Advanced match analysis
SchiacciaMosche vs vcalvi
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 31271
- Duration
- 22:31
- Patch
- 19.17020
- Played
- · 10 hours ago
Defeated
SchiacciaMosche
Hades · Elo 985 -14
22:31
Match length
Winner
vcalvi
Zeus · Elo 1050 +14
40.8% win probability
Pre-match · vcalvi favored
win probability 59.2%
Key momentsIn match order
SchiacciaMosche
Hades · Blue- EAPM
- 37.1
- Favorite unit
- Hypaspist 44 fielded
- Total score
- 33,228
- Military score
- 11,781
- Economic score
- 19,947
- Kills score
- 1,530
- Units killed
- 20
- Units lost
- 126
- Buildings razed
- 5
- Largest army
- 114
- First expansion
- 4:59
Age path
AthenaClassical · Est. start 2:21
AphroditeHeroic · Est. start 9:28
ArtemisMythic · Est. start 18:29
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling18 wall build events
Market economy1,400 total resource volume
Large army production114 military units
Largest Army
Most Deaths
vcalvi
Zeus · Red- EAPM
- 23.9
- Favorite unit
- Heracles 3 fielded
- Total score
- 60,931
- Military score
- 21,061
- Economic score
- 36,191
- Kills score
- 3,700
- Units killed
- 121
- Units lost
- 20
- Buildings razed
- 11
- Largest army
- 11
- First expansion
- 5:21
Age path
HermesClassical · Research start 3:11
DionysusHeroic · Research start 9:42
HeraMythic · Research start 13:52
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
SchiacciaMoschevcalvi
Score
Combat and army
SchiacciaMoschevcalvi
20
Units killed
121
126
Units lost
20
5
Buildings razed
11
114
Largest army
11
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,400 total volume›
SchiacciaMosche
Bought
Sold
No sells
Total player market volume1,400
vcalvi
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.