Advanced match analysis
diego_doso vs Boumba Boumba
- Queue
- Ranked 1v1 Supremacy
- Map
- Midgard
- Map Seed
- 29643
- Duration
- 17:10
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
diego_doso
Freyr · Elo 1101 +13
17:10
Match length
Defeated
Boumba Boumba
Zeus · Elo 1003 -13
63.7% win probability
Pre-match · diego_doso favored
win probability 36.3%
Key momentsIn match order
diego_doso
Freyr · Blue- EAPM
- 33.0
- Favorite unit
- Hirdman 24 fielded
- Total score
- 30,940
- Military score
- 13,585
- Economic score
- 15,276
- Kills score
- 2,200
- Units killed
- 75
- Units lost
- 22
- Buildings razed
- 4
- Largest army
- 83
- First expansion
- 6:05
Age path
UllrClassical · Est. start 5:03
AegirHeroic · Est. start 10:43
VidarMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment2 dock build events
Market economy800 total resource volume
Large army production83 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Boumba Boumba
Zeus · Red- EAPM
- 59.4
- Favorite unit
- Hippeus 64 fielded
- Total score
- 18,660
- Military score
- 7,120
- Economic score
- 10,814
- Kills score
- 726
- Units killed
- 21
- Units lost
- 78
- Buildings razed
- 3
- Largest army
- 114
- First expansion
- 14:53
Age path
HermesClassical · Est. start 3:36
DionysusHeroic · Est. start 12:53
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water commitment3 dock build events
Large army production114 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
diego_dosoBoumba Boumba
Score
Combat and army
diego_dosoBoumba Boumba
75
Units killed
21
22
Units lost
78
4
Buildings razed
3
83
Largest army
114
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 800 total volume›
diego_doso
Bought
No buys
Sold
Total player market volume800
Boumba Boumba
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.