Replay-derived match flow, timings, and composition.

Advanced match analysis

Resign Now vs SanePaduas

Queue
Ranked 1v1 Deathmatch
Map
Steppe
Map Seed
15334
Duration
11:27
Patch
19.17020
Played
· 10 hours ago
Steppe map preview
MapSteppe
Defeated
Resign Now Kronos · Elo 1085 -19
11:27 Match length
Winner
SanePaduas Poseidon · Elo 1092 +57
49.0% win probability Pre-match · SanePaduas favored win probability 51.0%
Key momentsIn match order
Market timing
0:29 Resign Now Market
First pressure
0:31 Resign Now Military Barracks
Armory timing
0:35 SanePaduas Armory
Fortress timing
0:59 Resign Now Palace
First extra TC
1:09 SanePaduas Town Center
Fastest Classical
2:04* Resign Now Prometheus · estimated
Fastest Heroic
3:19* Resign Now Rheia · estimated
Fastest Mythic
5:19* Resign Now Helios · estimated

Resign Now

Kronos · Blue
Loss 1085 -19
EAPM
25.1
Favorite unit
—
Total score
56,979
Military score
26,475
Economic score
19,896
Kills score
10,608
Units killed
371
Units lost
410
Buildings razed
3
Largest army
0
First expansion
1:55
Age path
PrometheusClassical · Est. start 1:04
RheiaHeroic · Est. start 2:04
HeliosMythic · Est. start 3:19
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Multi-TC boom4 expansion build events
Largest Army Most Deaths Most Improvements Most Resources

SanePaduas

Poseidon · Red
Win 1092 +57
EAPM
40.0
Favorite unit
Theseus
5 fielded
Total score
69,632
Military score
37,535
Economic score
17,531
Kills score
14,616
Units killed
411
Units lost
371
Buildings razed
37
Largest army
12
First expansion
1:09
Age path
AresClassical · Est. start 1:07
AphroditeHeroic · Est. start 2:07
ArtemisMythic · Est. start 3:22
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Multi-TC boom3 expansion build events
Highest Score Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Resign NowSanePaduas
Score
Total score SanePaduas
56,97945%69,63255%
Military score SanePaduas
26,47541%37,53559%
Economic score Resign Now
19,89653%17,53147%
Kills score SanePaduas
10,60842%14,61658%
Combat and army
Resign NowSanePaduas
371 Units killed 411
410 Units lost 371
3 Buildings razed 37
0 Largest army 12

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Resign Now

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 9 types
Military Barracks17
Manor12
Farm7
Palace7
Sentry Tower4
Town Center4
Mirror Tower3
Market1
Temple1
God powers 3 invoked
Traitor1
Valor1
Vortex1

SanePaduas

Army · 12

Units

Theseus5
Atalanta3
Polyphemus3
Hippolyta1

Technologies0 researched

No key technologies recorded.

Buildings 10 types
Farm26
House20
Military Academy6
Archery Range5
Stable4
Storehouse4
Town Center3
Fortress2
Armory1
Temple1
God powers 3 invoked
Curse1
Earthquake1
Pestilence1