Advanced match analysis
WUMBO JANG + TGLRG vs iHaveLongBalls + Tana
- Queue
- Ranked 2v2 Supremacy
- Map
- Megalopolis
- Map Seed
- 22160
- Duration
- 25:00
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeat
Team Elo 806
WUMBO JANG
Zeus · Elo 806 -9
TGLRG
Tsukuyomi · Elo 805 -9
25:00
Match length
Victory
Team Elo 988
iHaveLongBalls
Freyr · Elo 921 +26
Tana
Hades · Elo 1056 +7
26.0% win probability
Pre-match · iHaveLongBalls + Tana favored
win probability 74.0%
Key momentsIn match order
WUMBO JANG
Zeus · Blue · Team 1- EAPM
- 24.4
- Favorite unit
- Hoplite 83 fielded
- Total score
- 29,802
- Military score
- 7,465
- Economic score
- 16,977
- Kills score
- 5,360
- Units killed
- 174
- Units lost
- 255
- Buildings razed
- 8
- Largest army
- 170
- First expansion
- 5:34
Age path
AthenaClassical · Est. start 4:08
DionysusHeroic · Est. start 16:45
HeraMythic · Est. start 18:29
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production170 military units
Most Deaths
iHaveLongBalls
Freyr · Red · Team 2- EAPM
- 25.1
- Favorite unit
- Huskarl 20 fielded
- Total score
- 22,761
- Military score
- 6,670
- Economic score
- 13,119
- Kills score
- 2,972
- Units killed
- 114
- Units lost
- 140
- Buildings razed
- 10
- Largest army
- 83
- First expansion
- 14:20
Age path
UllrClassical · Research start 4:42
AegirHeroic · Research start 17:33
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy700 total resource volume
Large army production83 military units
No post-game awards
TGLRG
Tsukuyomi · Cyan · Team 1- EAPM
- 23.0
- Favorite unit
- Yari Spearman 30 fielded
- Total score
- 18,355
- Military score
- 10,001
- Economic score
- 5,043
- Kills score
- 3,311
- Units killed
- 121
- Units lost
- 92
- Buildings razed
- 3
- Largest army
- 107
- First expansion
- 14:21
Age path
Inari OkamiClassical · Est. start 3:15
FujinHeroic · Est. start 13:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling13 wall build events
Market economy800 total resource volume
Large army production107 military units
No post-game awards
Tana
Hades · Green · Team 2- EAPM
- 31.1
- Favorite unit
- Hoplite 93 fielded
- Total score
- 61,416
- Military score
- 29,309
- Economic score
- 24,897
- Kills score
- 7,210
- Units killed
- 237
- Units lost
- 156
- Buildings razed
- 65
- Largest army
- 276
- First expansion
- 7:56
Age path
AresClassical · Research start 3:28
ApolloHeroic · Research start 10:05
ArtemisMythic · Research start 18:46
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Large army production276 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
WUMBO JANGiHaveLongBallsTGLRGTana
Score composition
MilitaryEconomyKills score
WUMBO JANG
29,802
iHaveLongBalls
22,761
TGLRG
18,355
Tana
61,416
Units killed vs lost
KilledLost
WUMBO JANG
174 / 255
iHaveLongBalls
114 / 140
TGLRG
121 / 92
Tana
237 / 156
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,500 total volume›
WUMBO JANG
Bought
No buys
Sold
No sells
Total player market volume0
iHaveLongBalls
Bought
Sold
No sells
Total player market volume700
TGLRG
Bought
Sold
No sells
Total player market volume800
Tana
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.