Replay-derived match flow, timings, and composition.

Advanced match analysis

Im_Hope vs Tao Pai Pai

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
16163
Duration
17:10
Patch
19.17020
Played
· 3 hours ago
Giza map preview
MapGiza
Winner
Im_Hope Kronos · Elo 1588 +17
17:10 Match length
Defeated
Tao Pai Pai Poseidon · Elo 1573 -17
52.2% win probability Pre-match · Im_Hope favored win probability 47.8%
Key momentsIn match order
Fastest Classical
3:15* Tao Pai Pai Hermes · estimated
First pressure
3:23 Tao Pai Pai Stable
First extra TC
5:33 Im_Hope Town Center
Armory timing
7:57 Tao Pai Pai Armory
Fastest Heroic
11:29* Im_Hope Hyperion · estimated
Fortress timing
13:51 Tao Pai Pai Fortress
Market timing
17:06 Im_Hope Market

Im_Hope

Kronos · Blue
Win 1588 +17
EAPM
52.2
Favorite unit
Katapeltes
19 fielded
Total score
25,599
Military score
9,961
Economic score
14,488
Kills score
1,150
Units killed
46
Units lost
62
Buildings razed
0
Largest army
61
First expansion
5:33
Age path
PrometheusClassical · Est. start 2:30
HyperionHeroic · Est. start 10:14
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling16 wall build events
Highest Score Largest Army Most Deaths Most Improvements Most Resources

Tao Pai Pai

Poseidon · Red
Loss 1573 -17
EAPM
68.7
Favorite unit
Hippeus
17 fielded
Total score
16,829
Military score
4,385
Economic score
10,960
Kills score
1,484
Units killed
59
Units lost
46
Buildings razed
0
Largest army
46
First expansion
12:39
Age path
HermesClassical · Research start 2:15
DionysusHeroic · Est. start 10:52
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Im_HopeTao Pai Pai
Score
Total score Im_Hope
25,59960%16,82940%
Military score Im_Hope
9,96169%4,38531%
Economic score Im_Hope
14,48857%10,96043%
Kills score Tao Pai Pai
1,15044%1,48456%
Combat and army
Im_HopeTao Pai Pai
46 Units killed 59
62 Units lost 46
0 Buildings razed 0
61 Largest army 46

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Im_Hope

Army · 61

Units

Katapeltes19
Promethean13
Contarius10
Murmillo6
Arcus5
Oracle4
Cheiroballista3
Satyr1

Technologies5 researched · 9 pre-queued

Pickaxe7:05
Hand Axe7:23
Husbandry8:04
Medium InfantryPre-queued · 9:16
Copper Armor11:14
Copper WeaponsPre-queued · 11:15
Copper Shields12:45
PlowPre-queued · 14:46
Medium ArchersPre-queued · 16:02
Heavy InfantryPre-queued · 16:03
Bronze ArmorPre-queued · 16:29
Bronze WeaponsPre-queued · 16:30
Shaft MinePre-queued · 17:03
Bow SawPre-queued · 17:03
Buildings 10 types
Wall16
Farm11
Manor10
Counter Barracks3
Military Barracks3
Armory1
Economic Guild1
Market1
Temple1
Town Center1
God powers 12 invoked
Valor10
Chaos1
Deconstruction1

Tao Pai Pai

Army · 46

Units

Hippeus17
Hypaspist17
Centaur5
Hoplite5
Atalanta1
Theseus1

Technologies2 researched · 5 pre-queued

Husbandry9:14
PickaxePre-queued · 9:17
Hand AxePre-queued · 9:17
Shaft MinePre-queued · 15:39
Bow SawPre-queued · 15:39
PlowPre-queued · 15:40
Medium Infantry16:18
Buildings 10 types
House11
Military Academy4
Stable4
Storehouse4
Granary3
Armory1
Farm1
Fortress1
Temple1
Town Center1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1