Advanced match analysis
Toonrock vs Irunin
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 7481
- Duration
- 28:01
- Patch
- 19.17020
- Played
- · 8 hours ago
Winner
Toonrock
Thor · Elo 1092 +17
28:01
Match length
Defeated
Irunin
Isis · Elo 974 -12
66.4% win probability
Pre-match · Toonrock favored
win probability 33.6%
Key momentsIn match order
Toonrock
Thor · Grey- EAPM
- 44.5
- Favorite unit
- Throwing Axeman 41 fielded
- Total score
- 50,092
- Military score
- 19,242
- Economic score
- 27,396
- Kills score
- 3,454
- Units killed
- 139
- Units lost
- 128
- Buildings razed
- 78
- Largest army
- 203
- First expansion
- 13:50
Age path
ForsetiClassical · Est. start 4:33
SkadiHeroic · Research start 15:47
TyrMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Water commitment2 dock build events
Large army production203 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Irunin
Isis · Purple- EAPM
- 48.9
- Favorite unit
- Axeman 41 fielded
- Total score
- 20,188
- Military score
- 3,059
- Economic score
- 13,539
- Kills score
- 3,610
- Units killed
- 129
- Units lost
- 139
- Buildings razed
- 6
- Largest army
- 82
- First expansion
- —
Age path
AnubisClassical · Est. start 4:24
SobekHeroic · Est. start 15:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling24 wall build events
Water commitment1 dock build events
Large army production82 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ToonrockIrunin
Score
Combat and army
ToonrockIrunin
139
Units killed
129
128
Units lost
139
78
Buildings razed
6
203
Largest army
82
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.