Advanced match analysis
CraggHack vs [RD] Sicário
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 7615
- Duration
- 22:09
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
CraggHack
Tsukuyomi · Elo 1937 +4
22:09
Match length
Defeated
[RD] Sicário
Ra · Elo 1608 -4
86.9% win probability
Pre-match · CraggHack favored
win probability 13.1%
Key momentsIn match order
CraggHack
Tsukuyomi · Blue- EAPM
- 88.5
- Favorite unit
- Shinobi 80 fielded
- Total score
- 55,041
- Military score
- 28,125
- Economic score
- 22,194
- Kills score
- 4,788
- Units killed
- 151
- Units lost
- 145
- Buildings razed
- 11
- Largest army
- 292
- First expansion
- 4:44
Age path
Inari OkamiClassical · Research start 3:17
FujinHeroic · Est. start 10:32
WatatsumiMythic · Research start 14:58
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling9 wall build events
Market economy1,200 total resource volume
Large army production292 military units
Highest Score
Most Improvements
Most Kills
Most Resources
[RD] Sicário
Ra · Red- EAPM
- 55.7
- Favorite unit
- Camel Rider 81 fielded
- Total score
- 37,763
- Military score
- 12,191
- Economic score
- 21,083
- Kills score
- 4,517
- Units killed
- 147
- Units lost
- 150
- Buildings razed
- 4
- Largest army
- 140
- First expansion
- 5:27
Age path
PtahClassical · Research start 3:26
SobekHeroic · Est. start 7:59
OsirisMythic · Est. start 14:59
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Market economy4,100 total resource volume
Large army production140 military units
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
CraggHack[RD] Sicário
Score
Combat and army
CraggHack[RD] Sicário
151
Units killed
147
145
Units lost
150
11
Buildings razed
4
292
Largest army
140
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,300 total volume›
CraggHack
Bought
Sold
Total player market volume1,200
[RD] Sicário
Bought
No buys
Sold
Total player market volume4,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.