Advanced match analysis
CRONOS + ofpalo vs Gvukaj + MYSTICTATOR
- Queue
- Ranked 2v2 Supremacy
- Map
- Oasis
- Map Seed
- 14105
- Duration
- 39:14
- Patch
- 19.17020
- Played
- · 10 hours ago
Victory
Team Elo 976
CRONOS
Kronos · Elo 979 +14
ofpalo
Freyr · Elo 972 +14
39:14
Match length
Defeat
Team Elo 904
Gvukaj
Shennong · Elo 904 -14
MYSTICTATOR
Isis · Elo 903 -14
60.2% win probability
Pre-match · CRONOS + ofpalo favored
win probability 39.8%
Key momentsIn match order
CRONOS
Kronos · Blue · Team 1- EAPM
- 26.7
- Favorite unit
- Fanatic 172 fielded
- Total score
- 84,618
- Military score
- 33,352
- Economic score
- 36,616
- Kills score
- 14,650
- Units killed
- 260
- Units lost
- 402
- Buildings razed
- 46
- Largest army
- 431
- First expansion
- 5:38
Age path
LetoClassical · Research start 2:11
RheiaHeroic · Research start 9:58
HeliosMythic · Research start 16:23
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom2 expansion build events
Heavy walling20 wall build events
Market economy1,800 total resource volume
Large army production431 military units
Most Improvements
Gvukaj
Shennong · Red · Team 2- EAPM
- 32.0
- Favorite unit
- Tiger Cavalry 107 fielded
- Total score
- 73,549
- Military score
- 27,620
- Economic score
- 32,299
- Kills score
- 13,630
- Units killed
- 304
- Units lost
- 520
- Buildings razed
- 4
- Largest army
- 479
- First expansion
- 9:03
Age path
ChiyouClassical · Research start 2:53
RushouHeroic · Research start 9:07
ZhurongMythic · Research start 18:40
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom7 expansion build events
Market economy2,900 total resource volume
Large army production479 military units
Most Deaths
ofpalo
Freyr · Yellow · Team 1- EAPM
- 25.6
- Favorite unit
- Ballista 135 fielded
- Total score
- 105,370
- Military score
- 45,907
- Economic score
- 39,957
- Kills score
- 19,524
- Units killed
- 612
- Units lost
- 441
- Buildings razed
- 29
- Largest army
- 440
- First expansion
- 6:43
Age path
UllrClassical · Research start 4:14
BragiHeroic · Research start 13:52
HelMythic · Research start 17:38
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy1,800 total resource volume
Large army production440 military units
Most Kills
Most Resources
MYSTICTATOR
Isis · Cyan · Team 2- EAPM
- 27.9
- Favorite unit
- Camel Rider 180 fielded
- Total score
- 114,122
- Military score
- 38,808
- Economic score
- 53,846
- Kills score
- 21,468
- Units killed
- 526
- Units lost
- 378
- Buildings razed
- 27
- Largest army
- 329
- First expansion
- 6:04
Age path
AnubisClassical · Est. start 4:12
NephthysHeroic · Est. start 10:53
OsirisMythic · Est. start 17:41
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy30,500 total resource volume
Large army production329 military units
Highest Score
Largest Army
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
CRONOSGvukajofpaloMYSTICTATOR
Score composition
MilitaryEconomyKills score
CRONOS
84,618
Gvukaj
73,549
ofpalo
105,370
MYSTICTATOR
114,122
Units killed vs lost
KilledLost
CRONOS
260 / 402
Gvukaj
304 / 520
ofpalo
612 / 441
MYSTICTATOR
526 / 378
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 37,000 total volume›
CRONOS
Bought
No buys
Sold
Total player market volume1,800
Gvukaj
Bought
Sold
No sells
Total player market volume2,900
ofpalo
Bought
No buys
Sold
Total player market volume1,800
MYSTICTATOR
Bought
No buys
Sold
Total player market volume30,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
CRONOS
Army · 431Units
Technologies25 researched
Buildings ›13 types
God powers ›17 invoked
Gvukaj
Army · 479Units
Technologies23 researched
Buildings ›11 types
God powers ›2 invoked
Blazing Prairie1