Replay-derived match flow, timings, and composition.

Advanced match analysis

ZigZag Doobski vs Xlx Fire

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
3002
Duration
32:57
Patch
19.17020
Played
· 22 hours ago
Anatolia map preview
MapAnatolia
Winner
ZigZag Doobski Kronos · Elo 604 +11
32:57 Match length
Defeated
Xlx Fire Hades · Elo 471 -11
68.3% win probability Pre-match · ZigZag Doobski favored win probability 31.7%
Key momentsIn match order
Fastest Classical
3:24* ZigZag Doobski Prometheus · estimated
First extra TC
6:08 ZigZag Doobski Town Center
First pressure
6:41 ZigZag Doobski Counter Barracks
Armory timing
8:02 ZigZag Doobski Armory
Fastest Heroic
13:33* Xlx Fire Apollo · estimated
Market timing
14:08 ZigZag Doobski Market
Fortress timing
14:25 Xlx Fire Fortress
Fastest Mythic
21:39* Xlx Fire Hephaestus · estimated

ZigZag Doobski

Kronos · Blue
Win 604 +11
EAPM
24.6
Favorite unit
Contarius
85 fielded
Total score
84,089
Military score
39,127
Economic score
34,892
Kills score
10,092
Units killed
280
Units lost
141
Buildings razed
11
Largest army
249
First expansion
6:08
Age path
PrometheusClassical · Research start 2:24
HyperionHeroic · Research start 14:01
HeliosMythic · Research start 23:13
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy5,500 total resource volume
Large army production249 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Xlx Fire

Hades · Red
Loss 471 -11
EAPM
28.8
Favorite unit
Toxotes
300 fielded
Total score
46,654
Military score
17,362
Economic score
22,906
Kills score
6,386
Units killed
140
Units lost
281
Buildings razed
13
Largest army
565
First expansion
11:21
Age path
AthenaClassical · Research start 5:07
ApolloHeroic · Research start 12:18
HephaestusMythic · Research start 19:39
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Water commitment2 dock build events
Market economy3,000 total resource volume
Large army production565 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

ZigZag DoobskiXlx Fire
Score
Total score ZigZag Doobski
84,08964%46,65436%
Military score ZigZag Doobski
39,12769%17,36231%
Economic score ZigZag Doobski
34,89260%22,90640%
Kills score ZigZag Doobski
10,09261%6,38639%
Combat and army
ZigZag DoobskiXlx Fire
280 Units killed 140
141 Units lost 281
11 Buildings razed 13
249 Largest army 565

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 8,500 total volume

ZigZag Doobski

Bought

No buys

Sold

Wood5,500
Total player market volume5,500

Xlx Fire

Bought

No buys

Sold

Food3,000
Total player market volume3,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ZigZag Doobski

Army · 249

Units

Contarius85
Arcus75
Destroyer41
Fanatic25
Fire Siphon5
Oracle Hero5
Turma4
Cheiroballista3
Oracle3
Promethean3

Technologies25 researched

Hand Axe4:44
Pickaxe4:44
Ballistics11:07
Copper Weapons11:28
Husbandry11:34
Plow11:48
Copper Armor11:51
Copper Shields11:56
Medium Archers15:02
Medium Infantry15:02
Heavy Infantry16:01
Bronze Weapons16:26
Bronze Shields16:26
Heavy Archers17:06
Heavy Cavalry17:06
Crenellations17:23
Shaft Mine19:28
Bronze Armor20:28
Bow Saw21:49
Champion Infantry25:19
Iron Weapons25:23
Champion Cavalry26:51
Champion Archers26:53
Iron Shields27:56
Iron Armor27:56
Buildings 11 types
Military Barracks23
Farm22
Mirror Tower10
Palace10
Manor8
Counter Barracks7
Temple4
Market2
Town Center2
Armory1
Economic Guild1
God powers 9 invoked
Valor5
Deconstruction3
Chaos1

Xlx Fire

Army · 565

Units

Toxotes300
Gastraphetoros66
Hippeus66
Petrobolos55
Manticore36
Minotaur17
Colossus12
Ajax5
Achilles3
Perseus3
Chiron2

Technologies8 researched

Hand Axe10:04
Pickaxe10:06
Bow Saw15:48
Shaft Mine15:48
Copper Armor25:55
Copper Weapons25:56
Ballistics25:57
Copper Shields25:58
Buildings 11 types
House16
Fortress7
Storehouse7
Stable6
Archery Range4
Granary4
Dock2
Market2
Temple2
Town Center2
Armory1
God powers 5 invoked
Restoration2
Sentinel2
Plenty Vault1