Advanced match analysis
Izakovic + Saltbalken + Mc-Chubby + nypzilator vs Kim Taehyung + Evvexx4 + WiFiWitch + Enirdna
- Queue
- Ranked 4v4 Supremacy
- Map
- Megalopolis
- Map Seed
- 21309
- Duration
- 25:39
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeat
Team Elo 844
Izakovic
Susanoo · Elo 848 -11
Saltbalken
Zeus · Elo 860 -12
Mc-Chubby
Zeus · Elo 945 -55
nypzilator
Thor · Elo 723 -7
25:39
Match length
Victory
Team Elo 972
Kim Taehyung
Zeus · Elo 1030 +9
Evvexx4
Thor · Elo 1050 +9
WiFiWitch
Susanoo · Elo 911 +15
Enirdna
Gaia · Elo 897 +15
32.4% win probability
Pre-match · Kim Taehyung + Evvexx4 + WiFiWitch + Enirdna favored
win probability 67.6%
Key momentsIn match order
Izakovic
Susanoo · Grey · Team 1- EAPM
- 43.8
- Favorite unit
- Yumi Horse Archer 35 fielded
- Total score
- 37,603
- Military score
- 12,989
- Economic score
- 23,289
- Kills score
- 1,325
- Units killed
- 46
- Units lost
- 180
- Buildings razed
- 0
- Largest army
- 171
- First expansion
- 8:57
Age path
MinakatatomiClassical · Est. start 4:23
FujinHeroic · Est. start 12:41
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling29 wall build events
Large army production171 military units
No post-game awards
Kim Taehyung
Zeus · Red · Team 2- EAPM
- 29.8
- Favorite unit
- Hypaspist 36 fielded
- Total score
- 65,021
- Military score
- 27,185
- Economic score
- 34,020
- Kills score
- 3,816
- Units killed
- 109
- Units lost
- 27
- Buildings razed
- 30
- Largest army
- 73
- First expansion
- 9:36
Age path
AthenaClassical · Research start 3:44
DionysusHeroic · Research start 9:33
HeraMythic · Research start 16:49
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling27 wall build events
Most Improvements
Saltbalken
Zeus · Yellow · Team 1- EAPM
- 36.9
- Favorite unit
- Peltast 95 fielded
- Total score
- 33,984
- Military score
- 11,595
- Economic score
- 17,277
- Kills score
- 5,112
- Units killed
- 135
- Units lost
- 219
- Buildings razed
- 3
- Largest army
- 316
- First expansion
- 11:44
Age path
AthenaClassical · Research start 4:18
ApolloHeroic · Est. start 18:38
HeraMythic · Research start 23:06
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Large army production316 military units
No post-game awards
Evvexx4
Thor · Green · Team 2- EAPM
- 29.7
- Favorite unit
- Hersir 78 fielded
- Total score
- 97,714
- Military score
- 35,687
- Economic score
- 53,871
- Kills score
- 8,156
- Units killed
- 248
- Units lost
- 200
- Buildings razed
- 33
- Largest army
- 137
- First expansion
- 5:44
Age path
ForsetiClassical · Research start 3:28
BragiHeroic · Research start 14:48
BaldrMythic · Research start 17:26
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Market economy1,300 total resource volume
Large army production137 military units
Highest Score
Largest Army
Most Resources
Most Titan Kills
Mc-Chubby
Zeus · Cyan · Team 1- EAPM
- 44.6
- Favorite unit
- Toxotes 43 fielded
- Total score
- 34,613
- Military score
- 8,785
- Economic score
- 22,710
- Kills score
- 3,118
- Units killed
- 89
- Units lost
- 109
- Buildings razed
- 2
- Largest army
- 105
- First expansion
- 15:46
Age path
AthenaClassical · Research start 4:13
DionysusHeroic · Research start 8:53
HephaestusMythic · Research start 22:26
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production105 military units
No post-game awards
WiFiWitch
Susanoo · Pink · Team 2- EAPM
- 38.3
- Favorite unit
- Naginata Rider 100 fielded
- Total score
- 77,448
- Military score
- 29,652
- Economic score
- 35,653
- Kills score
- 12,173
- Units killed
- 333
- Units lost
- 126
- Buildings razed
- 97
- Largest army
- 250
- First expansion
- 6:35
Age path
Inari OkamiClassical · Research start 4:07
FujinHeroic · Research start 13:33
TakemikazuchiMythic · Research start 18:26
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Heavy walling21 wall build events
Large army production250 military units
Most Kills
nypzilator
Thor · Orange · Team 1- EAPM
- 30.6
- Favorite unit
- Godi 83 fielded
- Total score
- 40,011
- Military score
- 14,267
- Economic score
- 22,087
- Kills score
- 3,679
- Units killed
- 94
- Units lost
- 299
- Buildings razed
- 5
- Largest army
- 231
- First expansion
- 7:55
Age path
ForsetiClassical · Est. start 4:03
BragiHeroic · Research start 9:04
BaldrMythic · Research start 14:14
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
Large army production231 military units
Most Deaths
Enirdna
Gaia · Maroon · Team 2- EAPM
- 23.0
- Favorite unit
- Arcus 60 fielded
- Total score
- 66,760
- Military score
- 32,018
- Economic score
- 31,572
- Kills score
- 3,194
- Units killed
- 91
- Units lost
- 149
- Buildings razed
- 21
- Largest army
- 180
- First expansion
- 5:17
Age path
LetoClassical · Research start 3:27
TheiaHeroic · Research start 10:00
HekateMythic · Research start 20:28
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling27 wall build events
Large army production180 military units
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
IzakovicKim TaehyungSaltbalkenEvvexx4Mc-ChubbyWiFiWitchnypzilatorEnirdna
Score composition
MilitaryEconomyKills score
Izakovic
37,603
Kim Taehyung
65,021
Saltbalken
33,984
Evvexx4
97,714
Mc-Chubby
34,613
WiFiWitch
77,448
nypzilator
40,011
Enirdna
66,760
Units killed vs lost
KilledLost
Izakovic
46 / 180
Kim Taehyung
109 / 27
Saltbalken
135 / 219
Evvexx4
248 / 200
Mc-Chubby
89 / 109
WiFiWitch
333 / 126
nypzilator
94 / 299
Enirdna
91 / 149
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,300 total volume›
Izakovic
Bought
No buys
Sold
No sells
Total player market volume0
Kim Taehyung
Bought
No buys
Sold
No sells
Total player market volume0
Saltbalken
Bought
No buys
Sold
No sells
Total player market volume0
Evvexx4
Bought
Sold
No sells
Total player market volume1,300
Mc-Chubby
Bought
No buys
Sold
No sells
Total player market volume0
WiFiWitch
Bought
No buys
Sold
No sells
Total player market volume0
nypzilator
Bought
No buys
Sold
No sells
Total player market volume0
Enirdna
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.