Replay-derived match flow, timings, and composition.

Advanced match analysis

matudelro vs L4nzN0t

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
8784
Duration
21:31
Patch
19.17020
Played
· 1 day ago
Nile Shallows map preview
MapNile Shallows
Winner
matudelro Hades · Elo 845 +12
21:31 Match length
Defeated
L4nzN0t Zeus · Elo 728 -21
66.2% win probability Pre-match · matudelro favored win probability 33.8%
Key momentsIn match order
Fastest Classical
4:09* L4nzN0t Athena · estimated
First extra TC
4:27 L4nzN0t Town Center
First pressure
4:51 matudelro Military Academy
Market timing
9:18 matudelro Market
Armory timing
10:30 matudelro Armory
Fastest Heroic
12:01* matudelro Aphrodite · estimated
Fortress timing
12:20 matudelro Fortress

matudelro

Hades · Maroon
Win 845 +12
EAPM
39.2
Favorite unit
Hypaspist
24 fielded
Total score
33,230
Military score
12,734
Economic score
16,355
Kills score
4,166
Units killed
129
Units lost
106
Buildings razed
11
Largest army
125
First expansion
7:06
Age path
AthenaClassical · Research start 3:44
AphroditeHeroic · Research start 10:46
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production125 military units
Highest Score Largest Army Most Improvements Most Kills

L4nzN0t

Zeus · Cyan
Loss 728 -21
EAPM
25.6
Favorite unit
Hoplite
61 fielded
Total score
27,529
Military score
8,615
Economic score
15,824
Kills score
3,102
Units killed
106
Units lost
129
Buildings razed
1
Largest army
150
First expansion
4:27
Age path
AthenaClassical · Est. start 3:09
ApolloHeroic · Est. start 12:33
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production150 military units
Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

matudelroL4nzN0t
Score
Total score matudelro
33,23055%27,52945%
Military score matudelro
12,73460%8,61540%
Economic score matudelro
16,35551%15,82449%
Kills score matudelro
4,16657%3,10243%
Combat and army
matudelroL4nzN0t
129 Units killed 106
106 Units lost 129
11 Buildings razed 1
125 Largest army 150

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

matudelro

Army · 125

Units

Hypaspist24
Prodromos19
Hoplite16
Hippeus15
Peltast12
Toxotes12
Petrobolos10
Ajax8
Nemean Lion3
Achilles2
Chiron2
Minotaur2

Technologies12 researched

Pickaxe4:15
Hand Axe4:27
Plow8:58
Medium Archers10:51
Copper Shields11:19
Medium Infantry11:25
Copper Armor11:49
Shaft Mine12:13
Ballistics13:30
Medium Cavalry15:25
Heavy Archers17:43
Heavy Infantry20:26
Buildings 12 types
House12
Farm10
Storehouse8
Military Academy6
Granary5
Temple3
Archery Range2
Fortress2
Stable2
Town Center2
Armory1
Market1
God powers 3 invoked
Curse2
Restoration1

L4nzN0t

Army · 150

Units

Hoplite61
Hypaspist40
Toxotes19
Petrobolos7
Minotaur6
Heracles5
Jason4
Odysseus3
Peltast3
Manticore2

Technologies11 researched

Pickaxe6:23
Medium Infantry6:42
Husbandry7:56
Medium Archers10:48
Hand Axe11:12
Plow11:59
Heavy Infantry13:36
Ballistics18:25
Copper Weapons18:26
Heavy Archers18:43
Copper Shields20:12
Buildings 11 types
House16
Farm14
Military Academy11
Storehouse7
Granary5
Wall4
Archery Range3
Temple3
Armory2
Fortress2
Town Center1
God powers 2 invoked
Bolt1
Restoration1