Advanced match analysis
DCVN_RTS vs MessWiththeHonkyougettheBonk
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 31745
- Duration
- 20:41
- Patch
- 19.17020
- Played
- · 17 hours ago
Winner
DCVN_RTS
Thor · Elo 1832 +6
20:41
Match length
Defeated
MessWiththeHonkyougettheBonk
Quetzalcoatl · Elo 1552 -6
83.4% win probability
Pre-match · DCVN_RTS favored
win probability 16.6%
Key momentsIn match order
DCVN_RTS
Thor · Blue- EAPM
- 79.5
- Favorite unit
- Throwing Axeman 44 fielded
- Total score
- 32,263
- Military score
- 12,867
- Economic score
- 16,665
- Kills score
- 2,731
- Units killed
- 87
- Units lost
- 64
- Buildings razed
- 0
- Largest army
- 111
- First expansion
- 16:02
Age path
FreyjaClassical · Research start 3:21
BragiHeroic · Est. start 17:51
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy700 total resource volume
Large army production111 military units
Highest Score
Largest Army
Most Kills
Most Resources
MessWiththeHonkyougettheBonk
Quetzalcoatl · Red- EAPM
- 63.8
- Favorite unit
- Ocelotl Warrior 100 fielded
- Total score
- 21,860
- Military score
- 9,402
- Economic score
- 10,524
- Kills score
- 1,934
- Units killed
- 64
- Units lost
- 93
- Buildings razed
- 4
- Largest army
- 223
- First expansion
- —
Age path
PatecatlClassical · Est. start 3:43
CoatlicueHeroic · Est. start 6:51
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling20 wall build events
Large army production223 military units
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
DCVN_RTSMessWiththeHonkyougettheBonk
Score
Combat and army
DCVN_RTSMessWiththeHonkyougettheBonk
87
Units killed
64
64
Units lost
93
0
Buildings razed
4
111
Largest army
223
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 700 total volume›
DCVN_RTS
Bought
Sold
No sells
Total player market volume700
MessWiththeHonkyougettheBonk
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.