Advanced match analysis
mrtdmrhn vs ilovepancakes
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 14181
- Duration
- 22:55
- Patch
- 19.17020
- Played
- · 8 hours ago
Defeated
mrtdmrhn
Tsukuyomi · Elo 1044 -12
22:55
Match length
Winner
ilovepancakes
Loki · Elo 1146 +12
35.7% win probability
Pre-match · ilovepancakes favored
win probability 64.3%
Key momentsIn match order
mrtdmrhn
Tsukuyomi · Blue- EAPM
- 20.0
- Favorite unit
- Yumi Horse Archer 30 fielded
- Total score
- 15,319
- Military score
- 4,950
- Economic score
- 8,318
- Kills score
- 2,051
- Units killed
- 59
- Units lost
- 234
- Buildings razed
- 9
- Largest army
- 79
- First expansion
- 8:44
Age path
Inari OkamiClassical · Research start 4:41
FujinHeroic · Est. start 8:15
OkuninushiMythic · Est. start 16:07
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy800 total resource volume
Most Deaths
ilovepancakes
Loki · Red- EAPM
- 58.5
- Favorite unit
- Hirdman 86 fielded
- Total score
- 55,620
- Military score
- 24,076
- Economic score
- 25,490
- Kills score
- 6,259
- Units killed
- 223
- Units lost
- 67
- Buildings razed
- 44
- Largest army
- 148
- First expansion
- 12:12
Age path
HeimdallClassical · Est. start 4:02
BragiHeroic · Est. start 12:02
HelMythic · Est. start 16:42
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling15 wall build events
Water commitment6 dock build events
Large army production148 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
mrtdmrhnilovepancakes
Score
Combat and army
mrtdmrhnilovepancakes
59
Units killed
223
234
Units lost
67
9
Buildings razed
44
79
Largest army
148
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 800 total volume›
mrtdmrhn
Bought
Sold
No sells
Total player market volume800
ilovepancakes
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.