Advanced match analysis
uniformburrito vs tionelson
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 28120
- Duration
- 24:13
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
uniformburrito
Oranos · Elo 1135 +16
24:13
Match length
Defeated
tionelson
Isis · Elo 1105 -16
54.3% win probability
Pre-match · uniformburrito favored
win probability 45.7%
Key momentsIn match order
uniformburrito
Oranos · Blue- EAPM
- 25.4
- Favorite unit
- Contarius 41 fielded
- Total score
- 47,918
- Military score
- 16,767
- Economic score
- 26,980
- Kills score
- 4,171
- Units killed
- 116
- Units lost
- 153
- Buildings razed
- 69
- Largest army
- 158
- First expansion
- 8:39
Age path
PrometheusClassical · Est. start 2:30
HyperionHeroic · Est. start 9:38
HeliosMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production158 military units
Highest Score
Largest Army
Most Deaths
Most Resources
tionelson
Isis · Red- EAPM
- 27.9
- Favorite unit
- Camel Rider 30 fielded
- Total score
- 32,594
- Military score
- 13,373
- Economic score
- 14,921
- Kills score
- 4,328
- Units killed
- 153
- Units lost
- 118
- Buildings razed
- 6
- Largest army
- 72
- First expansion
- 5:27
Age path
AnubisClassical · Research start 3:42
SobekHeroic · Research start 9:11
ThothMythic · Research start 15:49
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Heavy walling17 wall build events
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
uniformburritotionelson
Score
Combat and army
uniformburritotionelson
116
Units killed
153
153
Units lost
118
69
Buildings razed
6
158
Largest army
72
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.