Advanced match analysis
[KeeN]Pegasus vs BeAcH_PaRtY
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 20922
- Duration
- 11:52
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
[KeeN]Pegasus
Zeus · Elo 2320 +4
11:52
Match length
Defeated
BeAcH_PaRtY
Thor · Elo 1973 -4
88.1% win probability
Pre-match · [KeeN]Pegasus favored
win probability 11.9%
Key momentsIn match order
[KeeN]Pegasus
Zeus · Blue- EAPM
- 84.2
- Favorite unit
- Centaur 19 fielded
- Total score
- 14,673
- Military score
- 7,760
- Economic score
- 6,561
- Kills score
- 352
- Units killed
- 13
- Units lost
- 2
- Buildings razed
- 5
- Largest army
- 37
- First expansion
- —
Age path
HermesClassical · Est. start 2:51
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling11 wall build events
Highest Score
Largest Army
Most Kills
Most Resources
BeAcH_PaRtY
Thor · Red- EAPM
- 68.6
- Favorite unit
- Hersir 10 fielded
- Total score
- 12,042
- Military score
- 6,051
- Economic score
- 5,961
- Kills score
- 30
- Units killed
- 1
- Units lost
- 13
- Buildings razed
- 0
- Largest army
- 21
- First expansion
- —
Age path
FreyjaClassical · Est. start 3:35
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling28 wall build events
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
[KeeN]PegasusBeAcH_PaRtY
Score
Combat and army
[KeeN]PegasusBeAcH_PaRtY
13
Units killed
1
2
Units lost
13
5
Buildings razed
0
37
Largest army
21
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.