Replay-derived match flow, timings, and composition.

Advanced match analysis

JSS.TheCountVonCount vs [DoD]FireFox

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
4295
Duration
19:20
Patch
19.17020
Played
· 14 hours ago
Tundra map preview
MapTundra
Winner
JSS.TheCountVonCount Isis · Elo 1879 +25
19:20 Match length
Defeated
[DoD]FireFox Hades · Elo 2064 -25
25.6% win probability Pre-match · [DoD]FireFox favored · Upset win probability 74.4%
Key momentsIn match order
Fastest Classical
4:21* [DoD]FireFox Athena · estimated
First extra TC
4:36 [DoD]FireFox Town Center
Armory timing
5:08 JSS.TheCountVonCount Armory
Fastest Heroic
7:53* JSS.TheCountVonCount Nephthys · estimated
First pressure
8:07 JSS.TheCountVonCount Migdol Stronghold
Fortress timing
8:07 JSS.TheCountVonCount Migdol Stronghold
Market timing
11:14 JSS.TheCountVonCount Market
Fastest Mythic
11:47* JSS.TheCountVonCount Thoth · estimated

JSS.TheCountVonCount

Isis · Blue
Win 1879 +25
EAPM
97.3
Favorite unit
Chariot Archer
37 fielded
Total score
31,768
Military score
13,739
Economic score
15,783
Kills score
2,246
Units killed
102
Units lost
71
Buildings razed
7
Largest army
62
First expansion
12:50
Age path
BastClassical · Research start 3:41
NephthysHeroic · Est. start 6:38
ThothMythic · Est. start 9:47
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,300 total resource volume
Highest Score Largest Army Most Improvements Most Kills Most Resources

[DoD]FireFox

Hades · Red
Loss 2064 -25
EAPM
53.2
Favorite unit
Hoplite
40 fielded
Total score
23,597
Military score
8,060
Economic score
13,612
Kills score
1,925
Units killed
71
Units lost
102
Buildings razed
8
Largest army
110
First expansion
4:36
Age path
AthenaClassical · Research start 3:21
AphroditeHeroic · Est. start 9:02
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production110 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

JSS.TheCountVonCount[DoD]FireFox
Score
Total score JSS.TheCountVonCount
31,76857%23,59743%
Military score JSS.TheCountVonCount
13,73963%8,06037%
Economic score JSS.TheCountVonCount
15,78354%13,61246%
Kills score JSS.TheCountVonCount
2,24654%1,92546%
Combat and army
JSS.TheCountVonCount[DoD]FireFox
102 Units killed 71
71 Units lost 102
7 Buildings razed 8
62 Largest army 110

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

JSS.TheCountVonCount

Bought

Food200

Sold

Wood1,100
Total player market volume1,300

[DoD]FireFox

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JSS.TheCountVonCount

Army · 62

Units

Chariot Archer37
Camel Rider18
Sphinx4
Mercenary Cavalry3

Technologies13 researched · 3 pre-queued

Pickaxe1:21
Husbandry8:23
Shaft Mine9:57
Hand Axe12:19
Heavy Chariot Archers12:22
Copper Weapons12:40
Copper Armor12:40
Bow Saw13:12
Copper Shields14:46
Champion Chariot ArchersPre-queued · 16:02
Ballistics16:26
Plow16:52
Bronze Shields17:39
Bronze WeaponsPre-queued · 18:26
Heavy Camel RidersPre-queued · 19:09
Iron Shields19:15
Buildings 14 types
House16
Obelisk14
Farm13
Granary6
Mining Camp6
Lumber Camp5
Migdol Stronghold2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 4 invoked
Ancestors1
Eclipse1
Meteor1
Prosperity1

[DoD]FireFox

Army · 110

Units

Hoplite40
Peltast39
Achilles17
Toxotes10
Ajax3
Chiron1

Technologies14 researched · 2 pre-queued

Husbandry13:04
Plow13:10
Pickaxe13:11
Hand Axe13:11
Medium Infantry13:13
Medium Archers13:13
Heavy Infantry13:36
Heavy ArchersPre-queued · 13:36
Copper Shields13:37
Ballistics13:38
Copper Weapons13:38
Shaft Mine16:00
Bow Saw16:00
Copper Armor16:01
Champion ArchersPre-queued · 18:15
Bronze Shields18:16
Buildings 11 types
Farm14
House13
Granary7
Storehouse6
Archery Range5
Wall4
Military Academy3
Town Center2
Armory1
Fortress1
Temple1
God powers 3 invoked
Curse1
Restoration1
Sentinel1