Replay-derived match flow, timings, and composition.

Advanced match analysis

JoroAL vs IMBR | NeroAOE3

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
12331
Duration
30:02
Patch
19.17020
Played
· 7 hours ago
Marsh map preview
MapMarsh
Winner
JoroAL Freyr · Elo 862 +20
30:02 Match length
Defeated
IMBR | NeroAOE3 Gaia · Elo 912 -20
42.9% win probability Pre-match · IMBR | NeroAOE3 favored · Upset win probability 57.1%
Key momentsIn match order
Fastest Classical
3:16* IMBR | NeroAOE3 Oceanus · estimated
First pressure
4:12 JoroAL Hersir trained
Armory timing
7:02 IMBR | NeroAOE3 Armory
Fastest Heroic
9:47* IMBR | NeroAOE3 Rheia · estimated
First extra TC
10:21 JoroAL Town Center
Fortress timing
12:53 JoroAL Hill Fort
Market timing
16:34 IMBR | NeroAOE3 Market
Fastest Mythic
19:51* IMBR | NeroAOE3 Atlas · estimated

JoroAL

Freyr · Blue
Win 862 +20
EAPM
28.3
Favorite unit
Godi
58 fielded
Total score
76,476
Military score
23,651
Economic score
43,973
Kills score
8,868
Units killed
196
Units lost
103
Buildings razed
8
Largest army
157
First expansion
10:21
Age path
UllrClassical · Est. start 4:22
AegirHeroic · Est. start 9:59
VidarMythic · Research start 18:22
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Large army production157 military units
Highest Score Most Improvements Most Kills

IMBR | NeroAOE3

Gaia · Red
Loss 912 -20
EAPM
29.4
Favorite unit
Fanatic
81 fielded
Total score
66,021
Military score
24,440
Economic score
38,342
Kills score
3,281
Units killed
102
Units lost
194
Buildings razed
7
Largest army
214
First expansion
11:15
Age path
OceanusClassical · Est. start 2:16
RheiaHeroic · Est. start 8:32
AtlasMythic · Est. start 17:51
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,400 total resource volume
Large army production214 military units
Largest Army Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

JoroALIMBR | NeroAOE3
Score
Total score JoroAL
76,47654%66,02146%
Military score IMBR | NeroAOE3
23,65149%24,44051%
Economic score JoroAL
43,97353%38,34247%
Kills score JoroAL
8,86873%3,28127%
Combat and army
JoroALIMBR | NeroAOE3
196 Units killed 102
103 Units lost 194
8 Buildings razed 7
157 Largest army 214

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

JoroAL

Bought

No buys

Sold

No sells

Total player market volume0

IMBR | NeroAOE3

Bought

Wood500

Sold

Food900
Total player market volume1,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JoroAL

Army · 157

Units

Godi58
Throwing Axeman55
Hersir11
Raiding Cavalry10
Ballista9
Huskarl8
Berserk4
Hirdman1
Jarl1

Technologies17 researched · 6 pre-queued

Pickaxe0:08
Hand Axe6:28
Husbandry6:30
Medium Cavalry8:45
Medium Infantry10:10
Copper Shields11:36
Copper Armor12:40
Heavy Cavalry12:56
Heavy Infantry13:03
Bow Saw13:46
Shaft Mine13:49
Copper Weapons14:02
Bronze ShieldsPre-queued · 14:04
Bronze Armor15:03
Ballistics15:14
Bronze Weapons15:24
Champion InfantryPre-queued · 15:36
Champion CavalryPre-queued · 15:44
Plow16:45
Iron ShieldsPre-queued · 17:38
Iron ArmorPre-queued · 19:03
Iron WeaponsPre-queued · 19:06
Crenellations19:46
Buildings 11 types
House23
Farm22
Wall13
Longhouse8
Sentry Tower6
Great Hall5
Hill Fort5
Ox Cart Building5
Armory2
Temple2
Town Center2
God powers 6 invoked
Tempest2
Asgardian Bastion1
Gullinbursti1
Inferno1
Titan Gate1

IMBR | NeroAOE3

Army · 214

Units

Fanatic81
Destroyer41
Turma41
Behemoth25
Cheiroballista15
Oracle9
Argus1
Katapeltes1

Technologies8 researched · 14 pre-queued

PickaxePre-queued · 4:31
HusbandryPre-queued · 4:32
Hand AxePre-queued · 4:33
Bow Saw5:35
Shaft MinePre-queued · 6:33
Medium Archers12:54
Plow13:15
Medium Infantry14:12
Ballistics15:44
Copper Shields15:45
Heavy Infantry16:57
CrenellationsPre-queued · 20:01
Copper ArmorPre-queued · 20:06
Copper WeaponsPre-queued · 20:07
Bronze ShieldsPre-queued · 20:08
Champion Infantry20:36
Bronze WeaponsPre-queued · 20:39
Heavy ArchersPre-queued · 22:00
Champion ArchersPre-queued · 26:19
Iron WeaponsPre-queued · 27:38
Bronze ArmorPre-queued · 27:38
Iron ShieldsPre-queued · 27:38
Buildings 10 types
Farm32
Economic Guild9
Manor8
Palace7
Counter Barracks5
Sentry Tower2
Town Center2
Armory1
Market1
Temple1
God powers 6 invoked
Carnivora2
Traitor2
Gaia Forest1
Implode1