Advanced match analysis
JSS.TheCountVonCount vs [DoD]FireFox
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 4295
- Duration
- 19:20
- Patch
- 19.17020
- Played
- · 14 hours ago
Winner
JSS.TheCountVonCount
Isis · Elo 1879 +25
19:20
Match length
Defeated
[DoD]FireFox
Hades · Elo 2064 -25
25.6% win probability
Pre-match · [DoD]FireFox favored · Upset
win probability 74.4%
Key momentsIn match order
JSS.TheCountVonCount
Isis · Blue- EAPM
- 97.3
- Favorite unit
- Chariot Archer 37 fielded
- Total score
- 31,768
- Military score
- 13,739
- Economic score
- 15,783
- Kills score
- 2,246
- Units killed
- 102
- Units lost
- 71
- Buildings razed
- 7
- Largest army
- 62
- First expansion
- 12:50
Age path
BastClassical · Research start 3:41
NephthysHeroic · Est. start 6:38
ThothMythic · Est. start 9:47
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,300 total resource volume
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
[DoD]FireFox
Hades · Red- EAPM
- 53.2
- Favorite unit
- Hoplite 40 fielded
- Total score
- 23,597
- Military score
- 8,060
- Economic score
- 13,612
- Kills score
- 1,925
- Units killed
- 71
- Units lost
- 102
- Buildings razed
- 8
- Largest army
- 110
- First expansion
- 4:36
Age path
AthenaClassical · Research start 3:21
AphroditeHeroic · Est. start 9:02
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production110 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
JSS.TheCountVonCount[DoD]FireFox
Score
Combat and army
JSS.TheCountVonCount[DoD]FireFox
102
Units killed
71
71
Units lost
102
7
Buildings razed
8
62
Largest army
110
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,300 total volume›
JSS.TheCountVonCount
Bought
Sold
Total player market volume1,300
[DoD]FireFox
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.