Advanced match analysis
ICe vs Gohan Calvo
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 17188
- Duration
- 24:06
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
ICe
Odin · Elo 1084 +18
24:06
Match length
Defeated
Gohan Calvo
Susanoo · Elo 1099 -18
47.8% win probability
Pre-match · Gohan Calvo favored · Upset
win probability 52.2%
Key momentsIn match order
ICe
Odin · Blue- EAPM
- 33.9
- Favorite unit
- Huskarl 31 fielded
- Total score
- 53,317
- Military score
- 19,930
- Economic score
- 29,516
- Kills score
- 3,895
- Units killed
- 138
- Units lost
- 114
- Buildings razed
- 36
- Largest army
- 126
- First expansion
- 8:04
Age path
FreyjaClassical · Est. start 3:14
SkadiHeroic · Est. start 9:50
TyrMythic · Est. start 19:26
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Market economy3,500 total resource volume
Large army production126 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Gohan Calvo
Susanoo · Orange- EAPM
- 29.6
- Favorite unit
- Samurai 19 fielded
- Total score
- 12,760
- Military score
- 5,879
- Economic score
- 4,622
- Kills score
- 2,259
- Units killed
- 88
- Units lost
- 133
- Buildings razed
- 3
- Largest army
- 58
- First expansion
- —
Age path
MinakatatomiClassical · Research start 3:20
FujinHeroic · Est. start 11:43
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
Market economy1,600 total resource volume
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ICeGohan Calvo
Score
Combat and army
ICeGohan Calvo
138
Units killed
88
114
Units lost
133
36
Buildings razed
3
126
Largest army
58
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,100 total volume›
ICe
Bought
Sold
Total player market volume3,500
Gohan Calvo
Bought
Sold
Total player market volume1,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.