Advanced match analysis
ZigZag Doobski vs Xlx Fire
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 3002
- Duration
- 32:57
- Patch
- 19.17020
- Played
- · 22 hours ago
Winner
ZigZag Doobski
Kronos · Elo 604 +11
32:57
Match length
Defeated
Xlx Fire
Hades · Elo 471 -11
68.3% win probability
Pre-match · ZigZag Doobski favored
win probability 31.7%
Key momentsIn match order
ZigZag Doobski
Kronos · Blue- EAPM
- 24.6
- Favorite unit
- Contarius 85 fielded
- Total score
- 84,089
- Military score
- 39,127
- Economic score
- 34,892
- Kills score
- 10,092
- Units killed
- 280
- Units lost
- 141
- Buildings razed
- 11
- Largest army
- 249
- First expansion
- 6:08
Age path
PrometheusClassical · Research start 2:24
HyperionHeroic · Research start 14:01
HeliosMythic · Research start 23:13
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy5,500 total resource volume
Large army production249 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Xlx Fire
Hades · Red- EAPM
- 28.8
- Favorite unit
- Toxotes 300 fielded
- Total score
- 46,654
- Military score
- 17,362
- Economic score
- 22,906
- Kills score
- 6,386
- Units killed
- 140
- Units lost
- 281
- Buildings razed
- 13
- Largest army
- 565
- First expansion
- 11:21
Age path
AthenaClassical · Research start 5:07
ApolloHeroic · Research start 12:18
HephaestusMythic · Research start 19:39
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Water commitment2 dock build events
Market economy3,000 total resource volume
Large army production565 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ZigZag DoobskiXlx Fire
Score
Combat and army
ZigZag DoobskiXlx Fire
280
Units killed
140
141
Units lost
281
11
Buildings razed
13
249
Largest army
565
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 8,500 total volume›
ZigZag Doobski
Bought
No buys
Sold
Total player market volume5,500
Xlx Fire
Bought
No buys
Sold
Total player market volume3,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.