Replay-derived match flow, timings, and composition.

Advanced match analysis

WUMBO JANG + TGLRG vs iHaveLongBalls + Tana

Queue
Ranked 2v2 Supremacy
Map
Megalopolis
Map Seed
22160
Duration
25:00
Patch
19.17020
Played
· 5 hours ago
Megalopolis map preview
MapMegalopolis
Defeat Team Elo 806
WUMBO JANG Zeus · Elo 806 -9
TGLRG Tsukuyomi · Elo 805 -9
25:00 Match length
Victory Team Elo 988
iHaveLongBalls Freyr · Elo 921 +26
Tana Hades · Elo 1056 +7
26.0% win probability Pre-match · iHaveLongBalls + Tana favored win probability 74.0%
Key momentsIn match order
Fastest Classical
4:00* TGLRG Inari Okami · estimated
First pressure
4:23 iHaveLongBalls Hersir trained
First extra TC
5:34 WUMBO JANG Town Center
Armory timing
8:00 TGLRG Armory
Fastest Heroic
11:20* Tana Apollo · estimated
Fortress timing
11:44 Tana Fortress
Market timing
15:15 WUMBO JANG Market
Fastest Mythic
20:29* WUMBO JANG Hera · estimated

WUMBO JANG

Zeus · Blue · Team 1
Loss 806 -9
EAPM
24.4
Favorite unit
Hoplite
83 fielded
Total score
29,802
Military score
7,465
Economic score
16,977
Kills score
5,360
Units killed
174
Units lost
255
Buildings razed
8
Largest army
170
First expansion
5:34
Age path
AthenaClassical · Est. start 4:08
DionysusHeroic · Est. start 16:45
HeraMythic · Est. start 18:29
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production170 military units
Most Deaths

iHaveLongBalls

Freyr · Red · Team 2
Win 921 +26
EAPM
25.1
Favorite unit
Huskarl
20 fielded
Total score
22,761
Military score
6,670
Economic score
13,119
Kills score
2,972
Units killed
114
Units lost
140
Buildings razed
10
Largest army
83
First expansion
14:20
Age path
UllrClassical · Research start 4:42
AegirHeroic · Research start 17:33
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy700 total resource volume
Large army production83 military units
No post-game awards

TGLRG

Tsukuyomi · Cyan · Team 1
Loss 805 -9
EAPM
23.0
Favorite unit
Yari Spearman
30 fielded
Total score
18,355
Military score
10,001
Economic score
5,043
Kills score
3,311
Units killed
121
Units lost
92
Buildings razed
3
Largest army
107
First expansion
14:21
Age path
Inari OkamiClassical · Est. start 3:15
FujinHeroic · Est. start 13:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling13 wall build events
Market economy800 total resource volume
Large army production107 military units
No post-game awards

Tana

Hades · Green · Team 2
Win 1056 +7
EAPM
31.1
Favorite unit
Hoplite
93 fielded
Total score
61,416
Military score
29,309
Economic score
24,897
Kills score
7,210
Units killed
237
Units lost
156
Buildings razed
65
Largest army
276
First expansion
7:56
Age path
AresClassical · Research start 3:28
ApolloHeroic · Research start 10:05
ArtemisMythic · Research start 18:46
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Large army production276 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

WUMBO JANGiHaveLongBallsTGLRGTana
Score composition MilitaryEconomyKills score
WUMBO JANG 29,802
7,46516,977
iHaveLongBalls 22,761
13,119
TGLRG 18,355
10,001
Tana 61,416
29,30924,897
Units killed vs lost KilledLost
WUMBO JANG 174 / 255
174255
iHaveLongBalls 114 / 140
114140
TGLRG 121 / 92
12192
Tana 237 / 156
237156

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

WUMBO JANG

Bought

No buys

Sold

No sells

Total player market volume0

iHaveLongBalls

Bought

Food700

Sold

No sells

Total player market volume700

TGLRG

Bought

Food800

Sold

No sells

Total player market volume800

Tana

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

WUMBO JANG

Army · 170

Units

Hoplite83
Hypaspist48
Toxotes22
Jason6
Petrobolos5
Odysseus3
Heracles2
Peltast1

Technologies1 researched · 7 pre-queued

PickaxePre-queued · 10:12
Hand AxePre-queued · 10:12
HusbandryPre-queued · 10:15
PlowPre-queued · 10:15
Shaft MinePre-queued · 14:48
Bow SawPre-queued · 14:49
Medium Infantry18:30
Heavy InfantryPre-queued · 23:15
Buildings 11 types
House26
Farm24
Sentry Tower9
Storehouse9
Granary7
Military Academy6
Fortress2
Town Center2
Archery Range1
Market1
Temple1
God powers 4 invoked
Bolt2
Bronze1
Restoration1

iHaveLongBalls

Army · 83

Units

Huskarl20
Berserk18
Hersir16
Throwing Axeman13
Draugr9
Portable Ram7

Technologies7 researched

Hand Axe5:25
Pickaxe5:27
Medium Infantry6:38
Crenellations10:08
Plow20:43
Heavy Infantry22:32
Bow Saw23:01
Buildings 9 types
Farm25
House18
Longhouse6
Ox Cart Building4
Sentry Tower4
Town Center2
Great Hall1
Market1
Temple1
God powers 3 invoked
Asgardian Bastion1
Gullinbursti1
Tempest1

TGLRG

Army · 107

Units

Yari Spearman30
Yumi Horse Archer30
Naginata Rider15
Bushi11
Yumi Archer11
Samurai10

Technologies1 researched · 5 pre-queued

Medium Guardhouse Soldiers7:20
CrenellationsPre-queued · 12:02
HusbandryPre-queued · 13:27
Hand AxePre-queued · 13:28
PickaxePre-queued · 13:31
Copper ArmorPre-queued · 13:54
Buildings 15 types
House15
Wall13
Farm11
Sentry Tower6
Castle5
Watermill5
Mining Camp Japanese4
Stable Japanese4
Dojo3
Guardhouse2
Shrine Japanese2
Armory1
Market1
Temple1
Town Center1
God powers 3 invoked
New Moon1
Smiting Gust1
Swampland1

Tana

Army · 276

Units

Hoplite93
Hypaspist62
Toxotes58
Peltast29
Petrobolos13
Achilles5
Ajax5
Perseus4
Chiron3
Gastraphetoros2
Helepolis2

Technologies18 researched

Hand Axe6:11
Pickaxe10:08
Husbandry10:59
Plow11:00
Medium Infantry11:05
Medium Archers11:07
Shaft Mine12:02
Bow Saw12:03
Heavy Infantry15:30
Heavy Archers15:31
Copper Weapons19:50
Copper Armor19:50
Copper Shields19:51
Ballistics19:51
Champion Infantry22:49
Champion Archers22:57
Bronze Weapons22:59
Bronze Armor23:00
Buildings 10 types
Farm28
House17
Storehouse9
Fortress7
Granary6
Archery Range5
Military Academy5
Town Center5
Temple3
Armory1
God powers 3 invoked
Earthquake1
Pestilence1
Sentinel1