Advanced match analysis
Duck Norris vs Grossi
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 11591
- Duration
- 23:27
- Patch
- 19.17020
- Played
- · 14 hours ago
Defeated
Duck Norris
Tsukuyomi · Elo 1267 -17
23:27
Match length
Winner
Grossi
Thor · Elo 1285 +17
47.4% win probability
Pre-match · Grossi favored
win probability 52.6%
Key momentsIn match order
Duck Norris
Tsukuyomi · Blue- EAPM
- 39.2
- Favorite unit
- Yumi Horse Archer 48 fielded
- Total score
- 28,377
- Military score
- 11,694
- Economic score
- 14,032
- Kills score
- 2,651
- Units killed
- 103
- Units lost
- 116
- Buildings razed
- 7
- Largest army
- 125
- First expansion
- 18:23
Age path
Inari OkamiClassical · Est. start 3:35
HachimanHeroic · Est. start 11:53
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling7 wall build events
Large army production125 military units
Most Deaths
Grossi
Thor · Red- EAPM
- 55.1
- Favorite unit
- Raiding Cavalry 69 fielded
- Total score
- 48,908
- Military score
- 24,588
- Economic score
- 20,540
- Kills score
- 3,780
- Units killed
- 123
- Units lost
- 102
- Buildings razed
- 4
- Largest army
- 229
- First expansion
- 9:53
Age path
ForsetiClassical · Research start 4:18
BragiHeroic · Research start 13:44
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling36 wall build events
Market economy2,000 total resource volume
Large army production229 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Duck NorrisGrossi
Score
Combat and army
Duck NorrisGrossi
103
Units killed
123
116
Units lost
102
7
Buildings razed
4
125
Largest army
229
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,000 total volume›
Duck Norris
Bought
No buys
Sold
No sells
Total player market volume0
Grossi
Bought
Sold
Total player market volume2,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.