Replay-derived match flow, timings, and composition.

Advanced match analysis

IsisTheBest2005 vs Boxeronte

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
24245
Duration
23:07
Patch
19.17020
Played
· 10 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
IsisTheBest2005 Thor · Elo 1631 +24
23:07 Match length
Defeated
Boxeronte Gaia · Elo 1777 -24
30.1% win probability Pre-match · Boxeronte favored · Upset win probability 69.9%
Key momentsIn match order
Armory timing
0:09 IsisTheBest2005 Dwarven Armory
First pressure
3:47 IsisTheBest2005 Hersir trained
Fastest Classical
4:32* Boxeronte Oceanus · estimated
Market timing
8:29 Boxeronte Market
Fastest Heroic
10:34* IsisTheBest2005 Bragi · estimated
Fortress timing
14:01 IsisTheBest2005 Hill Fort
First extra TC
14:05 IsisTheBest2005 Town Center
Fastest Mythic
19:29* IsisTheBest2005 Baldr · estimated

IsisTheBest2005

Thor · Blue
Win 1631 +24
EAPM
55.4
Favorite unit
Berserk
47 fielded
Total score
33,959
Military score
15,543
Economic score
13,889
Kills score
4,577
Units killed
138
Units lost
191
Buildings razed
16
Largest army
104
First expansion
14:05
Age path
ForsetiClassical · Est. start 3:38
BragiHeroic · Est. start 9:19
BaldrMythic · Est. start 17:29
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Large army production104 military units
Highest Score Largest Army Most Deaths Most Kills Most Resources

Boxeronte

Gaia · Red
Loss 1777 -24
EAPM
61.1
Favorite unit
Murmillo
49 fielded
Total score
23,794
Military score
11,317
Economic score
9,094
Kills score
3,383
Units killed
111
Units lost
130
Buildings razed
5
Largest army
130
First expansion
16:29
Age path
OceanusClassical · Est. start 3:32
RheiaHeroic · Est. start 12:39
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Water commitment1 dock build events
Large army production130 military units
Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

IsisTheBest2005Boxeronte
Score
Total score IsisTheBest2005
33,95959%23,79441%
Military score IsisTheBest2005
15,54358%11,31742%
Economic score IsisTheBest2005
13,88960%9,09440%
Kills score IsisTheBest2005
4,57757%3,38342%
Combat and army
IsisTheBest2005Boxeronte
138 Units killed 111
191 Units lost 130
16 Buildings razed 5
104 Largest army 130

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

IsisTheBest2005

Army · 104

Units

Berserk47
Throwing Axeman23
Huskarl10
Godi9
Hersir5
Portable Ram5
Raiding Cavalry5

Technologies10 researched · 5 pre-queued

Copper ArmorPre-queued · 0:52
Copper Weapons2:45
Copper ShieldsPre-queued · 2:49
Medium InfantryPre-queued · 7:38
Pickaxe10:22
Shaft MinePre-queued · 12:39
Heavy InfantryPre-queued · 13:20
Plow14:10
Hand Axe15:55
Bronze Shields17:26
Bronze Weapons18:12
Bronze Armor18:13
Ballistics19:06
Iron Shields19:25
Champion Infantry19:38
Buildings 10 types
Farm30
House17
Wall8
Longhouse6
Ox Cart Building4
Great Hall3
Town Center3
Hill Fort2
Dwarven Armory1
Temple1
God powers 6 invoked
Dwarven Mine2
Flaming Weapons2
Healing Spring1
Ragnarok1

Boxeronte

Army · 130

Units

Murmillo49
Turma25
Cheiroballista17
Arcus15
Fanatic11
Oracle8
Caladria4
Katapeltes1

Technologies11 researched · 2 pre-queued

Medium Infantry6:13
Pickaxe7:32
Hand Axe8:36
Medium Archers9:52
Copper Shields9:56
Husbandry11:32
Shaft Mine12:00
Copper Weapons12:21
Heavy Infantry17:18
BallisticsPre-queued · 18:00
Heavy ArchersPre-queued · 18:15
Copper Armor19:32
Bronze Shields20:12
Buildings 13 types
Manor10
Economic Guild7
Wall6
Military Barracks5
Farm4
Counter Barracks3
Armory2
Market2
Palace2
Town Center2
Dock1
Sentry Tower1
Temple1
God powers 5 invoked
Carnivora3
Gaia Forest1
Traitor1