Replay-derived match flow, timings, and composition.

Advanced match analysis

Wriggles vs raffaelesgarro

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
2455
Duration
22:08
Patch
19.17020
Played
· 7 hours ago
Marsh map preview
MapMarsh
Defeated
Wriggles Hades · Elo 1069 -13
22:08 Match length
Winner
raffaelesgarro Thor · Elo 1152 +13
38.3% win probability Pre-match · raffaelesgarro favored win probability 61.7%
Key momentsIn match order
First pressure
2:58 raffaelesgarro Hersir trained
Fastest Classical
3:54* raffaelesgarro Freyja · estimated
Armory timing
6:27 raffaelesgarro Dwarven Armory
Fastest Heroic
14:30* Wriggles Aphrodite · estimated
Fortress timing
15:31 Wriggles Fortress
First extra TC
16:59 raffaelesgarro Town Center

Wriggles

Hades · Blue
Loss 1069 -13
EAPM
26.2
Favorite unit
Toxotes
25 fielded
Total score
14,945
Military score
6,799
Economic score
6,317
Kills score
1,943
Units killed
60
Units lost
74
Buildings razed
3
Largest army
73
First expansion
—
Age path
AresClassical · Est. start 3:23
AphroditeHeroic · Est. start 13:15
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling11 wall build events
Most Deaths

raffaelesgarro

Thor · Red
Win 1152 +13
EAPM
51.0
Favorite unit
Jarl
17 fielded
Total score
32,396
Military score
13,297
Economic score
16,968
Kills score
2,210
Units killed
74
Units lost
60
Buildings razed
12
Largest army
84
First expansion
16:59
Age path
FreyjaClassical · Research start 2:54
SkadiHeroic · Research start 15:14
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling32 wall build events
Large army production84 military units
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Wrigglesraffaelesgarro
Score
Total score raffaelesgarro
14,94532%32,39668%
Military score raffaelesgarro
6,79934%13,29766%
Economic score raffaelesgarro
6,31727%16,96873%
Kills score raffaelesgarro
1,94347%2,21053%
Combat and army
Wrigglesraffaelesgarro
60 Units killed 74
74 Units lost 60
3 Buildings razed 12
73 Largest army 84

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Wriggles

Army · 73

Units

Toxotes25
Prodromos23
Hippeus17
Ajax2
Nemean Lion2
Petrobolos2
Achilles1
Peltast1

Technologies10 researched

Medium Cavalry7:45
Hand Axe8:07
Medium Archers8:21
Pickaxe9:58
Copper Weapons12:21
Copper Armor12:21
Heavy Cavalry13:30
Heavy Archers15:03
Bronze Weapons17:19
Copper Shields18:43
Buildings 9 types
House31
Wall11
Stable6
Storehouse6
Granary4
Archery Range3
Armory1
Fortress1
Temple1
God powers 3 invoked
Curse1
Pestilence1
Sentinel1

raffaelesgarro

Army · 84

Units

Jarl17
Hirdman15
Raiding Cavalry12
Throwing Axeman12
Hersir11
Valkyrie6
Godi5
Portable Ram5
Frost Giant1

Technologies13 researched

Copper Shields7:09
Medium Infantry7:54
Medium Cavalry9:50
Copper Weapons12:30
Copper Armor12:31
Pickaxe14:28
Hand Axe15:59
Plow16:09
Bronze Shields16:49
Heavy Cavalry18:31
Heavy Infantry20:03
Bronze Weapons20:04
Bronze Armor20:04
Buildings 10 types
Wall32
House23
Farm21
Longhouse21
Great Hall8
Ox Cart Building5
Hill Fort2
Dwarven Armory1
Temple1
Town Center1
God powers 2 invoked
Forest Fire1
Frost1