Advanced match analysis
PapaRao vs SanePaduas
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 25780
- Duration
- 25:28
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
PapaRao
Demeter · Elo 815 -16
25:28
Match length
Winner
SanePaduas
Poseidon · Elo 853 +16
44.6% win probability
Pre-match · SanePaduas favored
win probability 55.4%
Key momentsIn match order
PapaRao
Demeter · Blue- EAPM
- 24.6
- Favorite unit
- Toxotes 31 fielded
- Total score
- 25,428
- Military score
- 11,716
- Economic score
- 9,493
- Kills score
- 4,219
- Units killed
- 157
- Units lost
- 135
- Buildings razed
- 2
- Largest army
- 85
- First expansion
- —
Age path
PanClassical · Research start 3:35
HestiaHeroic · Research start 11:58
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling7 wall build events
Market economy1,900 total resource volume
Large army production85 military units
Most Kills
SanePaduas
Poseidon · Red- EAPM
- 35.1
- Favorite unit
- Toxotes 65 fielded
- Total score
- 50,709
- Military score
- 24,278
- Economic score
- 22,462
- Kills score
- 3,992
- Units killed
- 136
- Units lost
- 157
- Buildings razed
- 12
- Largest army
- 232
- First expansion
- 7:14
Age path
AresClassical · Est. start 2:46
DionysusHeroic · Est. start 13:36
HephaestusMythic · Est. start 19:57
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production232 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
PapaRaoSanePaduas
Score
Combat and army
PapaRaoSanePaduas
157
Units killed
136
135
Units lost
157
2
Buildings razed
12
85
Largest army
232
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,900 total volume›
PapaRao
Bought
No buys
Sold
Total player market volume1,900
SanePaduas
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
PapaRao
Army · 85Units
Lykaon Villager7