Replay-derived match flow, timings, and composition.

Advanced match analysis

HappyJhon vs maryiason

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
2910
Duration
56:58
Patch
19.17020
Played
· 22 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
HappyJhon Poseidon · Elo 722 -17
56:58 Match length
Winner
maryiason Loki · Elo 744 +17
46.8% win probability Pre-match · maryiason favored win probability 53.2%
Key momentsIn match order
First pressure
4:37 maryiason Hersir trained
Fastest Classical
4:45* HappyJhon Ares · estimated
Market timing
7:15 HappyJhon Market
First extra TC
11:04 HappyJhon Town Center
Armory timing
11:11 maryiason Armory
Fastest Heroic
12:11* maryiason Njord · estimated
Fortress timing
13:52 maryiason Hill Fort
Fastest Mythic
22:12* maryiason Hel · estimated

HappyJhon

Poseidon · Blue
Loss 722 -17
EAPM
26.4
Favorite unit
Toxotes
24 fielded
Total score
64,890
Military score
18,483
Economic score
25,246
Kills score
21,201
Units killed
677
Units lost
723
Buildings razed
84
Largest army
117
First expansion
11:04
Age path
AresClassical · Research start 3:45
DionysusHeroic · Research start 15:50
HephaestusMythic · Research start 35:07
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Heavy walling19 wall build events
Market economy21,500 total resource volume
Large army production117 military units
Largest Army Most Deaths Most Improvements

maryiason

Loki · Red
Win 744 +17
EAPM
49.9
Favorite unit
Jarl
116 fielded
Total score
77,643
Military score
25,894
Economic score
31,700
Kills score
20,231
Units killed
700
Units lost
673
Buildings razed
135
Largest army
348
First expansion
14:38
Age path
HeimdallClassical · Research start 3:55
NjordHeroic · Research start 10:56
HelMythic · Research start 20:12
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom5 expansion build events
Heavy walling94 wall build events
Market economy600 total resource volume
Large army production348 military units
Highest Score Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

HappyJhonmaryiason
Score
Total score maryiason
64,89046%77,64354%
Military score maryiason
18,48342%25,89458%
Economic score maryiason
25,24644%31,70056%
Kills score HappyJhon
21,20151%20,23149%
Combat and army
HappyJhonmaryiason
677 Units killed 700
723 Units lost 673
84 Buildings razed 135
117 Largest army 348

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 22,100 total volume

HappyJhon

Bought

Wood500

Sold

Food10,500
Wood10,500
Total player market volume21,500

maryiason

Bought

Food600

Sold

No sells

Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

HappyJhon

Army · 117

Units

Toxotes24
Hoplite16
Hypaspist15
Cyclops11
Hetairos11
Theseus9
Atalanta8
Hippolyta5
Prodromos5
Helepolis4
Hippeus4
Petrobolos3
Polyphemus2

Technologies26 researched

Hand Axe3:05
Pickaxe7:25
Plow7:46
Medium Infantry8:29
Husbandry9:12
Crenellations13:12
Medium Archers13:48
Medium Cavalry17:00
Heavy Infantry17:16
Heavy Archers17:19
Heavy Cavalry18:05
Copper Shields20:01
Copper Armor20:01
Bow Saw20:14
Shaft Mine20:17
Copper Weapons20:50
Bronze Shields22:05
Bronze Armor22:06
Bronze Weapons22:07
Champion Cavalry37:17
Champion Infantry39:34
Iron Shields41:09
Iron Armor41:09
Iron Weapons41:09
Ballistics41:17
Champion Archers41:46
Buildings 13 types
House73
Farm44
Wall19
Storehouse15
Fortress10
Archery Range6
Stable6
Town Center6
Military Academy5
Market4
Temple4
Sentry Tower3
Armory1
God powers 11 invoked
Pestilence5
Bronze3
Plenty Vault2
Lure1

maryiason

Army · 348

Units

Jarl116
Raiding Cavalry42
Hersir35
Portable Ram35
Throwing Axeman34
Berserk28
Fire Giant19
Mountain Giant13
Godi10
Hirdman8
Ballista6
Huskarl2

Technologies18 researched

Medium Infantry6:11
Pickaxe6:40
Hand Axe6:41
Medium Cavalry7:56
Heavy Infantry12:53
Bow Saw13:32
Heavy Cavalry14:50
Plow15:49
Crenellations16:35
Shaft Mine20:26
Champion Infantry25:43
Champion Cavalry27:26
Copper Shields37:02
Copper Armor37:02
Copper Weapons37:02
Bronze Shields48:16
Bronze Armor48:16
Bronze Weapons48:17
Buildings 12 types
Wall94
Farm36
House30
Great Hall17
Temple17
Ox Cart Building10
Longhouse8
Hill Fort6
Town Center5
Market3
Sentry Tower3
Armory1
God powers 6 invoked
Undermine2
Nidhogg1
Spy1
Titan Gate1
Walking Woods1