Advanced match analysis
_abacaxi_ vs PrincessUnsettle
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 7863
- Duration
- 23:37
- Patch
- 19.17020
- Played
- · 8 hours ago
Defeated
_abacaxi_
Zeus · Elo 1545 -13
23:37
Match length
Winner
PrincessUnsettle
Oranos · Elo 1632 +13
37.7% win probability
Pre-match · PrincessUnsettle favored
win probability 62.3%
Key momentsIn match order
_abacaxi_
Zeus · Blue- EAPM
- 122.1
- Favorite unit
- Hoplite 79 fielded
- Total score
- 16,130
- Military score
- 6,170
- Economic score
- 8,312
- Kills score
- 1,648
- Units killed
- 52
- Units lost
- 131
- Buildings razed
- 4
- Largest army
- 141
- First expansion
- —
Age path
AthenaClassical · Research start 2:42
DionysusHeroic · Est. start 15:44
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling20 wall build events
Market economy2,800 total resource volume
Large army production141 military units
Most Deaths
Most Resources
PrincessUnsettle
Oranos · Red- EAPM
- 52.2
- Favorite unit
- Arcus 32 fielded
- Total score
- 23,081
- Military score
- 10,371
- Economic score
- 9,794
- Kills score
- 3,006
- Units killed
- 132
- Units lost
- 49
- Buildings razed
- 9
- Largest army
- 87
- First expansion
- 17:05
Age path
OceanusClassical · Est. start 2:14
HyperionHeroic · Est. start 11:10
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy600 total resource volume
Large army production87 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
_abacaxi_PrincessUnsettle
Score
Combat and army
_abacaxi_PrincessUnsettle
52
Units killed
132
131
Units lost
49
4
Buildings razed
9
141
Largest army
87
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,400 total volume›
_abacaxi_
Bought
Sold
Total player market volume2,800
PrincessUnsettle
Bought
No buys
Sold
Total player market volume600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.