Replay-derived match flow, timings, and composition.

Advanced match analysis

Gorion's Ward vs Cabral

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
28927
Duration
1:02:46
Patch
19.17020
Played
· 10 hours ago
Oasis map preview
MapOasis
Winner
Gorion's Ward Demeter · Elo 1522 +21
1:02:46 Match length
Defeated
Cabral Thor · Elo 1583 -21
41.3% win probability Pre-match · Cabral favored · Upset win probability 58.7%
Key momentsIn match order
First pressure
3:33 Cabral Hersir trained
Fastest Classical
4:20* Gorion's Ward Pan · estimated
Armory timing
5:20 Cabral Dwarven Armory
First extra TC
5:46 Gorion's Ward Town Center
Market timing
8:03 Gorion's Ward Market
Fastest Heroic
11:06* Cabral Bragi · estimated
Fortress timing
14:11 Cabral Hill Fort
Fastest Mythic
18:54* Cabral Tyr · estimated

Gorion's Ward

Demeter · Blue
Win 1522 +21
EAPM
114.2
Favorite unit
Hoplite
482 fielded
Total score
133,121
Military score
50,766
Economic score
39,529
Kills score
42,826
Units killed
1,269
Units lost
939
Buildings razed
171
Largest army
943
First expansion
5:46
Age path
PanClassical · Est. start 3:20
HestiaHeroic · Est. start 12:55
PersephoneMythic · Est. start 18:22
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom10 expansion build events
Heavy walling166 wall build events
Market economy37,900 total resource volume
Large army production943 military units
Highest Score Largest Army Most Kills

Cabral

Thor · Red
Loss 1583 -21
EAPM
63.0
Favorite unit
Huskarl
253 fielded
Total score
99,246
Military score
30,689
Economic score
39,304
Kills score
29,253
Units killed
940
Units lost
1,282
Buildings razed
100
Largest army
1,157
First expansion
7:47
Age path
FreyjaClassical · Research start 3:32
BragiHeroic · Est. start 9:51
TyrMythic · Est. start 16:54
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom13 expansion build events
Heavy walling41 wall build events
Market economy14,000 total resource volume
Large army production1,157 military units
Most Deaths Most Improvements Most Resources Most Titan Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Gorion's WardCabral
Score
Total score Gorion's Ward
133,12157%99,24643%
Military score Gorion's Ward
50,76662%30,68938%
Economic score Gorion's Ward
39,52950%39,30450%
Kills score Gorion's Ward
42,82659%29,25341%
Combat and army
Gorion's WardCabral
1,269 Units killed 940
939 Units lost 1,282
171 Buildings razed 100
943 Largest army 1,157

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 51,900 total volume

Gorion's Ward

Bought

Food100
Wood2,400

Sold

Food32,400
Wood3,000
Total player market volume37,900

Cabral

Bought

Food600
Wood3,100

Sold

Food6,800
Wood3,500
Total player market volume14,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Gorion's Ward

Army · 943

Units

Hoplite482
Toxotes121
Petrobolos91
Hypaspist53
Orpheus34
Harpy Myth31
Iolaus29
Siren28
Amazon Archer19
Icarus17
Hamadryad12
Midas12
Peltast11
Helepolis3

Technologies15 researched · 7 pre-queued

Hand Axe6:47
Pickaxe6:48
Medium InfantryPre-queued · 7:08
BallisticsPre-queued · 10:52
Copper Weapons10:53
Copper Armor10:53
Copper Shields10:55
Medium ArchersPre-queued · 11:16
Plow15:08
Heavy Infantry15:24
Heavy Archers15:26
Shaft Mine17:27
Bow SawPre-queued · 17:28
Crenellations19:26
Champion Infantry20:30
Champion Archers21:32
Bronze Weapons26:48
Bronze Armor26:48
Iron WeaponsPre-queued · 32:10
Iron ArmorPre-queued · 32:10
Bronze ShieldsPre-queued · 32:10
Iron Shields49:53
Buildings 13 types
Wall166
Sentry Tower59
Farm45
Storehouse29
Fortress28
House24
Military Academy24
Granary11
Archery Range10
Town Center10
Temple5
Market3
Armory2
God powers 6 invoked
Underworld Invasion2
Arcadian Meadow1
Communal Hearth1
Titan Gate1
Wither1

Cabral

Army · 1157

Units

Huskarl253
Berserk242
Jarl233
Ballista166
Godi112
Throwing Axeman112
Portable Ram19
Raiding Cavalry12
Hersir5
Battle Boar2
Valkyrie1

Technologies17 researched · 7 pre-queued

Copper Weapons7:53
Copper Armor7:53
Hand Axe8:00
Medium InfantryPre-queued · 8:06
Pickaxe8:47
Ballistics8:59
Copper Shields9:02
Husbandry11:21
Plow13:00
Heavy Infantry14:17
Medium CavalryPre-queued · 15:24
Bronze Shields15:25
Heavy Cavalry17:59
Bow Saw18:22
Shaft Mine19:35
Iron ShieldsPre-queued · 19:45
Champion InfantryPre-queued · 20:49
Champion CavalryPre-queued · 20:50
Bronze Weapons22:34
Bronze Armor22:34
Crenellations26:20
Iron ArmorPre-queued · 31:50
Iron WeaponsPre-queued · 34:25
Meteoric Iron Armor44:19
Buildings 12 types
Farm128
House53
Wall41
Hill Fort33
Longhouse28
Sentry Tower21
Ox Cart Building20
Great Hall17
Town Center13
Market5
Dwarven Armory1
Temple1
God powers 10 invoked
Flaming Weapons4
Dwarven Mine2
Fimbulwinter2
Forest Fire1
Titan Gate1