Replay-derived match flow, timings, and composition.

Advanced match analysis

richyoung vs Senhor Mochila

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
26222
Duration
29:45
Patch
19.17020
Played
· 7 hours ago
Megalopolis map preview
MapMegalopolis
Winner
richyoung Hades · Elo 935 +20
29:45 Match length
Defeated
Senhor Mochila Gaia · Elo 978 -20
43.8% win probability Pre-match · Senhor Mochila favored · Upset win probability 56.2%
Key momentsIn match order
Fastest Classical
3:15* richyoung Ares · estimated
First pressure
4:50 Senhor Mochila Military Barracks
First extra TC
5:22 richyoung Town Center
Armory timing
9:01 richyoung Armory
Fastest Heroic
11:46* richyoung Apollo · estimated
Fortress timing
12:54 Senhor Mochila Palace
Market timing
15:26 Senhor Mochila Market
Fastest Mythic
20:07* richyoung Artemis · estimated

richyoung

Hades · Blue
Win 935 +20
EAPM
60.2
Favorite unit
Hippeus
97 fielded
Total score
69,784
Military score
27,801
Economic score
34,214
Kills score
7,769
Units killed
259
Units lost
236
Buildings razed
41
Largest army
357
First expansion
5:22
Age path
AresClassical · Est. start 2:15
ApolloHeroic · Est. start 10:31
ArtemisMythic · Est. start 18:07
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling28 wall build events
Market economy1,500 total resource volume
Large army production357 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Senhor Mochila

Gaia · Red
Loss 978 -20
EAPM
49.0
Favorite unit
Murmillo
78 fielded
Total score
28,319
Military score
7,118
Economic score
14,810
Kills score
6,391
Units killed
225
Units lost
241
Buildings razed
1
Largest army
205
First expansion
6:51
Age path
OceanusClassical · Est. start 3:35
RheiaHeroic · Research start 11:10
HekateMythic · Research start 20:50
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Large army production205 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

richyoungSenhor Mochila
Score
Total score richyoung
69,78471%28,31929%
Military score richyoung
27,80180%7,118
Economic score richyoung
34,21470%14,81030%
Kills score richyoung
7,76955%6,39145%
Combat and army
richyoungSenhor Mochila
259 Units killed 225
236 Units lost 241
41 Buildings razed 1
357 Largest army 205

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

richyoung

Bought

No buys

Sold

Food1,200
Wood300
Total player market volume1,500

Senhor Mochila

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

richyoung

Army · 357

Units

Hippeus97
Toxotes70
Hoplite54
Gastraphetoros27
Hypaspist26
Peltast19
Prodromos17
Manticore11
Petrobolos9
Chimera7
Perseus7
Helepolis6
Achilles3
Ajax3
Chiron1

Technologies12 researched

Hand Axe8:15
Pickaxe8:15
Bow Saw11:51
Shaft Mine12:38
Copper Weapons14:14
Copper Armor14:14
Copper Shields14:14
Plow15:11
Husbandry15:12
Bronze Weapons17:49
Bronze Shields17:49
Medium Cavalry19:08
Buildings 14 types
Farm50
Wall28
House16
Military Academy14
Storehouse13
Stable8
Granary7
Fortress3
Town Center3
Temple2
Archery Range1
Armory1
Market1
Sentry Tower1
God powers 3 invoked
Earthquake1
Sentinel1
Underworld Passage1

Senhor Mochila

Army · 205

Units

Murmillo78
Arcus35
Katapeltes31
Turma20
Contarius14
Fanatic12
Cheiroballista5
Destroyer5
Oracle3
Caladria2

Technologies11 researched

Hand Axe0:34
Pickaxe1:36
Shaft Mine5:02
Bow Saw9:23
Copper Shields12:42
Medium Infantry16:34
Medium Archers16:49
Heavy Infantry19:08
Ballistics19:48
Heavy Archers20:58
Champion Archers23:53
Buildings 11 types
Military Barracks16
Farm14
Manor14
Wall13
Counter Barracks8
Palace4
Economic Guild3
Town Center2
Armory1
Market1
Temple1
God powers 9 invoked
Carnivora4
Gaia Forest2
Traitor2
Tartarian Gate1