Advanced match analysis
psypuck + Antidod + MD Annatar vs 3XPL0 + Alonso2002X + Rythil
- Queue
- Ranked 3v3 Supremacy
- Map
- Tundra
- Map Seed
- 30521
- Duration
- 19:02
- Patch
- 19.17020
- Played
- · 8 hours ago
Victory
Team Elo 1607
psypuck
Odin · Elo 1518 +18
Antidod
Amaterasu · Elo 1623 +14
MD Annatar
Freyr · Elo 1680 +11
19:02
Match length
Defeat
Team Elo 1545
3XPL0
Hades · Elo 1542 -14
Alonso2002X
Kronos · Elo 1535 -14
Rythil
Loki · Elo 1558 -15
58.8% win probability
Pre-match · psypuck + Antidod + MD Annatar favored
win probability 41.2%
Key momentsIn match order
psypuck
Odin · Blue · Team 1- EAPM
- 76.6
- Favorite unit
- Raiding Cavalry 37 fielded
- Total score
- 22,010
- Military score
- 8,931
- Economic score
- 11,415
- Kills score
- 1,664
- Units killed
- 63
- Units lost
- 51
- Buildings razed
- 3
- Largest army
- 74
- First expansion
- 8:12
Age path
FreyjaClassical · Research start 3:00
NjordHeroic · Research start 8:06
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling9 wall build events
Market economy1,700 total resource volume
No post-game awards
3XPL0
Hades · Red · Team 2- EAPM
- 42.6
- Favorite unit
- Toxotes 55 fielded
- Total score
- 29,371
- Military score
- 10,061
- Economic score
- 17,813
- Kills score
- 1,497
- Units killed
- 49
- Units lost
- 109
- Buildings razed
- 0
- Largest army
- 143
- First expansion
- 4:39
Age path
AthenaClassical · Est. start 2:54
ApolloHeroic · Est. start 7:49
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling16 wall build events
Large army production143 military units
No post-game awards
Antidod
Amaterasu · Yellow · Team 1- EAPM
- 75.2
- Favorite unit
- Samurai 56 fielded
- Total score
- 41,384
- Military score
- 17,113
- Economic score
- 20,775
- Kills score
- 3,496
- Units killed
- 132
- Units lost
- 76
- Buildings razed
- 2
- Largest army
- 96
- First expansion
- 4:19
Age path
MinakatatomiClassical · Research start 3:01
RaijinHeroic · Est. start 8:12
TakemikazuchiMythic · Est. start 11:48
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Large army production96 military units
Largest Army
Most Kills
Most Resources
Alonso2002X
Kronos · Green · Team 2- EAPM
- 52.4
- Favorite unit
- Contarius 43 fielded
- Total score
- 24,031
- Military score
- 10,172
- Economic score
- 12,486
- Kills score
- 1,373
- Units killed
- 39
- Units lost
- 119
- Buildings razed
- 7
- Largest army
- 131
- First expansion
- 15:27
Age path
PrometheusClassical · Est. start 2:40
HyperionHeroic · Est. start 11:16
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production131 military units
Most Deaths
MD Annatar
Freyr · Cyan · Team 1- EAPM
- 32.7
- Favorite unit
- Jarl 35 fielded
- Total score
- 41,568
- Military score
- 21,032
- Economic score
- 17,751
- Kills score
- 2,962
- Units killed
- 103
- Units lost
- 33
- Buildings razed
- 7
- Largest army
- 99
- First expansion
- 6:58
Age path
UllrClassical · Research start 4:27
AegirHeroic · Research start 10:06
VidarMythic · Research start 14:48
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling42 wall build events
Large army production99 military units
Highest Score
Most Improvements
Rythil
Loki · Pink · Team 2- EAPM
- 49.9
- Favorite unit
- Throwing Axeman 55 fielded
- Total score
- 25,476
- Military score
- 9,110
- Economic score
- 14,660
- Kills score
- 1,706
- Units killed
- 45
- Units lost
- 68
- Buildings razed
- 0
- Largest army
- 123
- First expansion
- 10:25
Age path
ForsetiClassical · Est. start 3:17
BragiHeroic · Est. start 12:54
HelMythic · Est. start 15:24
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling29 wall build events
Large army production123 military units
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
psypuck3XPL0AntidodAlonso2002XMD AnnatarRythil
Score composition
MilitaryEconomyKills score
psypuck
22,010
3XPL0
29,371
Antidod
41,384
Alonso2002X
24,031
MD Annatar
41,568
Rythil
25,476
Units killed vs lost
KilledLost
psypuck
63 / 51
3XPL0
49 / 109
Antidod
132 / 76
Alonso2002X
39 / 119
MD Annatar
103 / 33
Rythil
45 / 68
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,700 total volume›
psypuck
Bought
Sold
Total player market volume1,700
3XPL0
Bought
No buys
Sold
No sells
Total player market volume0
Antidod
Bought
No buys
Sold
No sells
Total player market volume0
Alonso2002X
Bought
No buys
Sold
No sells
Total player market volume0
MD Annatar
Bought
No buys
Sold
No sells
Total player market volume0
Rythil
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.