Replay-derived match flow, timings, and composition.

Advanced match analysis

ICe vs Gohan Calvo

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
17188
Duration
24:06
Patch
19.17020
Played
· 16 hours ago
Megalopolis map preview
MapMegalopolis
Winner
ICe Odin · Elo 1084 +18
24:06 Match length
Defeated
Gohan Calvo Susanoo · Elo 1099 -18
47.8% win probability Pre-match · Gohan Calvo favored · Upset win probability 52.2%
Key momentsIn match order
First pressure
3:58 ICe Hersir trained
Fastest Classical
4:14* ICe Freyja · estimated
Market timing
7:41 ICe Market
First extra TC
8:04 ICe Town Center
Armory timing
10:13 Gohan Calvo Armory
Fastest Heroic
11:05* ICe Skadi · estimated
Fortress timing
11:42 ICe Hill Fort
Fastest Mythic
21:26* ICe Tyr · estimated

ICe

Odin · Blue
Win 1084 +18
EAPM
33.9
Favorite unit
Huskarl
31 fielded
Total score
53,317
Military score
19,930
Economic score
29,516
Kills score
3,895
Units killed
138
Units lost
114
Buildings razed
36
Largest army
126
First expansion
8:04
Age path
FreyjaClassical · Est. start 3:14
SkadiHeroic · Est. start 9:50
TyrMythic · Est. start 19:26
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Market economy3,500 total resource volume
Large army production126 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Gohan Calvo

Susanoo · Orange
Loss 1099 -18
EAPM
29.6
Favorite unit
Samurai
19 fielded
Total score
12,760
Military score
5,879
Economic score
4,622
Kills score
2,259
Units killed
88
Units lost
133
Buildings razed
3
Largest army
58
First expansion
—
Age path
MinakatatomiClassical · Research start 3:20
FujinHeroic · Est. start 11:43
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
Market economy1,600 total resource volume
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

ICeGohan Calvo
Score
Total score ICe
53,31781%12,760
Military score ICe
19,93077%5,879
Economic score ICe
29,51686%4,622
Kills score ICe
3,89563%2,25937%
Combat and army
ICeGohan Calvo
138 Units killed 88
114 Units lost 133
36 Buildings razed 3
126 Largest army 58

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,100 total volume

ICe

Bought

Food600
Wood300

Sold

Food500
Wood2,100
Total player market volume3,500

Gohan Calvo

Bought

Food1,200
Wood300

Sold

Wood100
Total player market volume1,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ICe

Army · 126

Units

Huskarl31
Berserk24
Throwing Axeman19
Jarl18
Raiding Cavalry12
Hersir11
Portable Ram4
Godi3
Hirdman2
Valkyrie2

Technologies17 researched

Pickaxe4:06
Medium Infantry5:40
Hand Axe6:45
Husbandry6:47
Plow10:47
Heavy Infantry13:25
Shaft Mine14:00
Bow Saw18:42
Copper Weapons19:28
Copper Armor19:29
Copper Shields19:29
Ballistics19:30
Bronze Weapons21:09
Bronze Armor21:10
Bronze Shields21:10
Champion Infantry22:04
Medium Cavalry22:05
Buildings 10 types
House27
Farm24
Longhouse6
Ox Cart Building6
Town Center5
Great Hall2
Hill Fort2
Armory1
Market1
Temple1
God powers 4 invoked
Fimbulwinter1
Forest Fire1
Frost1
Great Hunt1

Gohan Calvo

Army · 58

Units

Samurai19
Yumi Archer14
Yari Spearman8
Bushi7
Oni4
Wanyudo3
Kitsune2
Onna Musha1

Technologies6 researched · 7 pre-queued

Pickaxe6:00
Hand Axe6:03
HusbandryPre-queued · 6:05
Copper Weapons11:18
Bow SawPre-queued · 11:41
Shaft MinePre-queued · 11:46
Plow11:48
Copper Armor13:10
Copper ShieldsPre-queued · 13:40
BallisticsPre-queued · 13:41
Bronze WeaponsPre-queued · 13:42
Bronze Armor16:27
Bronze ShieldsPre-queued · 18:00
Buildings 11 types
House15
Farm10
Wall8
Watermill7
Mining Camp Japanese4
Shrine Japanese3
Dojo2
Guardhouse2
Armory1
Market1
Temple1
God powers 4 invoked
Kusanagi2
Shrine Of The Hunt1
Smiting Gust1