Advanced match analysis
JoroAL vs IMBR | NeroAOE3
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 12331
- Duration
- 30:02
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
JoroAL
Freyr · Elo 862 +20
30:02
Match length
Defeated
IMBR | NeroAOE3
Gaia · Elo 912 -20
42.9% win probability
Pre-match · IMBR | NeroAOE3 favored · Upset
win probability 57.1%
Key momentsIn match order
JoroAL
Freyr · Blue- EAPM
- 28.3
- Favorite unit
- Godi 58 fielded
- Total score
- 76,476
- Military score
- 23,651
- Economic score
- 43,973
- Kills score
- 8,868
- Units killed
- 196
- Units lost
- 103
- Buildings razed
- 8
- Largest army
- 157
- First expansion
- 10:21
Age path
UllrClassical · Est. start 4:22
AegirHeroic · Est. start 9:59
VidarMythic · Research start 18:22
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Large army production157 military units
Highest Score
Most Improvements
Most Kills
IMBR | NeroAOE3
Gaia · Red- EAPM
- 29.4
- Favorite unit
- Fanatic 81 fielded
- Total score
- 66,021
- Military score
- 24,440
- Economic score
- 38,342
- Kills score
- 3,281
- Units killed
- 102
- Units lost
- 194
- Buildings razed
- 7
- Largest army
- 214
- First expansion
- 11:15
Age path
OceanusClassical · Est. start 2:16
RheiaHeroic · Est. start 8:32
AtlasMythic · Est. start 17:51
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,400 total resource volume
Large army production214 military units
Largest Army
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
JoroALIMBR | NeroAOE3
Score
Combat and army
JoroALIMBR | NeroAOE3
196
Units killed
102
103
Units lost
194
8
Buildings razed
7
157
Largest army
214
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,400 total volume›
JoroAL
Bought
No buys
Sold
No sells
Total player market volume0
IMBR | NeroAOE3
Bought
Sold
Total player market volume1,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.