Advanced match analysis
Im_Hope vs Tao Pai Pai
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 16163
- Duration
- 17:10
- Patch
- 19.17020
- Played
- · 3 hours ago
Winner
Im_Hope
Kronos · Elo 1588 +17
17:10
Match length
Defeated
Tao Pai Pai
Poseidon · Elo 1573 -17
52.2% win probability
Pre-match · Im_Hope favored
win probability 47.8%
Key momentsIn match order
Im_Hope
Kronos · Blue- EAPM
- 52.2
- Favorite unit
- Katapeltes 19 fielded
- Total score
- 25,599
- Military score
- 9,961
- Economic score
- 14,488
- Kills score
- 1,150
- Units killed
- 46
- Units lost
- 62
- Buildings razed
- 0
- Largest army
- 61
- First expansion
- 5:33
Age path
PrometheusClassical · Est. start 2:30
HyperionHeroic · Est. start 10:14
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling16 wall build events
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
Tao Pai Pai
Poseidon · Red- EAPM
- 68.7
- Favorite unit
- Hippeus 17 fielded
- Total score
- 16,829
- Military score
- 4,385
- Economic score
- 10,960
- Kills score
- 1,484
- Units killed
- 59
- Units lost
- 46
- Buildings razed
- 0
- Largest army
- 46
- First expansion
- 12:39
Age path
HermesClassical · Research start 2:15
DionysusHeroic · Est. start 10:52
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Im_HopeTao Pai Pai
Score
Combat and army
Im_HopeTao Pai Pai
46
Units killed
59
62
Units lost
46
0
Buildings razed
0
61
Largest army
46
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.