Replay-derived match flow, timings, and composition.

Advanced match analysis

JoroAL vs richyoung

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
15802
Duration
24:46
Patch
19.17020
Played
· 3 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
JoroAL Freyr · Elo 849 -13
24:46 Match length
Winner
richyoung Poseidon · Elo 948 +13
36.1% win probability Pre-match · richyoung favored win probability 63.9%
Key momentsIn match order
Fastest Classical
3:52* richyoung Hermes · estimated
First pressure
4:00 JoroAL Hersir trained
First extra TC
4:28 richyoung Town Center
Armory timing
9:20 JoroAL Armory
Fastest Heroic
11:43* JoroAL Aegir · estimated
Fortress timing
16:29 JoroAL Hill Fort
Market timing
16:46 JoroAL Market
Fastest Mythic
19:29* JoroAL Vidar · estimated

JoroAL

Freyr · Blue
Loss 849 -13
EAPM
30.5
Favorite unit
Throwing Axeman
62 fielded
Total score
31,576
Military score
9,925
Economic score
19,024
Kills score
2,697
Units killed
102
Units lost
96
Buildings razed
0
Largest army
110
First expansion
14:33
Age path
UllrClassical · Est. start 4:14
AegirHeroic · Research start 10:28
VidarMythic · Est. start 17:29
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling17 wall build events
Large army production110 military units
Largest Army Most Kills

richyoung

Poseidon · Red
Win 948 +13
EAPM
49.2
Favorite unit
Hoplite
57 fielded
Total score
59,703
Military score
32,402
Economic score
24,028
Kills score
3,343
Units killed
95
Units lost
102
Buildings razed
21
Largest army
207
First expansion
4:28
Age path
HermesClassical · Est. start 2:52
DionysusHeroic · Est. start 12:35
ArtemisMythic · Est. start 19:16
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling54 wall build events
Large army production207 military units
Highest Score Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

JoroALrichyoung
Score
Total score richyoung
31,57635%59,70365%
Military score richyoung
9,92532,40277%
Economic score richyoung
19,02444%24,02856%
Kills score richyoung
2,69745%3,34355%
Combat and army
JoroALrichyoung
102 Units killed 95
96 Units lost 102
0 Buildings razed 21
110 Largest army 207

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JoroAL

Army · 110

Units

Throwing Axeman62
Godi28
Raiding Cavalry9
Huskarl3
Berserk2
Hersir2
Portable Ram2
Fafnir1
Jarl1

Technologies11 researched

Pickaxe0:06
Hand Axe5:39
Husbandry5:41
Medium Cavalry6:07
Medium Infantry8:43
Heavy Infantry12:00
Shaft Mine15:35
Champion Infantry18:31
Copper Shields20:00
Copper Armor20:02
Bow Saw20:37
Buildings 12 types
Farm37
House21
Wall17
Longhouse7
Great Hall3
Hill Fort3
Ox Cart Building3
Armory2
Market1
Sentry Tower1
Temple1
Town Center1
God powers 5 invoked
Asgardian Bastion1
Gullinbursti1
Inferno1
Tempest1
Titan Gate1

richyoung

Army · 207

Units

Hoplite57
Toxotes54
Hypaspist36
Hippeus30
Petrobolos11
Prodromos10
Atalanta2
Centaur2
Hydra2
Theseus2
Hippolyta1

Technologies18 researched · 6 pre-queued

Hand Axe7:46
PickaxePre-queued · 7:49
Husbandry9:34
Medium Archers12:38
Medium Infantry12:39
Plow13:38
Medium Cavalry15:36
Copper Weapons15:42
Copper Armor15:42
Copper Shields15:42
Ballistics15:43
Shaft Mine16:07
Bow Saw16:08
Bronze Weapons16:32
Heavy Infantry19:13
Heavy Archers19:14
Bronze Armor19:49
Bronze Shields19:49
CrenellationsPre-queued · 20:20
Iron WeaponsPre-queued · 20:23
Heavy Cavalry21:42
Champion InfantryPre-queued · 21:54
Iron ArmorPre-queued · 22:27
Iron ShieldsPre-queued · 22:28
Buildings 14 types
Wall54
Farm42
House19
Storehouse12
Granary5
Military Academy5
Stable4
Archery Range3
Fortress3
Sentry Tower3
Town Center3
Market2
Temple2
Armory1
God powers 3 invoked
Bronze1
Earthquake1
Lure1