Replay-derived match flow, timings, and composition.

Advanced match analysis

Lockon vs clemusbarbarus

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
12875
Duration
16:49
Patch
19.17020
Played
· 8 hours ago
Marsh map preview
MapMarsh
Defeated
Lockon Freyr · Elo 1256 -12
16:49 Match length
Winner
clemusbarbarus Odin · Elo 1360 +12
35.5% win probability Pre-match · clemusbarbarus favored win probability 64.5%
Key momentsIn match order
First pressure
3:11 clemusbarbarus Hersir trained
Fastest Classical
4:33* Lockon Ullr · estimated
Armory timing
8:24 Lockon Armory
Market timing
10:37 Lockon Market
Fastest Heroic
11:09* Lockon Aegir · estimated
Fortress timing
14:56 clemusbarbarus Hill Fort

Lockon

Freyr · Blue
Loss 1256 -12
EAPM
40.1
Favorite unit
Throwing Axeman
33 fielded
Total score
16,965
Military score
7,184
Economic score
8,673
Kills score
1,152
Units killed
53
Units lost
54
Buildings razed
0
Largest army
68
First expansion
—
Age path
UllrClassical · Est. start 3:33
AegirHeroic · Est. start 9:54
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling33 wall build events
Market economy100 total resource volume
Most Deaths Most Improvements

clemusbarbarus

Odin · Red
Win 1360 +12
EAPM
48.7
Favorite unit
Throwing Axeman
25 fielded
Total score
22,221
Military score
9,529
Economic score
11,344
Kills score
1,429
Units killed
56
Units lost
52
Buildings razed
13
Largest army
70
First expansion
—
Age path
FreyjaClassical · Est. start 3:38
SkadiHeroic · Est. start 13:56
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling13 wall build events
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Lockonclemusbarbarus
Score
Total score clemusbarbarus
16,96543%22,22157%
Military score clemusbarbarus
7,18443%9,52957%
Economic score clemusbarbarus
8,67343%11,34457%
Kills score clemusbarbarus
1,15245%1,42955%
Combat and army
Lockonclemusbarbarus
53 Units killed 56
54 Units lost 52
0 Buildings razed 13
68 Largest army 70

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 100 total volume

Lockon

Bought

No buys

Sold

Food100
Total player market volume100

clemusbarbarus

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Lockon

Army · 68

Units

Throwing Axeman33
Hirdman16
Huskarl10
Hersir6
Draugr3

Technologies9 researched · 2 pre-queued

Pickaxe0:27
Hand Axe2:59
Husbandry8:07
Shaft MinePre-queued · 11:37
Bow SawPre-queued · 11:38
Ballistics12:32
Medium Infantry13:16
Copper Shields14:00
Copper Armor14:02
Copper Weapons15:51
Heavy Infantry15:55
Buildings 7 types
Wall33
House11
Ox Cart Building6
Longhouse3
Armory1
Market1
Temple1
God powers 3 invoked
Asgardian Bastion1
Gullinbursti1
Tempest1

clemusbarbarus

Army · 70

Units

Throwing Axeman25
Berserk20
Raiding Cavalry10
Valkyrie7
Hersir5
Huskarl2
Portable Ram1

Technologies8 researched

Medium Infantry9:17
Medium Cavalry9:24
Hand Axe10:30
Pickaxe10:30
Copper Armor13:23
Copper Shields13:23
Heavy Infantry15:45
Crenellations16:20
Buildings 9 types
House19
Wall13
Longhouse4
Ox Cart Building3
Great Hall2
Sentry Tower2
Armory1
Hill Fort1
Temple1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1