Replay-derived match flow, timings, and composition.

Advanced match analysis

PapaRao vs SanePaduas

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
25780
Duration
25:28
Patch
19.17020
Played
· 7 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
PapaRao Demeter · Elo 815 -16
25:28 Match length
Winner
SanePaduas Poseidon · Elo 853 +16
44.6% win probability Pre-match · SanePaduas favored win probability 55.4%
Key momentsIn match order
Fastest Classical
3:46* SanePaduas Ares · estimated
First pressure
4:39 SanePaduas Military Academy
Armory timing
5:02 PapaRao Armory
First extra TC
7:14 SanePaduas Town Center
Fastest Heroic
13:13* PapaRao Hestia · estimated
Fortress timing
14:31 SanePaduas Fortress
Market timing
16:03 SanePaduas Market
Fastest Mythic
21:57* SanePaduas Hephaestus · estimated

PapaRao

Demeter · Blue
Loss 815 -16
EAPM
24.6
Favorite unit
Toxotes
31 fielded
Total score
25,428
Military score
11,716
Economic score
9,493
Kills score
4,219
Units killed
157
Units lost
135
Buildings razed
2
Largest army
85
First expansion
—
Age path
PanClassical · Research start 3:35
HestiaHeroic · Research start 11:58
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling7 wall build events
Market economy1,900 total resource volume
Large army production85 military units
Most Kills

SanePaduas

Poseidon · Red
Win 853 +16
EAPM
35.1
Favorite unit
Toxotes
65 fielded
Total score
50,709
Military score
24,278
Economic score
22,462
Kills score
3,992
Units killed
136
Units lost
157
Buildings razed
12
Largest army
232
First expansion
7:14
Age path
AresClassical · Est. start 2:46
DionysusHeroic · Est. start 13:36
HephaestusMythic · Est. start 19:57
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production232 military units
Highest Score Largest Army Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

PapaRaoSanePaduas
Score
Total score SanePaduas
25,42833%50,70967%
Military score SanePaduas
11,71633%24,27867%
Economic score SanePaduas
9,49330%22,46270%
Kills score PapaRao
4,21951%3,99249%
Combat and army
PapaRaoSanePaduas
157 Units killed 136
135 Units lost 157
2 Buildings razed 12
85 Largest army 232

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,900 total volume

PapaRao

Bought

No buys

Sold

Food600
Wood1,300
Total player market volume1,900

SanePaduas

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

PapaRao

Army · 85

Units

Toxotes31
Hippeus28
Lykaon Villager7
Petrobolos5
Hamadryad3
Orpheus3
Peltast3
Icarus2
Iolaus2
Prodromos1

Technologies16 researched

Hand Axe3:45
Pickaxe3:46
Copper Weapons5:37
Copper Armor5:37
Copper Shields5:37
Medium Archers10:29
Ballistics10:34
Bronze Weapons17:08
Bronze Shields17:08
Bronze Armor17:09
Medium Cavalry17:31
Heavy Archers17:57
Shaft Mine20:06
Bow Saw20:06
Crenellations20:14
Heavy Cavalry20:48
Buildings 12 types
Farm13
House11
Archery Range10
Wall7
Stable6
Granary5
Storehouse5
Fortress3
Temple2
Armory1
Market1
Military Academy1
God powers 4 invoked
Arcadian Meadow2
Communal Hearth1
Wither1

SanePaduas

Army · 232

Units

Toxotes65
Hypaspist43
Peltast43
Hoplite39
Petrobolos11
Hippeus6
Atalanta5
Hydra4
Theseus4
Colossus3
Prodromos3
Cyclops2
Helepolis2
Hippolyta1
Polyphemus1

Technologies2 researched · 18 pre-queued

PickaxePre-queued · 5:48
Hand AxePre-queued · 5:49
PlowPre-queued · 5:50
Medium Infantry9:49
Medium ArchersPre-queued · 9:51
Shaft MinePre-queued · 12:29
Bow SawPre-queued · 12:29
Copper ShieldsPre-queued · 12:38
Copper ArmorPre-queued · 12:39
Copper WeaponsPre-queued · 12:39
Heavy ArchersPre-queued · 18:32
Heavy InfantryPre-queued · 18:33
Medium Cavalry21:40
Bronze ShieldsPre-queued · 23:21
Bronze ArmorPre-queued · 23:21
Heavy CavalryPre-queued · 23:34
Champion ArchersPre-queued · 23:36
Champion InfantryPre-queued · 23:37
Bronze WeaponsPre-queued · 25:12
BallisticsPre-queued · 25:13
Buildings 13 types
Farm56
House24
Storehouse12
Granary7
Fortress6
Military Academy5
Archery Range4
Town Center3
Armory1
Market1
Sentry Tower1
Stable1
Temple1
God powers 2 invoked
Lure1
Plenty Vault1