Advanced match analysis
HappyJhon vs maryiason
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 2910
- Duration
- 56:58
- Patch
- 19.17020
- Played
- · 22 hours ago
Defeated
HappyJhon
Poseidon · Elo 722 -17
56:58
Match length
Winner
maryiason
Loki · Elo 744 +17
46.8% win probability
Pre-match · maryiason favored
win probability 53.2%
Key momentsIn match order
HappyJhon
Poseidon · Blue- EAPM
- 26.4
- Favorite unit
- Toxotes 24 fielded
- Total score
- 64,890
- Military score
- 18,483
- Economic score
- 25,246
- Kills score
- 21,201
- Units killed
- 677
- Units lost
- 723
- Buildings razed
- 84
- Largest army
- 117
- First expansion
- 11:04
Age path
AresClassical · Research start 3:45
DionysusHeroic · Research start 15:50
HephaestusMythic · Research start 35:07
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Heavy walling19 wall build events
Market economy21,500 total resource volume
Large army production117 military units
Largest Army
Most Deaths
Most Improvements
maryiason
Loki · Red- EAPM
- 49.9
- Favorite unit
- Jarl 116 fielded
- Total score
- 77,643
- Military score
- 25,894
- Economic score
- 31,700
- Kills score
- 20,231
- Units killed
- 700
- Units lost
- 673
- Buildings razed
- 135
- Largest army
- 348
- First expansion
- 14:38
Age path
HeimdallClassical · Research start 3:55
NjordHeroic · Research start 10:56
HelMythic · Research start 20:12
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom5 expansion build events
Heavy walling94 wall build events
Market economy600 total resource volume
Large army production348 military units
Highest Score
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
HappyJhonmaryiason
Score
Combat and army
HappyJhonmaryiason
677
Units killed
700
723
Units lost
673
84
Buildings razed
135
117
Largest army
348
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 22,100 total volume›
HappyJhon
Bought
Sold
Total player market volume21,500
maryiason
Bought
Sold
No sells
Total player market volume600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.