Replay-derived match flow, timings, and composition.

Advanced match analysis

tionelson vs Tonyny7

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
3171
Duration
0:04
Patch
19.17020
Played
· 22 hours ago
Megalopolis map preview
MapMegalopolis
Winner
tionelson Isis · Elo 1123 +17
0:04 Match length
Defeated
Tonyny7 Susanoo · Elo 1112 -17
51.6% win probability Pre-match · tionelson favored win probability 48.4%

tionelson

Isis · Blue
Win 1123 +17
EAPM
43.9
Total score
1,870
Military score
880
Economic score
990
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Tonyny7

Susanoo · Red
Loss 1112 -17
EAPM
14.6
Total score
2,300
Military score
1,000
Economic score
1,300
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

tionelsonTonyny7
Score
Total score Tonyny7
1,87045%2,30055%
Military score Tonyny7
88047%1,00053%
Economic score Tonyny7
99043%1,30057%
Kills score Even
Combat and army
tionelsonTonyny7
0 Units killed 0
0 Units lost 0
0 Buildings razed 0
0 Largest army 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tionelson

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 1 types
Monument To Villagers1
God powers None invoked

No god powers recorded.

Tonyny7

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.