Replay-derived match flow, timings, and composition.

Advanced match analysis

ForcedMarrow518 + LEONAY3148 + HappyJhon vs Elenchus + Cabralgabriel + LokiYan

Queue
Ranked 3v3 Supremacy
Map
Blue Lagoon
Map Seed
4775
Duration
36:57
Patch
19.17020
Played
· 14 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeat Team Elo 785
ForcedMarrow518 Freyr · Elo 751 -5
LEONAY3148 Loki · Elo 834 -7
HappyJhon Poseidon · Elo 769 -5
36:57 Match length
Victory Team Elo 1064
Elenchus Tsukuyomi · Elo 1076 +5
Cabralgabriel Poseidon · Elo 1026 +26
LokiYan Freyr · Elo 1089 +5
16.7% win probability Pre-match · Elenchus + Cabralgabriel + LokiYan favored win probability 83.3%
Key momentsIn match order
First pressure
2:32 LEONAY3148 Hersir trained
Fastest Classical
4:03* LEONAY3148 Heimdall · estimated
First extra TC
5:22 LEONAY3148 Town Center
Armory timing
5:24 Elenchus Armory
Market timing
6:04 HappyJhon Market
Fastest Heroic
8:56* HappyJhon Dionysus · estimated
Fortress timing
12:02 HappyJhon Fortress
Fastest Mythic
19:21* LEONAY3148 Tyr · estimated

ForcedMarrow518

Freyr · Blue · Team 1
Loss 751 -5
EAPM
33.2
Favorite unit
Berserk
333 fielded
Total score
29,072
Military score
16,218
Economic score
9,751
Kills score
3,103
Units killed
103
Units lost
153
Buildings razed
4
Largest army
872
First expansion
15:58
Age path
FreyjaClassical · Research start 4:35
AegirHeroic · Research start 21:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy5,200 total resource volume
Large army production872 military units
No post-game awards

Elenchus

Tsukuyomi · Red · Team 2
Win 1076 +5
EAPM
25.6
Favorite unit
Samurai
57 fielded
Total score
115,851
Military score
52,768
Economic score
43,994
Kills score
19,140
Units killed
686
Units lost
296
Buildings razed
30
Largest army
255
First expansion
6:48
Age path
Ame No UzumeClassical · Est. start 3:30
HachimanHeroic · Est. start 9:16
OkuninushiMythic · Est. start 18:18
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom4 expansion build events
Heavy walling10 wall build events
Large army production255 military units
Highest Score Most Improvements Most Kills Most Resources

LEONAY3148

Loki · Yellow · Team 1
Loss 834 -7
EAPM
24.9
Favorite unit
Hersir
82 fielded
Total score
64,813
Military score
18,750
Economic score
33,881
Kills score
12,226
Units killed
413
Units lost
538
Buildings razed
31
Largest army
354
First expansion
5:22
Age path
HeimdallClassical · Est. start 3:03
BragiHeroic · Est. start 12:18
TyrMythic · Est. start 17:21
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom4 expansion build events
Large army production354 military units
Largest Army

Cabralgabriel

Poseidon · Green · Team 2
Win 1026 +26
EAPM
20.2
Favorite unit
Hoplite
91 fielded
Total score
36,666
Military score
12,928
Economic score
22,441
Kills score
1,319
Units killed
55
Units lost
143
Buildings razed
6
Largest army
164
First expansion
—
Age path
HermesClassical · Research start 5:13
DionysusHeroic · Research start 17:15
ArtemisMythic · Research start 33:08
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling18 wall build events
Market economy23,800 total resource volume
Large army production164 military units
No post-game awards

HappyJhon

Poseidon · Cyan · Team 1
Loss 769 -5
EAPM
20.7
Favorite unit
Hypaspist
18 fielded
Total score
30,969
Military score
12,650
Economic score
11,119
Kills score
7,220
Units killed
177
Units lost
570
Buildings razed
9
Largest army
107
First expansion
7:01
Age path
AresClassical · Research start 3:18
DionysusHeroic · Research start 7:41
ArtemisMythic · Research start 27:16
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy5,000 total resource volume
Large army production107 military units
Most Deaths Most Titan Kills

