Replay-derived match flow, timings, and composition.

Advanced match analysis

Toonrock vs Irunin

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
7481
Duration
28:01
Patch
19.17020
Played
· 8 hours ago
Watering Hole map preview
MapWatering Hole
Winner
Toonrock Thor · Elo 1092 +17
28:01 Match length
Defeated
Irunin Isis · Elo 974 -12
66.4% win probability Pre-match · Toonrock favored win probability 33.6%
Key momentsIn match order
Armory timing
0:08 Toonrock Dwarven Armory
First pressure
3:47 Toonrock Hersir trained
Fastest Classical
5:24* Irunin Anubis · estimated
First extra TC
13:50 Toonrock Town Center
Fastest Heroic
16:28* Irunin Sobek · estimated
Fortress timing
20:18 Toonrock Hill Fort

Toonrock

Thor · Grey
Win 1092 +17
EAPM
44.5
Favorite unit
Throwing Axeman
41 fielded
Total score
50,092
Military score
19,242
Economic score
27,396
Kills score
3,454
Units killed
139
Units lost
128
Buildings razed
78
Largest army
203
First expansion
13:50
Age path
ForsetiClassical · Est. start 4:33
SkadiHeroic · Research start 15:47
TyrMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Water commitment2 dock build events
Large army production203 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Irunin

Isis · Purple
Loss 974 -12
EAPM
48.9
Favorite unit
Axeman
41 fielded
Total score
20,188
Military score
3,059
Economic score
13,539
Kills score
3,610
Units killed
129
Units lost
139
Buildings razed
6
Largest army
82
First expansion
—
Age path
AnubisClassical · Est. start 4:24
SobekHeroic · Est. start 15:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling24 wall build events
Water commitment1 dock build events
Large army production82 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

ToonrockIrunin
Score
Total score Toonrock
50,09271%20,18829%
Military score Toonrock
19,24286%3,059
Economic score Toonrock
27,39667%13,53933%
Kills score Irunin
3,45449%3,61051%
Combat and army
ToonrockIrunin
139 Units killed 129
128 Units lost 139
78 Buildings razed 6
203 Largest army 82

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Toonrock

Army · 203

Units

Throwing Axeman41
Hersir35
Berserk32
Godi28
Raiding Cavalry20
Huskarl14
Portable Ram11
Jarl9
Hirdman5
Dragon Ship4
Frost Giant3
Troll1

Technologies8 researched · 6 pre-queued

Copper Armor0:51
Copper Shields3:09
PickaxePre-queued · 4:42
Hand AxePre-queued · 4:44
Bow SawPre-queued · 12:03
Bronze ShieldsPre-queued · 12:45
Copper WeaponsPre-queued · 12:45
Bronze Armor14:03
Iron ShieldsPre-queued · 17:21
Plow18:52
Shaft Mine18:53
Medium Cavalry24:51
Bronze Weapons24:52
Medium Infantry25:35
Buildings 11 types
Farm40
House22
Ox Cart Building11
Great Hall7
Town Center5
Hill Fort4
Longhouse4
Sentry Tower3
Dock2
Dwarven Armory1
Temple1
God powers 3 invoked
Healing Spring2
Frost1

Irunin

Army · 82

Units

Axeman41
Anubite30
Spearman7
Kebenit3
Transport Ship Egyptian1

Technologies9 researched

Pickaxe4:22
Hand Axe5:33
Medium Spearmen8:01
Copper Armor10:21
Copper Weapons10:21
Copper Shields10:21
Crenellations12:53
Plow17:34
Medium Axemen20:29
Buildings 14 types
House67
Wall24
Obelisk16
Farm15
Granary10
Mining Camp5
Barracks4
Temple3
Armory2
Monument To Soldiers2
Monument To Villagers2
Sentry Tower2
Dock1
Lumber Camp1
God powers 1 invoked
Plague Of Serpents1