Replay-derived match flow, timings, and composition.

Advanced match analysis

raktark vs cZar

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
18117
Duration
19:47
Patch
19.17020
Played
· 8 hours ago
Giza map preview
MapGiza
Winner
raktark Zeus · Elo 916 +14
19:47 Match length
Defeated
cZar Isis · Elo 835 -17
61.5% win probability Pre-match · raktark favored win probability 38.5%
Key momentsIn match order
Fastest Classical
4:42* raktark Athena · estimated
First pressure
4:52 raktark Military Academy
Armory timing
8:22 raktark Armory
Fastest Heroic
13:01* raktark Apollo · estimated
First extra TC
19:07 cZar Town Center

raktark

Zeus · Blue
Win 916 +14
EAPM
23.5
Favorite unit
Hoplite
69 fielded
Total score
28,257
Military score
10,780
Economic score
14,861
Kills score
2,628
Units killed
146
Units lost
29
Buildings razed
18
Largest army
79
First expansion
—
Age path
AthenaClassical · Est. start 3:42
ApolloHeroic · Est. start 11:46
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Most Improvements Most Kills Most Resources

cZar

Isis · Red
Loss 835 -17
EAPM
21.9
Favorite unit
Axeman
46 fielded
Total score
12,897
Military score
2,565
Economic score
9,559
Kills score
773
Units killed
31
Units lost
146
Buildings razed
0
Largest army
92
First expansion
19:07
Age path
AnubisClassical · Research start 4:35
NephthysHeroic · Research start 17:31
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production92 military units
Largest Army Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

raktarkcZar
Score
Total score raktark
28,25769%12,89731%
Military score raktark
10,78081%2,565
Economic score raktark
14,86161%9,55939%
Kills score raktark
2,62877%773
Combat and army
raktarkcZar
146 Units killed 31
29 Units lost 146
18 Buildings razed 0
79 Largest army 92

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

raktark

Army · 79

Units

Hoplite69
Manticore6
Jason2
Heracles1
Minotaur1

Technologies8 researched · 5 pre-queued

Medium Infantry5:28
Copper Shields11:01
Copper Weapons11:03
Copper Armor11:03
Hand Axe13:38
Pickaxe13:39
Husbandry13:41
Plow13:42
Bronze WeaponsPre-queued · 14:48
Bronze ArmorPre-queued · 14:49
Bronze ShieldsPre-queued · 14:49
Bow SawPre-queued · 15:47
Heavy InfantryPre-queued · 17:26
Buildings 7 types
Farm38
House20
Granary5
Storehouse5
Military Academy3
Armory1
Temple1
God powers 2 invoked
Bolt1
Restoration1

cZar

Army · 92

Units

Axeman46
Slinger27
Spearman15
Anubite4

Technologies8 researched

Husbandry0:50
Hand Axe4:31
Copper Weapons11:28
Copper Armor11:28
Copper Shields11:28
Ballistics11:30
Medium Axemen11:48
Medium Slingers11:50
Buildings 12 types
House20
Obelisk16
Farm9
Barracks5
Granary4
Mining Camp4
Armory1
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 4 invoked
Prosperity2
Ancestors1
Plague Of Serpents1