Replay-derived match flow, timings, and composition.

Advanced match analysis

CraggHack vs [RD] Sicário

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
7615
Duration
22:09
Patch
19.17020
Played
· 7 hours ago
Yellow River map preview
MapYellow River
Winner
CraggHack Tsukuyomi · Elo 1937 +4
22:09 Match length
Defeated
[RD] Sicário Ra · Elo 1608 -4
86.9% win probability Pre-match · CraggHack favored win probability 13.1%
Key momentsIn match order
Fastest Classical
4:02* CraggHack Inari Okami · estimated
First pressure
4:44 [RD] Sicário Barracks
First extra TC
4:44 CraggHack Town Center
Armory timing
6:29 [RD] Sicário Armory
Market timing
6:30 [RD] Sicário Market
Fastest Heroic
9:14* [RD] Sicário Sobek · estimated
Fortress timing
9:55 [RD] Sicário Migdol Stronghold
Fastest Mythic
16:28* CraggHack Watatsumi · estimated

CraggHack

Tsukuyomi · Blue
Win 1937 +4
EAPM
88.5
Favorite unit
Shinobi
80 fielded
Total score
55,041
Military score
28,125
Economic score
22,194
Kills score
4,788
Units killed
151
Units lost
145
Buildings razed
11
Largest army
292
First expansion
4:44
Age path
Inari OkamiClassical · Research start 3:17
FujinHeroic · Est. start 10:32
WatatsumiMythic · Research start 14:58
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling9 wall build events
Market economy1,200 total resource volume
Large army production292 military units
Highest Score Most Improvements Most Kills Most Resources

[RD] Sicário

Ra · Red
Loss 1608 -4
EAPM
55.7
Favorite unit
Camel Rider
81 fielded
Total score
37,763
Military score
12,191
Economic score
21,083
Kills score
4,517
Units killed
147
Units lost
150
Buildings razed
4
Largest army
140
First expansion
5:27
Age path
PtahClassical · Research start 3:26
SobekHeroic · Est. start 7:59
OsirisMythic · Est. start 14:59
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Market economy4,100 total resource volume
Large army production140 military units
Largest Army Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

CraggHack[RD] Sicário
Score
Total score CraggHack
55,04159%37,76341%
Military score CraggHack
28,12570%12,19130%
Economic score CraggHack
22,19451%21,08349%
Kills score CraggHack
4,78851%4,51749%
Combat and army
CraggHack[RD] Sicário
151 Units killed 147
145 Units lost 150
11 Buildings razed 4
292 Largest army 140

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,300 total volume

CraggHack

Bought

Food200

Sold

Wood1,000
Total player market volume1,200

[RD] Sicário

Bought

No buys

Sold

Food1,900
Wood2,200
Total player market volume4,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CraggHack

Army · 292

Units

Shinobi80
Naginata Rider74
Yari Spearman65
Yumi Horse Archer25
Onmyoji16
Oyumi14
Bushi6
Samurai5
Yumi Archer5
Kitsune2

Technologies9 researched · 4 pre-queued

Hand Axe6:23
Copper ArmorPre-queued · 10:40
Copper WeaponsPre-queued · 10:41
Plow12:11
HusbandryPre-queued · 12:11
Copper Shields14:10
Pickaxe14:12
Shaft Mine14:51
Crenellations15:18
Champion Stable Soldiers17:58
Bow SawPre-queued · 18:44
Bronze Shields18:45
Champion Dojo Soldiers21:19
Buildings 14 types
Farm31
House21
Shrine Japanese16
Watermill12
Dojo9
Wall9
Mining Camp Japanese7
Stable Japanese7
Guardhouse4
Castle3
Town Center3
Temple2
Armory1
Market1
God powers 6 invoked
New Moon3
Dragon Typhoon1
Smiting Gust1
Swampland1

[RD] Sicário

Army · 140

Units

Camel Rider81
Chariot Archer39
Spearman9
Siege Tower6
Catapult3
Axeman2

Technologies3 researched · 20 pre-queued

PickaxePre-queued · 1:14
Hand AxePre-queued · 8:52
Shaft MinePre-queued · 11:03
Heavy Camel RidersPre-queued · 11:15
PlowPre-queued · 11:27
HusbandryPre-queued · 11:27
CrenellationsPre-queued · 12:17
Copper ShieldsPre-queued · 12:38
Copper ArmorPre-queued · 13:02
Copper WeaponsPre-queued · 13:02
Heavy Chariot ArchersPre-queued · 13:50
Medium SpearmenPre-queued · 14:37
Bronze ShieldsPre-queued · 15:53
BallisticsPre-queued · 16:08
Bronze Weapons16:22
Bronze Armor16:23
Heavy War Elephants18:28
Champion Chariot ArchersPre-queued · 18:46
Iron WeaponsPre-queued · 18:46
Iron ArmorPre-queued · 18:46
Iron ShieldsPre-queued · 18:47
Bow SawPre-queued · 19:53
Medium AxemenPre-queued · 21:24
Buildings 17 types
Farm25
Wall21
House18
Obelisk9
Granary7
Lumber Camp6
Mining Camp4
Migdol Stronghold3
Armory2
Siege Works2
Town Center2
Barracks1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 7 invoked
Locust Swarm2
Rain2
Shifting Sands2
Son Of Osiris1