Replay-derived match flow, timings, and composition.

Advanced match analysis

yago123jao vs DarthSauron

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
24130
Duration
26:54
Patch
19.17020
Played
· 22 hours ago
Oasis map preview
MapOasis
Defeated
yago123jao Hades · Elo 963 -19
26:54 Match length
Winner
DarthSauron Hades · Elo 945 +19
52.6% win probability Pre-match · yago123jao favored · Upset win probability 47.4%
Key momentsIn match order
Fastest Classical
4:19* yago123jao Athena · estimated
First pressure
4:26 yago123jao Stable
First extra TC
5:26 DarthSauron Town Center
Armory timing
6:16 yago123jao Armory
Fastest Heroic
15:08* yago123jao Apollo · estimated
Fortress timing
15:46 yago123jao Fortress
Fastest Mythic
22:07* yago123jao Hephaestus · estimated

yago123jao

Hades · Cyan
Loss 963 -19
EAPM
18.0
Favorite unit
Toxotes
25 fielded
Total score
28,254
Military score
8,552
Economic score
11,411
Kills score
8,428
Units killed
320
Units lost
177
Buildings razed
19
Largest army
134
First expansion
—
Age path
AthenaClassical · Research start 3:19
ApolloHeroic · Research start 13:53
HephaestusMythic · Research start 20:07
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production134 military units
Most Improvements Most Kills

DarthSauron

Hades · Peach
Win 945 +19
EAPM
46.4
Favorite unit
Hoplite
237 fielded
Total score
43,475
Military score
18,250
Economic score
19,785
Kills score
5,463
Units killed
177
Units lost
319
Buildings razed
18
Largest army
666
First expansion
5:26
Age path
AresClassical · Est. start 3:45
ApolloHeroic · Research start 18:07
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling10 wall build events
Large army production666 military units
Highest Score Largest Army Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

yago123jaoDarthSauron
Score
Total score DarthSauron
28,25439%43,47561%
Military score DarthSauron
8,55232%18,25068%
Economic score DarthSauron
11,41137%19,78563%
Kills score yago123jao
8,42861%5,46339%
Combat and army
yago123jaoDarthSauron
320 Units killed 177
177 Units lost 319
19 Buildings razed 18
134 Largest army 666

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

yago123jao

Army · 134

Units

Toxotes25
Hippeus19
Prodromos19
Peltast18
Hoplite13
Hypaspist11
Achilles4
Ajax4
Gastraphetoros4
Petrobolos4
Chiron3
Manticore3
Colossus2
Minotaur2
Perseus2
Helepolis1

Technologies15 researched

Pickaxe3:38
Hand Axe3:38
Plow5:44
Copper Shields7:09
Ballistics11:15
Copper Armor11:16
Copper Weapons11:16
Medium Archers14:39
Medium Cavalry14:41
Medium Infantry14:44
Heavy Archers15:53
Heavy Cavalry15:54
Bronze Shields15:56
Bronze Armor15:56
Bronze Weapons17:30
Buildings 10 types
House20
Farm14
Storehouse6
Granary2
Archery Range1
Armory1
Fortress1
Military Academy1
Stable1
Temple1
God powers 5 invoked
Underworld Passage2
Plenty Vault1
Restoration1
Sentinel1

DarthSauron

Army · 666

Units

Hoplite237
Peltast164
Toxotes144
Hippeus49
Prodromos30
Petrobolos16
Hypaspist10
Achilles8
Ajax7
Chiron1

Technologies7 researched · 4 pre-queued

Medium Infantry11:39
PickaxePre-queued · 13:56
Hand AxePre-queued · 13:58
PlowPre-queued · 14:25
Medium Archers16:16
Medium Cavalry16:47
Heavy ArchersPre-queued · 19:42
Heavy Infantry20:38
Heavy Cavalry22:04
Shaft Mine23:23
Bow Saw23:23
Buildings 12 types
Farm56
House46
Storehouse12
Archery Range11
Wall10
Military Academy9
Granary5
Stable4
Town Center4
Fortress3
Armory1
Temple1
God powers 4 invoked
Pestilence2
Sentinel1
Underworld Passage1