Advanced match analysis
Irvâo vs MagoNero
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 18949
- Duration
- 23:28
- Patch
- 19.17020
- Played
- · 10 hours ago
Defeated
Irvâo
Quetzalcoatl · Elo 769 -18
23:28
Match length
Winner
MagoNero
Gaia · Elo 758 +18
51.6% win probability
Pre-match · Irvâo favored · Upset
win probability 48.4%
Key momentsIn match order
Irvâo
Quetzalcoatl · Blue- EAPM
- 20.1
- Favorite unit
- Tlamanih Spearman 67 fielded
- Total score
- 25,494
- Military score
- 10,995
- Economic score
- 12,360
- Kills score
- 2,171
- Units killed
- 76
- Units lost
- 135
- Buildings razed
- 0
- Largest army
- 117
- First expansion
- 14:59
Age path
PatecatlClassical · Research start 3:45
CoyolxauhquiHeroic · Research start 19:01
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy5,400 total resource volume
Large army production117 military units
Largest Army
Most Deaths
Most Improvements
MagoNero
Gaia · Red- EAPM
- 36.2
- Favorite unit
- Destroyer 30 fielded
- Total score
- 42,034
- Military score
- 19,019
- Economic score
- 20,168
- Kills score
- 2,847
- Units killed
- 134
- Units lost
- 71
- Buildings razed
- 9
- Largest army
- 126
- First expansion
- 10:00
Age path
OceanusClassical · Research start 4:30
RheiaHeroic · Research start 16:06
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Market economy10,600 total resource volume
Large army production126 military units
Highest Score
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
IrvâoMagoNero
Score
Combat and army
IrvâoMagoNero
76
Units killed
134
135
Units lost
71
0
Buildings razed
9
117
Largest army
126
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 16,000 total volume›
Irvâo
Bought
No buys
Sold
Total player market volume5,400
MagoNero
Bought
No buys
Sold
Total player market volume10,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Irvâo
Army · 117Units
Centzon Totochtin3
Technologies11 researched
Buildings ›10 types
God powers ›None invoked
No god powers recorded.