Replay-derived match flow, timings, and composition.

Advanced match analysis

Nana0102 vs SlimBobCooter

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
2026
Duration
29:20
Patch
19.17020
Played
· 16 hours ago
Yellow River map preview
MapYellow River
Defeated
Nana0102 Poseidon · Elo 1000 -13
29:20 Match length
Winner
SlimBobCooter Zeus · Elo 1084 +13
38.1% win probability Pre-match · SlimBobCooter favored win probability 61.9%
Key momentsIn match order
Fastest Classical
3:56* SlimBobCooter Hermes · estimated
First pressure
4:17 Nana0102 Stable
First extra TC
4:26 SlimBobCooter Town Center
Armory timing
8:39 Nana0102 Armory
Fastest Heroic
13:39* Nana0102 Dionysus · estimated
Fortress timing
16:27 Nana0102 Fortress
Market timing
16:56 SlimBobCooter Market
Fastest Mythic
21:12* Nana0102 Hephaestus · estimated

Nana0102

Poseidon · Blue
Loss 1000 -13
EAPM
35.6
Favorite unit
Hypaspist
38 fielded
Total score
38,112
Military score
11,347
Economic score
21,816
Kills score
4,971
Units killed
181
Units lost
272
Buildings razed
1
Largest army
155
First expansion
7:14
Age path
HermesClassical · Research start 3:05
DionysusHeroic · Research start 12:24
HephaestusMythic · Est. start 19:12
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Large army production155 military units
Most Deaths

SlimBobCooter

Zeus · Yellow
Win 1084 +13
EAPM
39.1
Favorite unit
Hoplite
103 fielded
Total score
74,547
Military score
26,925
Economic score
39,649
Kills score
7,973
Units killed
269
Units lost
180
Buildings razed
33
Largest army
230
First expansion
4:26
Age path
HermesClassical · Research start 2:56
DionysusHeroic · Research start 17:48
HeraMythic · Research start 20:32
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy2,200 total resource volume
Large army production230 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Nana0102SlimBobCooter
Score
Total score SlimBobCooter
38,11234%74,54766%
Military score SlimBobCooter
11,34730%26,92570%
Economic score SlimBobCooter
21,81635%39,64965%
Kills score SlimBobCooter
4,97138%7,97362%
Combat and army
Nana0102SlimBobCooter
181 Units killed 269
272 Units lost 180
1 Buildings razed 33
155 Largest army 230

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,200 total volume

Nana0102

Bought

No buys

Sold

No sells

Total player market volume0

SlimBobCooter

Bought

Food600

Sold

Food500
Wood1,100
Total player market volume2,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nana0102

Army · 155

Units

Hypaspist38
Hetairos27
Hippeus24
Toxotes18
Peltast11
Hydra10
Theseus5
Atalanta4
Centaur4
Hoplite3
Polyphemus3
Prodromos3
Hippolyta2
Petrobolos2
Helepolis1

Technologies19 researched · 3 pre-queued

Hand AxePre-queued · 3:28
Pickaxe3:57
Medium CavalryPre-queued · 9:11
Medium Archers10:16
Husbandry10:37
Plow11:20
Copper Shields12:16
Copper Armor12:18
Medium Infantry14:03
Bow Saw16:35
Copper Weapons16:37
Shaft MinePre-queued · 17:47
Bronze Weapons21:55
Bronze Armor22:13
Bronze Shields22:14
Iron Weapons22:41
Iron Armor22:42
Iron Shields22:44
Ballistics22:44
Crenellations22:48
Heavy Archers22:57
Heavy Infantry24:42
Buildings 12 types
Farm75
House23
Military Academy8
Storehouse7
Fortress5
Granary5
Archery Range4
Stable4
Armory3
Town Center3
Temple2
Market1
God powers 6 invoked
Cease Fire2
Bronze1
Lure1
Plenty Vault1
Titan Gate1

SlimBobCooter

Army · 230

Units

Hoplite103
Toxotes85
Petrobolos22
Peltast11
Heracles3
Jason3
Bellerophon2
Odysseus1

Technologies23 researched

Hand Axe5:26
Husbandry5:28
Plow6:10
Medium Infantry9:51
Medium Archers10:43
Pickaxe11:00
Crenellations12:53
Copper Shields13:11
Copper Weapons13:56
Copper Armor13:57
Ballistics15:18
Heavy Infantry19:07
Heavy Archers19:07
Bronze Shields19:09
Bronze Armor19:10
Bow Saw19:12
Shaft Mine19:13
Bronze Weapons20:52
Champion Infantry22:33
Champion Archers22:33
Iron Shields22:37
Iron Armor22:37
Iron Weapons23:11
Buildings 11 types
Farm35
House16
Storehouse16
Granary5
Archery Range3
Military Academy3
Town Center3
Armory2
Fortress2
Temple2
Market1
God powers 6 invoked
Bolt2
Bronze1
Cease Fire1
Lightning Storm1
Titan Gate1