Replay-derived match flow, timings, and composition.

Advanced match analysis

FarmForFun vs arbnknght

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
28150
Duration
25:28
Patch
19.17020
Played
· 14 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
FarmForFun Gaia · Elo 900 +18
25:28 Match length
Defeated
arbnknght Susanoo · Elo 915 -18
47.8% win probability Pre-match · arbnknght favored · Upset win probability 52.2%
Key momentsIn match order
Fastest Classical
3:49* FarmForFun Oceanus · estimated
First extra TC
3:51 FarmForFun Town Center
First pressure
5:48 FarmForFun Counter Barracks
Armory timing
6:05 arbnknght Armory
Fastest Heroic
11:14* FarmForFun Theia · estimated
Fortress timing
13:05 FarmForFun Palace
Fastest Mythic
16:49* FarmForFun Atlas · estimated

FarmForFun

Gaia · Blue
Win 900 +18
EAPM
37.7
Favorite unit
Arcus
50 fielded
Total score
70,067
Military score
29,617
Economic score
34,896
Kills score
5,634
Units killed
188
Units lost
136
Buildings razed
17
Largest army
194
First expansion
3:51
Age path
OceanusClassical · Research start 2:49
TheiaHeroic · Est. start 9:59
AtlasMythic · Est. start 14:49
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Large army production194 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

arbnknght

Susanoo · Red
Loss 915 -18
EAPM
25.3
Favorite unit
Yumi Archer
35 fielded
Total score
49,055
Military score
17,217
Economic score
27,640
Kills score
4,198
Units killed
136
Units lost
168
Buildings razed
1
Largest army
119
First expansion
6:01
Age path
MinakatatomiClassical · Research start 3:31
FujinHeroic · Research start 12:13
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Large army production119 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

FarmForFunarbnknght
Score
Total score FarmForFun
70,06759%49,05541%
Military score FarmForFun
29,61763%17,21737%
Economic score FarmForFun
34,89656%27,64044%
Kills score FarmForFun
5,63457%4,19843%
Combat and army
FarmForFunarbnknght
188 Units killed 136
136 Units lost 168
17 Buildings razed 1
194 Largest army 119

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FarmForFun

Army · 194

Units

Arcus50
Fanatic34
Contarius24
Katapeltes20
Turma16
Murmillo14
Destroyer10
Dryad10
Cheiroballista9
Fire Siphon5
Oracle2

Technologies20 researched · 4 pre-queued

Pickaxe5:15
Hand Axe5:17
Husbandry6:29
Bow Saw6:46
Shaft Mine7:33
Plow7:34
BallisticsPre-queued · 7:47
Medium Infantry7:52
Medium Archers10:13
Copper Weapons10:55
Copper Armor10:55
Copper Shields10:55
Bronze ArmorPre-queued · 12:16
Bronze WeaponsPre-queued · 12:17
Heavy Infantry13:16
Heavy Archers13:18
Bronze Shields13:47
Heavy CavalryPre-queued · 14:22
Iron Shields17:54
Iron Armor17:54
Iron Weapons17:55
Champion Infantry18:17
Champion Cavalry18:17
Champion Archers18:17
Buildings 10 types
Farm30
Wall11
Military Barracks10
Manor9
Economic Guild7
Palace3
Counter Barracks2
Town Center2
Armory1
Temple1
God powers 4 invoked
Gaia Forest2
Hesperides Tree1
Implode1

arbnknght

Army · 119

Units

Yumi Archer35
Daimyo22
Yari Spearman16
Bushi15
Oni10
Naginata Rider7
Wanyudo7
Kitsune6
Oyumi1

Technologies14 researched

Hand Axe3:08
Pickaxe4:10
Copper Weapons8:05
Copper Armor8:05
Copper Shields8:05
Bronze Weapons14:11
Ballistics14:27
Bronze Armor14:31
Bronze Shields14:33
Heavy Guardhouse Soldiers14:55
Bow Saw15:34
Plow15:36
Crenellations19:43
Shaft Mine23:06
Buildings 13 types
Farm43
House19
Mining Camp Japanese12
Watermill8
Guardhouse6
Shrine Japanese6
Sentry Tower3
Stable Japanese3
Castle2
Town Center2
Armory1
Dojo1
Temple1
God powers 5 invoked
Kusanagi3
Shrine Of The Hunt1
Smiting Gust1