Replay-derived match flow, timings, and composition.

Advanced match analysis

Duck Norris vs Grossi

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
11591
Duration
23:27
Patch
19.17020
Played
· 14 hours ago
Tundra map preview
MapTundra
Defeated
Duck Norris Tsukuyomi · Elo 1267 -17
23:27 Match length
Winner
Grossi Thor · Elo 1285 +17
47.4% win probability Pre-match · Grossi favored win probability 52.6%
Key momentsIn match order
Armory timing
1:10 Grossi Dwarven Armory
First pressure
3:45 Grossi Hersir trained
Fastest Classical
4:20* Duck Norris Inari Okami · estimated
Market timing
9:30 Grossi Market
First extra TC
9:53 Grossi Town Center
Fastest Heroic
12:50* Duck Norris Hachiman · estimated
Fortress timing
17:10 Duck Norris Castle

Duck Norris

Tsukuyomi · Blue
Loss 1267 -17
EAPM
39.2
Favorite unit
Yumi Horse Archer
48 fielded
Total score
28,377
Military score
11,694
Economic score
14,032
Kills score
2,651
Units killed
103
Units lost
116
Buildings razed
7
Largest army
125
First expansion
18:23
Age path
Inari OkamiClassical · Est. start 3:35
HachimanHeroic · Est. start 11:53
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling7 wall build events
Large army production125 military units
Most Deaths

Grossi

Thor · Red
Win 1285 +17
EAPM
55.1
Favorite unit
Raiding Cavalry
69 fielded
Total score
48,908
Military score
24,588
Economic score
20,540
Kills score
3,780
Units killed
123
Units lost
102
Buildings razed
4
Largest army
229
First expansion
9:53
Age path
ForsetiClassical · Research start 4:18
BragiHeroic · Research start 13:44
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling36 wall build events
Market economy2,000 total resource volume
Large army production229 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Duck NorrisGrossi
Score
Total score Grossi
28,37737%48,90863%
Military score Grossi
11,69432%24,58868%
Economic score Grossi
14,03241%20,54059%
Kills score Grossi
2,65141%3,78059%
Combat and army
Duck NorrisGrossi
103 Units killed 123
116 Units lost 102
7 Buildings razed 4
125 Largest army 229

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,000 total volume

Duck Norris

Bought

No buys

Sold

No sells

Total player market volume0

Grossi

Bought

Food800
Wood200

Sold

Food300
Wood700
Total player market volume2,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Duck Norris

Army · 125

Units

Yumi Horse Archer48
Naginata Rider25
Samurai22
Bushi9
Yumi Archer9
Tengu6
Daimyo2
Oyumi2
Jorogumo1
Yari Spearman1

Technologies7 researched · 3 pre-queued

Pickaxe10:09
Hand AxePre-queued · 10:12
Copper Weapons12:29
Shaft Mine13:11
Plow14:41
Bow Saw14:41
Copper Armor15:38
Copper Shields15:39
Bronze ArmorPre-queued · 20:15
Bronze ShieldsPre-queued · 20:15
Buildings 13 types
House16
Farm11
Stable Japanese8
Dojo7
Wall7
Watermill7
Shrine Japanese5
Mining Camp Japanese4
Town Center3
Armory1
Castle1
Guardhouse1
Temple1
God powers 3 invoked
New Moon1
Shogun1
Swampland1

Grossi

Army · 229

Units

Raiding Cavalry69
Throwing Axeman55
Hirdman42
Berserk21
Hersir21
Battle Boar11
Portable Ram6
Huskarl2
Troll2

Technologies21 researched

Copper Weapons1:52
Copper Armor3:27
Bronze Weapons6:44
Copper Shields6:46
Hand Axe6:57
Medium Infantry7:42
Pickaxe8:17
Husbandry10:57
Bronze Armor11:30
Plow12:43
Bronze Shields13:09
Iron Armor14:15
Crenellations15:33
Iron Weapons15:36
Ballistics15:36
Medium Cavalry16:54
Heavy Cavalry17:16
Shaft Mine17:49
Bow Saw19:21
Iron Shields20:08
Heavy Infantry21:41
Buildings 11 types
Farm64
Wall36
House19
Ox Cart Building9
Great Hall7
Longhouse7
Hill Fort3
Town Center3
Market2
Dwarven Armory1
Temple1
God powers 3 invoked
Healing Spring2
Flaming Weapons1