Replay-derived match flow, timings, and composition.

Advanced match analysis

psypuck + Antidod + MD Annatar vs 3XPL0 + Alonso2002X + Rythil

Queue
Ranked 3v3 Supremacy
Map
Tundra
Map Seed
30521
Duration
19:02
Patch
19.17020
Played
· 8 hours ago
Tundra map preview
MapTundra
Victory Team Elo 1607
psypuck Odin · Elo 1518 +18
Antidod Amaterasu · Elo 1623 +14
MD Annatar Freyr · Elo 1680 +11
19:02 Match length
Defeat Team Elo 1545
3XPL0 Hades · Elo 1542 -14
Alonso2002X Kronos · Elo 1535 -14
Rythil Loki · Elo 1558 -15
58.8% win probability Pre-match · psypuck + Antidod + MD Annatar favored win probability 41.2%
Key momentsIn match order
First pressure
1:49 MD Annatar Hersir trained
Fastest Classical
3:40* Alonso2002X Prometheus · estimated
First extra TC
4:19 Antidod Town Center
Armory timing
6:19 3XPL0 Armory
Fastest Heroic
9:04* 3XPL0 Apollo · estimated
Fortress timing
10:48 Antidod Castle
Fastest Mythic
13:48* Antidod Takemikazuchi · estimated
Market timing
16:22 Rythil Market

psypuck

Odin · Blue · Team 1
Win 1518 +18
EAPM
76.6
Favorite unit
Raiding Cavalry
37 fielded
Total score
22,010
Military score
8,931
Economic score
11,415
Kills score
1,664
Units killed
63
Units lost
51
Buildings razed
3
Largest army
74
First expansion
8:12
Age path
FreyjaClassical · Research start 3:00
NjordHeroic · Research start 8:06
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling9 wall build events
Market economy1,700 total resource volume
No post-game awards

3XPL0

Hades · Red · Team 2
Loss 1542 -14
EAPM
42.6
Favorite unit
Toxotes
55 fielded
Total score
29,371
Military score
10,061
Economic score
17,813
Kills score
1,497
Units killed
49
Units lost
109
Buildings razed
0
Largest army
143
First expansion
4:39
Age path
AthenaClassical · Est. start 2:54
ApolloHeroic · Est. start 7:49
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling16 wall build events
Large army production143 military units
No post-game awards

Antidod

Amaterasu · Yellow · Team 1
Win 1623 +14
EAPM
75.2
Favorite unit
Samurai
56 fielded
Total score
41,384
Military score
17,113
Economic score
20,775
Kills score
3,496
Units killed
132
Units lost
76
Buildings razed
2
Largest army
96
First expansion
4:19
Age path
MinakatatomiClassical · Research start 3:01
RaijinHeroic · Est. start 8:12
TakemikazuchiMythic · Est. start 11:48
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Large army production96 military units
Largest Army Most Kills Most Resources

Alonso2002X

Kronos · Green · Team 2
Loss 1535 -14
EAPM
52.4
Favorite unit
Contarius
43 fielded
Total score
24,031
Military score
10,172
Economic score
12,486
Kills score
1,373
Units killed
39
Units lost
119
Buildings razed
7
Largest army
131
First expansion
15:27
Age path
PrometheusClassical · Est. start 2:40
HyperionHeroic · Est. start 11:16
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production131 military units
Most Deaths

MD Annatar

Freyr · Cyan · Team 1
Win 1680 +11
EAPM
32.7
Favorite unit
Jarl
35 fielded
Total score
41,568
Military score
21,032
Economic score
17,751
Kills score
2,962
Units killed
103
Units lost
33
Buildings razed
7
Largest army
99
First expansion
6:58
Age path
UllrClassical · Research start 4:27
AegirHeroic · Research start 10:06
VidarMythic · Research start 14:48
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling42 wall build events
Large army production99 military units
Highest Score Most Improvements

Rythil

Loki · Pink · Team 2
Loss 1558 -15
EAPM
49.9
Favorite unit
Throwing Axeman
55 fielded
Total score
25,476
Military score
9,110
Economic score
14,660
Kills score
1,706
Units killed
45
Units lost
68
Buildings razed
0
Largest army
123
First expansion
10:25
Age path
ForsetiClassical · Est. start 3:17
BragiHeroic · Est. start 12:54
HelMythic · Est. start 15:24
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling29 wall build events
Large army production123 military units
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

psypuck3XPL0AntidodAlonso2002XMD AnnatarRythil
Score composition MilitaryEconomyKills score
psypuck 22,010
8,93111,415
3XPL0 29,371
10,06117,813
Antidod 41,384
17,11320,775
Alonso2002X 24,031
10,17212,486
MD Annatar 41,568
21,03217,751
Rythil 25,476
9,11014,660
Units killed vs lost KilledLost
psypuck 63 / 51
6351
3XPL0 49 / 109
49109
Antidod 132 / 76
13276
Alonso2002X 39 / 119
39119
MD Annatar 103 / 33
10333
Rythil 45 / 68
4568

