Replay-derived match flow, timings, and composition.

Advanced match analysis

SchiacciaMosche vs vcalvi

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
14150
Duration
2:44
Patch
19.17020
Played
· 7 hours ago
Savannah map preview
MapSavannah
Winner
SchiacciaMosche Hades · Elo 1030 +19
2:44 Match length
Defeated
vcalvi Zeus · Elo 1050 -19
47.1% win probability Pre-match · vcalvi favored · Upset win probability 52.9%

SchiacciaMosche

Hades · Blue
Win 1030 +19
EAPM
62.8
Total score
3,309
Military score
1,375
Economic score
1,934
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

Highest Score Most Resources

vcalvi

Zeus · Red
Loss 1050 -19
EAPM
0.0
Total score
2,525
Military score
1,075
Economic score
1,450
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

SchiacciaMoschevcalvi
Score
Total score SchiacciaMosche
3,30957%2,52543%
Military score SchiacciaMosche
1,37556%1,07544%
Economic score SchiacciaMosche
1,93457%1,45043%
Kills score Even
Combat and army
SchiacciaMoschevcalvi
0 Units killed 0
0 Units lost 0
0 Buildings razed 0
0 Largest army 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SchiacciaMosche

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 4 types
Storehouse2
Granary1
House1
Temple1
God powers None invoked

No god powers recorded.

vcalvi

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.