LokiYan

Freyr · Pink · Team 2
Win 1089 +5
EAPM
28.4
Favorite unit
Berserk
70 fielded
Total score
94,590
Military score
46,020
Economic score
33,172
Kills score
15,428
Units killed
480
Units lost
268
Buildings razed
98
Largest army
329
First expansion
10:55
Age path
UllrClassical · Est. start 4:13
AegirHeroic · Research start 10:29
VidarMythic · Est. start 17:49
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom13 expansion build events
Heavy walling30 wall build events
Market economy300 total resource volume
Large army production329 military units
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

ForcedMarrow518ElenchusLEONAY3148CabralgabrielHappyJhonLokiYan
Score composition MilitaryEconomyKills score
ForcedMarrow518 29,072
16,218
Elenchus 115,851
52,76843,99419,140
LEONAY3148 64,813
18,75033,881
Cabralgabriel 36,666
22,441
HappyJhon 30,969
LokiYan 94,590
46,02033,17215,428
Units killed vs lost KilledLost
ForcedMarrow518 103 / 153
153
Elenchus 686 / 296
686296
LEONAY3148 413 / 538
413538
Cabralgabriel 55 / 143
143
HappyJhon 177 / 570
177570
LokiYan 480 / 268
480268

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 34,300 total volume

ForcedMarrow518

Bought

Food400

Sold

Wood4,800
Total player market volume5,200

Elenchus

Bought

No buys

Sold

No sells

Total player market volume0

LEONAY3148

Bought

No buys

Sold

No sells

Total player market volume0

Cabralgabriel

Bought

No buys

Sold

Food2,100
Wood21,700
Total player market volume23,800

HappyJhon

Bought

No buys

Sold

Wood5,000
Total player market volume5,000

LokiYan

Bought

No buys

Sold

Food300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ForcedMarrow518

Army · 872

Units

Berserk333
Hersir266
Godi101
Hirdman66
Raiding Cavalry66
Throwing Axeman29
Valkyrie6
Rock Giant5

Technologies14 researched

Husbandry2:42
Hand Axe2:44
Pickaxe4:06
Medium Infantry8:31
Ballistics10:23
Copper Weapons10:23
Plow15:10
Copper Armor20:07
Copper Shields20:08
Crenellations23:22
Bronze Weapons23:37
Bronze Armor23:38
Heavy Infantry24:41
Bronze Shields28:28
Buildings 12 types
Longhouse26
House17
Farm12
Great Hall12
Armory8
Sentry Tower7
Ox Cart Building6
Hill Fort5
Temple4
Wall4
Market2
Town Center2
God powers 3 invoked
Forest Fire1
Gullinbursti1
Tempest1

Elenchus

Army · 255

Units

Samurai57
Yari Spearman31
Yumi Archer31
Onmyoji29
Onna Musha20
Bushi17
Daimyo17
Shinobi17
Oyumi13
Yumi Horse Archer12
Naginata Rider7
Tengu3
Kamaitachi1

Technologies12 researched · 4 pre-queued

Hand AxePre-queued · 3:41
PickaxePre-queued · 3:43
Shaft MinePre-queued · 5:01
Bow SawPre-queued · 5:03
Husbandry5:04
Medium Stable Soldiers10:48
Heavy Dojo Soldiers11:25
Heavy Stable Soldiers11:33
Plow11:57
Copper Armor12:02
Bronze Shields15:02
Bronze Armor15:02
Bronze Weapons15:03
Crenellations15:05
Champion Stable Soldiers21:06
Iron Shields30:16
Buildings 16 types
Farm40
House20
Sentry Tower18
Watermill17
Wall10
Shrine Japanese8
Castle6
Mining Camp Japanese4
Town Center4
Dojo3
Guardhouse3
Stable Japanese3
Armory2
Market1
Temple1
Wonder1
God powers 8 invoked
Goshinboku2
New Moon2
Shogun2
Sacred Gate1
Titan Gate1