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,700 total volume

psypuck

Bought

Food800

Sold

Wood900
Total player market volume1,700

3XPL0

Bought

No buys

Sold

No sells

Total player market volume0

Antidod

Bought

No buys

Sold

No sells

Total player market volume0

Alonso2002X

Bought

No buys

Sold

No sells

Total player market volume0

MD Annatar

Bought

No buys

Sold

No sells

Total player market volume0

Rythil

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

psypuck

Army · 74

Units

Raiding Cavalry37
Hersir35
Valkyrie2

Technologies11 researched

Husbandry7:48
Hand Axe8:37
Medium Cavalry9:52
Pickaxe11:20
Heavy Cavalry12:57
Shaft Mine14:09
Plow17:46
Copper Shields18:01
Copper Armor18:01
Copper Weapons18:01
Ballistics18:01
Buildings 11 types
House24
Farm9
Wall9
Great Hall7
Ox Cart Building5
Longhouse3
Town Center3
Armory2
Temple2
Hill Fort1
Market1
God powers 4 invoked
Walking Woods2
Forest Fire1
Great Hunt1

3XPL0

Army · 143

Units

Toxotes55
Hoplite35
Peltast35
Petrobolos6
Hypaspist4
Achilles3
Ajax3
Chiron2

Technologies6 researched · 8 pre-queued

Pickaxe8:41
Hand Axe8:42
Shaft Mine9:59
Bow SawPre-queued · 10:00
Husbandry10:02
Medium InfantryPre-queued · 11:13
Medium Archers11:15
Heavy ArchersPre-queued · 12:57
Copper ShieldsPre-queued · 13:28
Copper ArmorPre-queued · 13:29
Copper WeaponsPre-queued · 13:29
BallisticsPre-queued · 13:30
Plow15:13
Heavy InfantryPre-queued · 15:47
Buildings 11 types
Farm19
House16
Wall16
Storehouse9
Granary5
Military Academy5
Archery Range4
Fortress2
Armory1
Temple1
Town Center1
God powers 3 invoked
Restoration1
Sentinel1
Underworld Passage1

Antidod

Army · 96

Units

Samurai56
Yumi Horse Archer26
Onna Musha10
Asura4

Technologies11 researched · 1 pre-queued

PickaxePre-queued · 5:41
Hand Axe7:26
Copper Weapons10:02
Copper Armor10:02
Bow Saw13:48
Bronze Armor14:28
Plow15:56
Copper Shields16:13
Ballistics16:14
Shaft Mine16:28
Bronze Shields16:44
Bronze Weapons16:45
Buildings 12 types
Farm40
House20
Wall18
Shrine Japanese7
Watermill7
Mining Camp Japanese5
Dojo3
Stable Japanese3
Town Center2
Armory1
Castle1
Temple1
God powers 6 invoked
Shrine Of The Hunt2
Solar Shield2
Divine Slash1
Thunder Burst1

Alonso2002X

Army · 131

Units

Contarius43
Arcus32
Promethean25
Katapeltes14
Oracle7
Satyr6
Turma4

Technologies8 researched · 2 pre-queued

Copper Weapons10:29
Copper Armor10:29
Copper Shields10:30
Heavy Cavalry11:29
Pickaxe13:15
Hand Axe13:15
Bronze Armor13:18
Medium Archers16:59
Shaft MinePre-queued · 18:04
Bow SawPre-queued · 18:04
Buildings 10 types
Military Barracks22
Manor8
Wall4
Palace3
Counter Barracks2
Farm2
Town Center2
Armory1
Economic Guild1
Temple1
God powers 13 invoked
Valor9
Chaos2
Deconstruction2

MD Annatar

Army · 99

Units

Jarl35
Throwing Axeman24
Huskarl18
Godi10
Berserk6
Hersir6

Technologies16 researched · 6 pre-queued

Pickaxe4:48
Hand Axe4:48
Husbandry8:57
Medium Infantry9:22
Ballistics10:35
Bow SawPre-queued · 11:10
Copper Shields11:12
Copper Armor11:12
Medium Cavalry11:20
Heavy Infantry11:31
Copper Weapons12:02
Heavy Cavalry12:23
Shaft MinePre-queued · 12:33
Bronze ShieldsPre-queued · 12:58
Bronze Armor15:22
Bronze Weapons15:23
Iron ShieldsPre-queued · 15:27
Champion InfantryPre-queued · 16:20
Champion CavalryPre-queued · 16:21
Crenellations16:40
Iron Armor18:22
Iron Weapons18:23
Buildings 10 types
Wall42
House16
Farm12
Ox Cart Building8
Longhouse7
Great Hall6
Armory3
Hill Fort2
Town Center2
Temple1
God powers 5 invoked
Asgardian Bastion3
Inferno1
Tempest1

Rythil

Army · 123

Units

Throwing Axeman55
Hersir45
Hirdman9
Godi7
Jarl5
Battle Boar2

Technologies6 researched · 2 pre-queued

Pickaxe11:51
Hand Axe12:50
Medium Infantry13:30
Bow Saw14:03
Shaft MinePre-queued · 14:04
Heavy InfantryPre-queued · 14:49
Medium Cavalry16:12
Heavy Cavalry17:11
Buildings 10 types
Wall29
House19
Longhouse8
Ox Cart Building5
Great Hall4
Hill Fort2
Town Center2
Armory1
Market1
Temple1
God powers 2 invoked
Healing Spring1
Spy1