Advanced match analysis
Nana0102 vs SlimBobCooter
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 2026
- Duration
- 29:20
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeated
Nana0102
Poseidon · Elo 1000 -13
29:20
Match length
Winner
SlimBobCooter
Zeus · Elo 1084 +13
38.1% win probability
Pre-match · SlimBobCooter favored
win probability 61.9%
Key momentsIn match order
Nana0102
Poseidon · Blue- EAPM
- 35.6
- Favorite unit
- Hypaspist 38 fielded
- Total score
- 38,112
- Military score
- 11,347
- Economic score
- 21,816
- Kills score
- 4,971
- Units killed
- 181
- Units lost
- 272
- Buildings razed
- 1
- Largest army
- 155
- First expansion
- 7:14
Age path
HermesClassical · Research start 3:05
DionysusHeroic · Research start 12:24
HephaestusMythic · Est. start 19:12
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Large army production155 military units
Most Deaths
SlimBobCooter
Zeus · Yellow- EAPM
- 39.1
- Favorite unit
- Hoplite 103 fielded
- Total score
- 74,547
- Military score
- 26,925
- Economic score
- 39,649
- Kills score
- 7,973
- Units killed
- 269
- Units lost
- 180
- Buildings razed
- 33
- Largest army
- 230
- First expansion
- 4:26
Age path
HermesClassical · Research start 2:56
DionysusHeroic · Research start 17:48
HeraMythic · Research start 20:32
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy2,200 total resource volume
Large army production230 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Nana0102SlimBobCooter
Score
Combat and army
Nana0102SlimBobCooter
181
Units killed
269
272
Units lost
180
1
Buildings razed
33
155
Largest army
230
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,200 total volume›
Nana0102
Bought
No buys
Sold
No sells
Total player market volume0
SlimBobCooter
Bought
Sold
Total player market volume2,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.