Advanced match analysis
Dr.Ash vs CraggHack
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 32152
- Duration
- 22:22
- Patch
- 19.17020
- Played
- · 10 hours ago
Winner
Dr.Ash
Poseidon · Elo 1943 +17
22:22
Match length
Defeated
CraggHack
Hades · Elo 1920 -17
53.3% win probability
Pre-match · Dr.Ash favored
win probability 46.7%
Key momentsIn match order
Dr.Ash
Poseidon · Blue- EAPM
- 115.5
- Favorite unit
- Hetairos 63 fielded
- Total score
- 48,894
- Military score
- 21,649
- Economic score
- 23,078
- Kills score
- 4,189
- Units killed
- 141
- Units lost
- 70
- Buildings razed
- 4
- Largest army
- 151
- First expansion
- 3:54
Age path
HermesClassical · Research start 2:13
DionysusHeroic · Est. start 12:51
HephaestusMythic · Est. start 16:25
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling39 wall build events
Market economy1,000 total resource volume
Large army production151 military units
Highest Score
Most Improvements
Most Kills
Most Resources
CraggHack
Hades · Red- EAPM
- 95.0
- Favorite unit
- Hoplite 125 fielded
- Total score
- 31,031
- Military score
- 13,248
- Economic score
- 15,494
- Kills score
- 2,289
- Units killed
- 70
- Units lost
- 140
- Buildings razed
- 10
- Largest army
- 264
- First expansion
- 4:46
Age path
AthenaClassical · Est. start 3:07
AphroditeHeroic · Est. start 10:53
ArtemisMythic · Est. start 17:31
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling33 wall build events
Large army production264 military units
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Dr.AshCraggHack
Score
Combat and army
Dr.AshCraggHack
141
Units killed
70
70
Units lost
140
4
Buildings razed
10
151
Largest army
264
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,000 total volume›
Dr.Ash
Bought
No buys
Sold
Total player market volume1,000
CraggHack
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.