Advanced match analysis
Bavarian_AOM + MiloDuque94 vs Hadepos + Adiv
- Queue
- Ranked 2v2 Supremacy
- Map
- Giza
- Map Seed
- 26420
- Duration
- 15:23
- Patch
- 19.17020
- Played
- · 16 hours ago
Victory
Team Elo 1386
Bavarian_AOM
Tezcatlipoca · Elo 1330 +6
MiloDuque94
Gaia · Elo 1441 +4
15:23
Match length
Defeat
Team Elo 1084
Hadepos
Ra · Elo 1110 -6
Adiv
Gaia · Elo 1058 -4
85.0% win probability
Pre-match · Bavarian_AOM + MiloDuque94 favored
win probability 15.0%
Key momentsIn match order
Bavarian_AOM
Tezcatlipoca · Blue · Team 1- EAPM
- 26.1
- Favorite unit
- Jaguar Rider 12 fielded
- Total score
- 20,917
- Military score
- 7,386
- Economic score
- 11,799
- Kills score
- 1,732
- Units killed
- 57
- Units lost
- 26
- Buildings razed
- 3
- Largest army
- 27
- First expansion
- 9:41
Age path
MalinalxochitlClassical · Est. start 4:21
CoyolxauhquiHeroic · Est. start 8:19
XolotlMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Kills
Hadepos
Ra · Red · Team 2- EAPM
- 18.1
- Favorite unit
- Axeman 17 fielded
- Total score
- 14,292
- Military score
- 2,729
- Economic score
- 10,716
- Kills score
- 847
- Units killed
- 27
- Units lost
- 41
- Buildings razed
- 0
- Largest army
- 37
- First expansion
- —
Age path
PtahClassical · Research start 3:36
SobekHeroic · Research start 8:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
No post-game awards
MiloDuque94
Gaia · Yellow · Team 1- EAPM
- 40.6
- Favorite unit
- Contarius 40 fielded
- Total score
- 29,173
- Military score
- 11,151
- Economic score
- 16,941
- Kills score
- 1,081
- Units killed
- 39
- Units lost
- 24
- Buildings razed
- 4
- Largest army
- 98
- First expansion
- 3:59
Age path
OceanusClassical · Research start 2:56
TheiaHeroic · Research start 10:28
MythicNot reached
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling30 wall build events
Market economy600 total resource volume
Large army production98 military units
Highest Score
Largest Army
Most Improvements
Most Resources
Adiv
Gaia · Green · Team 2- EAPM
- 34.8
- Favorite unit
- Murmillo 33 fielded
- Total score
- 13,955
- Military score
- 4,265
- Economic score
- 9,060
- Kills score
- 630
- Units killed
- 18
- Units lost
- 51
- Buildings razed
- 0
- Largest army
- 64
- First expansion
- 14:24
Age path
OceanusClassical · Est. start 3:29
TheiaHeroic · Est. start 6:13
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Deaths
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Bavarian_AOMHadeposMiloDuque94Adiv
Score composition
MilitaryEconomyKills score
Bavarian_AOM
20,917
Hadepos
14,292
MiloDuque94
29,173
Adiv
13,955
Units killed vs lost
KilledLost
Bavarian_AOM
57 / 26
Hadepos
27 / 41
MiloDuque94
39 / 24
Adiv
18 / 51
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 600 total volume›
Bavarian_AOM
Bought
No buys
Sold
No sells
Total player market volume0
Hadepos
Bought
No buys
Sold
No sells
Total player market volume0
MiloDuque94
Bought
No buys
Sold
Total player market volume600
Adiv
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.