Advanced match analysis
Jornev vs ARKANTOS19
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 29700
- Duration
- 6:58
- Patch
- 19.17020
- Played
- · 13 hours ago
Defeated
Jornev
Zeus · Elo 749 -16
6:58
Match length
Winner
ARKANTOS19
Odin · Elo 786 +16
44.7% win probability
Pre-match · ARKANTOS19 favored
win probability 55.3%
Key momentsIn match order
Jornev
Zeus · Blue- EAPM
- 81.0
- Favorite unit
- Hoplite 3 fielded
- Total score
- 6,181
- Military score
- 1,985
- Economic score
- 4,155
- Kills score
- 41
- Units killed
- 3
- Units lost
- 2
- Buildings razed
- 0
- Largest army
- 7
- First expansion
- —
Age path
AthenaClassical · Est. start 3:27
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Most Deaths
Most Kills
Most Resources
ARKANTOS19
Odin · Red- EAPM
- 32.0
- Favorite unit
- Hersir 7 fielded
- Total score
- 5,790
- Military score
- 2,565
- Economic score
- 3,094
- Kills score
- 131
- Units killed
- 2
- Units lost
- 1
- Buildings razed
- 2
- Largest army
- 14
- First expansion
- —
Age path
HeimdallClassical · Research start 2:46
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Largest Army
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
JornevARKANTOS19
Score
Combat and army
JornevARKANTOS19
3
Units killed
2
2
Units lost
1
0
Buildings razed
2
7
Largest army
14
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Jornev
Army · 7Units
Technologies0 researched
No key technologies recorded.
Buildings ›6 types
God powers ›1 invoked
ARKANTOS19
Army · 14Units
Technologies0 researched
No key technologies recorded.