Replay-derived match flow, timings, and composition.

Advanced match analysis

Dr.Ash vs CraggHack

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
32152
Duration
22:22
Patch
19.17020
Played
· 10 hours ago
Elysium map preview
MapElysium
Winner
Dr.Ash Poseidon · Elo 1943 +17
22:22 Match length
Defeated
CraggHack Hades · Elo 1920 -17
53.3% win probability Pre-match · Dr.Ash favored win probability 46.7%
Key momentsIn match order
Fastest Classical
3:13* Dr.Ash Hermes · estimated
First extra TC
3:54 Dr.Ash Town Center
First pressure
5:27 CraggHack Stable
Armory timing
6:43 Dr.Ash Armory
Fastest Heroic
12:08* CraggHack Aphrodite · estimated
Market timing
12:40 Dr.Ash Market
Fortress timing
14:52 CraggHack Fortress
Fastest Mythic
18:25* Dr.Ash Hephaestus · estimated

Dr.Ash

Poseidon · Blue
Win 1943 +17
EAPM
115.5
Favorite unit
Hetairos
63 fielded
Total score
48,894
Military score
21,649
Economic score
23,078
Kills score
4,189
Units killed
141
Units lost
70
Buildings razed
4
Largest army
151
First expansion
3:54
Age path
HermesClassical · Research start 2:13
DionysusHeroic · Est. start 12:51
HephaestusMythic · Est. start 16:25
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling39 wall build events
Market economy1,000 total resource volume
Large army production151 military units
Highest Score Most Improvements Most Kills Most Resources

CraggHack

Hades · Red
Loss 1920 -17
EAPM
95.0
Favorite unit
Hoplite
125 fielded
Total score
31,031
Military score
13,248
Economic score
15,494
Kills score
2,289
Units killed
70
Units lost
140
Buildings razed
10
Largest army
264
First expansion
4:46
Age path
AthenaClassical · Est. start 3:07
AphroditeHeroic · Est. start 10:53
ArtemisMythic · Est. start 17:31
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling33 wall build events
Large army production264 military units
Largest Army Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Dr.AshCraggHack
Score
Total score Dr.Ash
48,89461%31,03139%
Military score Dr.Ash
21,64962%13,24838%
Economic score Dr.Ash
23,07860%15,49440%
Kills score Dr.Ash
4,18965%2,28935%
Combat and army
Dr.AshCraggHack
141 Units killed 70
70 Units lost 140
4 Buildings razed 10
151 Largest army 264

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

Dr.Ash

Bought

No buys

Sold

Food400
Wood600
Total player market volume1,000

CraggHack

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dr.Ash

Army · 151

Units

Hetairos63
Hippeus57
Prodromos17
Theseus5
Helepolis4
Atalanta3
Hippolyta1
Polyphemus1

Technologies9 researched · 10 pre-queued

Husbandry7:56
PickaxePre-queued · 8:03
Hand AxePre-queued · 8:04
Medium CavalryPre-queued · 8:59
Copper WeaponsPre-queued · 13:33
Copper ArmorPre-queued · 13:33
Copper ShieldsPre-queued · 13:33
Heavy Cavalry14:09
PlowPre-queued · 15:10
Shaft MinePre-queued · 16:34
Bow SawPre-queued · 16:34
Bronze Weapons18:50
Bronze Armor18:51
Bronze Shields18:51
Iron ShieldsPre-queued · 19:27
Iron Armor19:44
Iron Weapons19:48
Champion Cavalry19:53
Ballistics21:06
Buildings 11 types
Wall39
Farm37
House21
Storehouse10
Granary9
Fortress5
Stable5
Armory3
Town Center2
Market1
Temple1
God powers 4 invoked
Cease Fire2
Lure1
Plenty Vault1

CraggHack

Army · 264

Units

Hoplite125
Hippeus82
Prodromos46
Nemean Lion5
Achilles2
Chiron2
Ajax1
Petrobolos1

Technologies9 researched · 5 pre-queued

Medium Cavalry8:31
Copper ArmorPre-queued · 10:35
Bronze ArmorPre-queued · 11:21
Hand Axe12:10
Pickaxe12:11
Heavy Cavalry12:26
Copper WeaponsPre-queued · 13:35
Medium Infantry15:10
PlowPre-queued · 16:58
Heavy Infantry17:37
Husbandry17:45
Copper Shields18:47
Bronze Weapons19:43
Bronze ShieldsPre-queued · 21:14
Buildings 12 types
Wall33
Farm32
House18
Storehouse10
Granary9
Military Academy6
Stable5
Town Center3
Fortress2
Temple2
Archery Range1
Armory1
God powers 5 invoked
Restoration2
Sentinel2
Curse1