Replay-derived match flow, timings, and composition.

Advanced match analysis

_abacaxi_ vs PrincessUnsettle

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
7863
Duration
23:37
Patch
19.17020
Played
· 8 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
_abacaxi_ Zeus · Elo 1545 -13
23:37 Match length
Winner
PrincessUnsettle Oranos · Elo 1632 +13
37.7% win probability Pre-match · PrincessUnsettle favored win probability 62.3%
Key momentsIn match order
First pressure
3:11 PrincessUnsettle Military Barracks
Fastest Classical
3:14* PrincessUnsettle Oceanus · estimated
Armory timing
9:40 PrincessUnsettle Armory
Fastest Heroic
12:25* PrincessUnsettle Hyperion · estimated
Market timing
13:36 _abacaxi_ Market
First extra TC
17:05 PrincessUnsettle Town Center

_abacaxi_

Zeus · Blue
Loss 1545 -13
EAPM
122.1
Favorite unit
Hoplite
79 fielded
Total score
16,130
Military score
6,170
Economic score
8,312
Kills score
1,648
Units killed
52
Units lost
131
Buildings razed
4
Largest army
141
First expansion
—
Age path
AthenaClassical · Research start 2:42
DionysusHeroic · Est. start 15:44
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling20 wall build events
Market economy2,800 total resource volume
Large army production141 military units
Most Deaths Most Resources

PrincessUnsettle

Oranos · Red
Win 1632 +13
EAPM
52.2
Favorite unit
Arcus
32 fielded
Total score
23,081
Military score
10,371
Economic score
9,794
Kills score
3,006
Units killed
132
Units lost
49
Buildings razed
9
Largest army
87
First expansion
17:05
Age path
OceanusClassical · Est. start 2:14
HyperionHeroic · Est. start 11:10
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy600 total resource volume
Large army production87 military units
Highest Score Largest Army Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

_abacaxi_PrincessUnsettle
Score
Total score PrincessUnsettle
16,13041%23,08159%
Military score PrincessUnsettle
6,17037%10,37163%
Economic score PrincessUnsettle
8,31246%9,79454%
Kills score PrincessUnsettle
1,64835%3,00665%
Combat and army
_abacaxi_PrincessUnsettle
52 Units killed 132
131 Units lost 49
4 Buildings razed 9
141 Largest army 87

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,400 total volume

_abacaxi_

Bought

Food200

Sold

Food500
Wood2,100
Total player market volume2,800

PrincessUnsettle

Bought

No buys

Sold

Wood600
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

_abacaxi_

Army · 141

Units

Hoplite79
Peltast45
Minotaur11
Jason5
Heracles1

Technologies5 researched · 2 pre-queued

Husbandry6:03
Medium Infantry8:05
Pickaxe9:17
Plow19:04
Medium Archers19:43
Heavy ArchersPre-queued · 22:14
Heavy InfantryPre-queued · 22:15
Buildings 10 types
Wall20
House19
Farm12
Storehouse10
Archery Range6
Military Academy5
Granary4
Armory1
Market1
Temple1
God powers 4 invoked
Restoration2
Bolt1
Bronze1

PrincessUnsettle

Army · 87

Units

Arcus32
Murmillo28
Turma9
Contarius8
Oracle4
Cheiroballista3
Caladria1
Katapeltes1
Oracle Hero1

Technologies4 researched · 5 pre-queued

Pickaxe7:57
Medium InfantryPre-queued · 10:29
Hand Axe10:40
Medium ArchersPre-queued · 14:55
Heavy ArchersPre-queued · 20:42
Shaft Mine21:24
BallisticsPre-queued · 21:51
Heavy CavalryPre-queued · 22:12
Heavy Infantry23:19
Buildings 9 types
Manor6
Sky Passage5
Military Barracks3
Counter Barracks2
Town Center2
Armory1
Economic Guild1
Market1
Temple1
God powers 7 invoked
Carnivora3
Chaos2
Shockwave2