Replay-derived match flow, timings, and composition.

Advanced match analysis

Bavarian_AOM + MiloDuque94 vs Hadepos + Adiv

Queue
Ranked 2v2 Supremacy
Map
Giza
Map Seed
26420
Duration
15:23
Patch
19.17020
Played
· 16 hours ago
Giza map preview
MapGiza
Victory Team Elo 1386
Bavarian_AOM Tezcatlipoca · Elo 1330 +6
MiloDuque94 Gaia · Elo 1441 +4
15:23 Match length
Defeat Team Elo 1084
Hadepos Ra · Elo 1110 -6
Adiv Gaia · Elo 1058 -4
85.0% win probability Pre-match · Bavarian_AOM + MiloDuque94 favored win probability 15.0%
Key momentsIn match order
First pressure
3:54 Bavarian_AOM Warrior Priest trained
Fastest Classical
3:56* MiloDuque94 Oceanus · estimated
First extra TC
3:59 MiloDuque94 Town Center
Armory timing
4:32 Adiv Armory
Fastest Heroic
7:28* Adiv Theia · estimated
Market timing
7:47 Hadepos Market
Fortress timing
8:35 Adiv Palace

Bavarian_AOM

Tezcatlipoca · Blue · Team 1
Win 1330 +6
EAPM
26.1
Favorite unit
Jaguar Rider
12 fielded
Total score
20,917
Military score
7,386
Economic score
11,799
Kills score
1,732
Units killed
57
Units lost
26
Buildings razed
3
Largest army
27
First expansion
9:41
Age path
MalinalxochitlClassical · Est. start 4:21
CoyolxauhquiHeroic · Est. start 8:19
XolotlMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Kills

Hadepos

Ra · Red · Team 2
Loss 1110 -6
EAPM
18.1
Favorite unit
Axeman
17 fielded
Total score
14,292
Military score
2,729
Economic score
10,716
Kills score
847
Units killed
27
Units lost
41
Buildings razed
0
Largest army
37
First expansion
—
Age path
PtahClassical · Research start 3:36
SobekHeroic · Research start 8:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
No post-game awards

MiloDuque94

Gaia · Yellow · Team 1
Win 1441 +4
EAPM
40.6
Favorite unit
Contarius
40 fielded
Total score
29,173
Military score
11,151
Economic score
16,941
Kills score
1,081
Units killed
39
Units lost
24
Buildings razed
4
Largest army
98
First expansion
3:59
Age path
OceanusClassical · Research start 2:56
TheiaHeroic · Research start 10:28
MythicNot reached
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling30 wall build events
Market economy600 total resource volume
Large army production98 military units
Highest Score Largest Army Most Improvements Most Resources

Adiv

Gaia · Green · Team 2
Loss 1058 -4
EAPM
34.8
Favorite unit
Murmillo
33 fielded
Total score
13,955
Military score
4,265
Economic score
9,060
Kills score
630
Units killed
18
Units lost
51
Buildings razed
0
Largest army
64
First expansion
14:24
Age path
OceanusClassical · Est. start 3:29
TheiaHeroic · Est. start 6:13
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Deaths

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

Bavarian_AOMHadeposMiloDuque94Adiv
Score composition MilitaryEconomyKills score
Bavarian_AOM 20,917
7,38611,799
Hadepos 14,292
10,716
MiloDuque94 29,173
11,15116,941
Adiv 13,955
4,2659,060
Units killed vs lost KilledLost
Bavarian_AOM 57 / 26
5726
Hadepos 27 / 41
2741
MiloDuque94 39 / 24
3924
Adiv 18 / 51
1851

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

Bavarian_AOM

Bought

No buys

Sold

No sells

Total player market volume0

Hadepos

Bought

No buys

Sold

No sells

Total player market volume0

MiloDuque94

Bought

No buys

Sold

Food500
Wood100
Total player market volume600

Adiv

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Bavarian_AOM

Army · 27

Units

Jaguar Rider12
Warrior Priest8
Tzitzimitl4
Otontin3

Technologies4 researched · 1 pre-queued

Pickaxe4:20
Hand AxePre-queued · 4:28
Heavy Great Temple Soldiers10:33
Shaft Mine12:35
Husbandry14:01
Buildings 6 types
Calpulli8
House8
Temple2
Armory1
Great Temple1
Town Center1
God powers 3 invoked
Infestation1
Obsidian Mirror1
Starfall1

Hadepos

Army · 37

Units

Axeman17
Spearman10
Camel Rider3
Chariot Archer3
Wadjet2
War Elephant2

Technologies5 researched

Pickaxe4:22
Hand Axe4:33
Plow6:02
Medium Axemen8:58
Medium Spearmen12:24
Buildings 11 types
House17
Farm11
Obelisk7
Mining Camp4
Barracks3
Migdol Stronghold3
Granary1
Lumber Camp1
Market1
Monument To Villagers1
Temple1
God powers 2 invoked
Locust Swarm1
Rain1

MiloDuque94

Army · 98

Units

Contarius40
Murmillo40
Katapeltes14
Cheiroballista2
Arcus1
Dryad1

Technologies16 researched

Husbandry5:46
Hand Axe6:03
Plow6:32
Pickaxe6:33
Copper Shields8:38
Copper Armor8:38
Medium Infantry8:46
Bow Saw9:38
Shaft Mine9:38
Medium Archers11:00
Heavy Infantry11:50
Bronze Armor12:11
Copper Weapons12:12
Heavy Cavalry12:21
Bronze Shields14:03
Bronze Weapons14:04
Buildings 10 types
Wall30
Farm22
Manor9
Military Barracks7
Armory2
Counter Barracks2
Economic Guild2
Town Center2
Market1
Temple1
God powers 4 invoked
Gaia Forest3
Hesperides Tree1

Adiv

Army · 64

Units

Murmillo33
Arcus17
Destroyer6
Dryad6
Oracle2

Technologies4 researched · 1 pre-queued

Pickaxe0:21
Hand Axe3:43
Husbandry3:45
Bow Saw9:02
Shaft MinePre-queued · 9:03
Buildings 7 types
Military Barracks5
Manor4
Armory1
Economic Guild1
Palace1
Temple1
Town Center1
God powers 6 invoked
Carnivora2
Gaia Forest2
Hesperides Tree2