Advanced match analysis
yago123jao vs DarthSauron
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 24130
- Duration
- 26:54
- Patch
- 19.17020
- Played
- · 22 hours ago
Defeated
yago123jao
Hades · Elo 963 -19
26:54
Match length
Winner
DarthSauron
Hades · Elo 945 +19
52.6% win probability
Pre-match · yago123jao favored · Upset
win probability 47.4%
Key momentsIn match order
yago123jao
Hades · Cyan- EAPM
- 18.0
- Favorite unit
- Toxotes 25 fielded
- Total score
- 28,254
- Military score
- 8,552
- Economic score
- 11,411
- Kills score
- 8,428
- Units killed
- 320
- Units lost
- 177
- Buildings razed
- 19
- Largest army
- 134
- First expansion
- —
Age path
AthenaClassical · Research start 3:19
ApolloHeroic · Research start 13:53
HephaestusMythic · Research start 20:07
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production134 military units
Most Improvements
Most Kills
DarthSauron
Hades · Peach- EAPM
- 46.4
- Favorite unit
- Hoplite 237 fielded
- Total score
- 43,475
- Military score
- 18,250
- Economic score
- 19,785
- Kills score
- 5,463
- Units killed
- 177
- Units lost
- 319
- Buildings razed
- 18
- Largest army
- 666
- First expansion
- 5:26
Age path
AresClassical · Est. start 3:45
ApolloHeroic · Research start 18:07
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling10 wall build events
Large army production666 military units
Highest Score
Largest Army
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
yago123jaoDarthSauron
Score
Combat and army
yago123jaoDarthSauron
320
Units killed
177
177
Units lost
319
19
Buildings razed
18
134
Largest army
666
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.