LEONAY3148

Army · 354

Units

Hersir82
Throwing Axeman58
Jarl53
Godi45
Hirdman44
Raiding Cavalry31
Portable Ram25
Ballista14
Einheri2

Technologies15 researched · 6 pre-queued

Husbandry5:31
Pickaxe5:34
Hand AxePre-queued · 5:36
Medium Cavalry9:55
Medium Infantry12:31
Heavy Cavalry12:32
Copper Shields13:00
Ballistics13:02
Copper WeaponsPre-queued · 13:03
Copper ArmorPre-queued · 13:04
Heavy InfantryPre-queued · 14:02
PlowPre-queued · 14:16
Bow Saw15:39
Shaft MinePre-queued · 15:42
Bronze Armor15:44
Bronze Weapons15:45
Champion Infantry19:24
Iron Armor19:59
Iron Weapons20:00
Champion Cavalry20:56
Bronze Shields27:31
Buildings 11 types
Farm54
House18
Longhouse11
Market11
Great Hall9
Ox Cart Building6
Town Center4
Hill Fort3
Armory2
Sentry Tower2
Temple1
God powers 5 invoked
Fimbulwinter2
Flaming Weapons1
Spy1
Undermine1

Cabralgabriel

Army · 164

Units

Hoplite91
Hippeus56
Petrobolos12
Hippolyta2
Theseus2
Atalanta1

Technologies11 researched

Husbandry2:02
Hand Axe6:47
Pickaxe7:50
Copper Shields17:20
Copper Armor17:21
Bronze Shields24:50
Bronze Armor27:11
Plow28:14
Shaft Mine28:24
Bow Saw28:25
Crenellations32:01
Buildings 13 types
Farm23
Wall18
House16
Sentry Tower11
Storehouse11
Fortress2
Granary2
Market2
Stable2
Archery Range1
Armory1
Military Academy1
Temple1
God powers None invoked

No god powers recorded.

HappyJhon

Army · 107

Units

Hypaspist18
Toxotes17
Hoplite13
Hippeus12
Hippolyta10
Theseus9
Cyclops8
Atalanta5
Prodromos5
Peltast4
Polyphemus3
Petrobolos2
Chimera1

Technologies19 researched

Hand Axe3:53
Pickaxe5:17
Plow5:36
Husbandry6:08
Bow Saw9:20
Shaft Mine11:49
Medium Infantry12:24
Heavy Infantry14:23
Medium Archers16:02
Medium Cavalry16:49
Heavy Archers19:38
Heavy Cavalry19:47
Copper Shields20:05
Copper Armor20:06
Copper Weapons20:06
Crenellations22:13
Champion Infantry29:30
Champion Archers29:32
Champion Cavalry29:33
Buildings 11 types
Farm35
House17
Storehouse8
Stable5
Fortress4
Town Center4
Archery Range3
Military Academy3
Armory2
Temple2
Market1
God powers 9 invoked
Pestilence4
Bronze3
Earthquake1
Lure1

LokiYan

Army · 329

Units

Berserk70
Huskarl45
Hersir44
Jarl41
Portable Ram28
Godi22
Throwing Axeman21
Ballista19
Raiding Cavalry12
Fafnir9
Hirdman9
Rock Giant6
Draugr3

Technologies21 researched · 1 pre-queued

Pickaxe2:39
Hand Axe6:33
Husbandry7:08
Medium Cavalry8:45
Medium Infantry8:47
Copper Weapons10:14
Copper Shields11:01
Copper Armor11:29
Shaft Mine12:02
Plow12:06
Bow Saw12:11
Heavy Cavalry12:57
Heavy InfantryPre-queued · 12:58
Bronze Weapons13:28
Bronze Shields13:30
Bronze Armor15:34
Champion Infantry17:51
Champion Cavalry17:53
Iron Armor18:40
Iron Weapons18:40
Iron Shields18:47
Ballistics20:25
Buildings 12 types
Farm43
Wall30
House18
Town Center13
Longhouse7
Ox Cart Building7
Great Hall4
Hill Fort4
Armory2
Market1
Temple1
Wonder1
God powers 4 invoked
Asgardian Bastion1
Inferno1
Tempest1
Titan Gate1