Replay-derived match flow, timings, and composition.

Advanced match analysis

DussanJuez vs Konstantinos309

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
3323
Duration
23:58
Patch
19.17020
Played
· 1 day ago
Anatolia map preview
MapAnatolia
Defeated
DussanJuez Poseidon · Elo 814 -14
23:58 Match length
Winner
Konstantinos309 Zeus · Elo 885 +14
39.9% win probability Pre-match · Konstantinos309 favored win probability 60.1%
Key momentsIn match order
Fastest Classical
4:31* DussanJuez Hermes · estimated
First pressure
5:12 DussanJuez Stable
First extra TC
7:30 Konstantinos309 Town Center
Armory timing
9:29 Konstantinos309 Armory
Market timing
18:24 Konstantinos309 Market
Fastest Heroic
20:25* DussanJuez Dionysus · estimated
Fortress timing
21:45 Konstantinos309 Fortress

DussanJuez

Poseidon · Blue
Loss 814 -14
EAPM
20.2
Favorite unit
Hippeus
91 fielded
Total score
21,081
Military score
7,885
Economic score
10,148
Kills score
3,048
Units killed
114
Units lost
185
Buildings razed
4
Largest army
215
First expansion
—
Age path
HermesClassical · Research start 3:31
DionysusHeroic · Research start 19:10
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production215 military units
Largest Army Most Deaths

Konstantinos309

Zeus · Grey
Win 885 +14
EAPM
27.7
Favorite unit
Hoplite
43 fielded
Total score
44,185
Military score
13,870
Economic score
25,780
Kills score
4,535
Units killed
184
Units lost
115
Buildings razed
3
Largest army
118
First expansion
7:30
Age path
AthenaClassical · Research start 4:03
ApolloHeroic · Research start 19:27
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Water commitment3 dock build events
Market economy1,700 total resource volume
Large army production118 military units
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

DussanJuezKonstantinos309
Score
Total score Konstantinos309
21,08132%44,18568%
Military score Konstantinos309
7,88536%13,87064%
Economic score Konstantinos309
10,14828%25,78072%
Kills score Konstantinos309
3,04840%4,53560%
Combat and army
DussanJuezKonstantinos309
114 Units killed 184
185 Units lost 115
4 Buildings razed 3
215 Largest army 118

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,700 total volume

DussanJuez

Bought

No buys

Sold

No sells

Total player market volume0

Konstantinos309

Bought

Food300

Sold

Wood1,400
Total player market volume1,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DussanJuez

Army · 215

Units

Hippeus91
Toxotes84
Hoplite31
Atalanta3
Centaur3
Theseus2
Hippolyta1

Technologies2 researched

Pickaxe9:25
Plow12:50
Buildings 10 types
House17
Farm15
Storehouse6
Stable5
Archery Range4
Armory1
Fortress1
Granary1
Military Academy1
Temple1
God powers 1 invoked
Lure1

Konstantinos309

Army · 118

Units

Hoplite43
Toxotes25
Hippeus21
Jason9
Heracles7
Minotaur5
Hypaspist3
Odysseus2
Petrobolos2
Manticore1

Technologies11 researched

Hand Axe4:32
Pickaxe4:34
Crenellations14:54
Ballistics14:56
Copper Shields14:57
Copper Armor14:57
Copper Weapons14:58
Medium Archers15:02
Medium Infantry16:44
Medium Cavalry22:31
Heavy Archers22:36
Buildings 13 types
House18
Storehouse13
Sentry Tower7
Granary4
Dock3
Military Academy3
Archery Range2
Fortress2
Stable2
Temple2
Town Center2
Armory1
Market1
God powers 4 invoked
Restoration3
Bolt1