Advanced match analysis
FarmForFun vs arbnknght
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 28150
- Duration
- 25:28
- Patch
- 19.17020
- Played
- · 14 hours ago
Winner
FarmForFun
Gaia · Elo 900 +18
25:28
Match length
Defeated
arbnknght
Susanoo · Elo 915 -18
47.8% win probability
Pre-match · arbnknght favored · Upset
win probability 52.2%
Key momentsIn match order
FarmForFun
Gaia · Blue- EAPM
- 37.7
- Favorite unit
- Arcus 50 fielded
- Total score
- 70,067
- Military score
- 29,617
- Economic score
- 34,896
- Kills score
- 5,634
- Units killed
- 188
- Units lost
- 136
- Buildings razed
- 17
- Largest army
- 194
- First expansion
- 3:51
Age path
OceanusClassical · Research start 2:49
TheiaHeroic · Est. start 9:59
AtlasMythic · Est. start 14:49
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Large army production194 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
arbnknght
Susanoo · Red- EAPM
- 25.3
- Favorite unit
- Yumi Archer 35 fielded
- Total score
- 49,055
- Military score
- 17,217
- Economic score
- 27,640
- Kills score
- 4,198
- Units killed
- 136
- Units lost
- 168
- Buildings razed
- 1
- Largest army
- 119
- First expansion
- 6:01
Age path
MinakatatomiClassical · Research start 3:31
FujinHeroic · Research start 12:13
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Large army production119 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
FarmForFunarbnknght
Score
Combat and army
FarmForFunarbnknght
188
Units killed
136
136
Units lost
168
17
Buildings razed
1
194
Largest army
119
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.