Replay-derived match flow, timings, and composition.

Advanced match analysis

Alexandre o Grande vs AverageJoels

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
7173
Duration
1:29
Patch
19.17020
Played
· 17 hours ago
Savannah map preview
MapSavannah
Defeated
Alexandre o Grande Zeus · Elo 843 -16
1:29 Match length
Winner
AverageJoels Gaia · Elo 881 +16
44.6% win probability Pre-match · AverageJoels favored win probability 55.4%

Alexandre o Grande

Zeus · Blue
Loss 843 -16
EAPM
7.4
Total score
2,810
Military score
1,075
Economic score
1,735
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

AverageJoels

Gaia · Red
Win 881 +16
EAPM
10.7
Total score
3,321
Military score
1,000
Economic score
2,321
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Alexandre o GrandeAverageJoels
Score
Total score AverageJoels
2,81046%3,32154%
Military score Alexandre o Grande
1,07552%1,00048%
Economic score AverageJoels
1,73543%2,32157%
Kills score Even
Combat and army
Alexandre o GrandeAverageJoels
0 Units killed 0
0 Units lost 0
0 Buildings razed 0
0 Largest army 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Alexandre o Grande

Army · 0

Units

No military units recorded.

Technologies1 researched

Husbandry0:18
Buildings 1 types
Granary1
God powers None invoked

No god powers recorded.

AverageJoels

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 1 types
Manor1
God powers 1 invoked
Gaia Forest1