Replay-derived match flow, timings, and composition.

Advanced match analysis

Jornev vs tdutcher3333

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
395
Duration
21:54
Patch
19.17020
Played
· 22 hours ago
Watering Hole map preview
MapWatering Hole
Winner
Jornev Zeus · Elo 790 +15
21:54 Match length
Defeated
tdutcher3333 Zeus · Elo 713 -33
60.9% win probability Pre-match · Jornev favored win probability 39.1%
Key momentsIn match order
Fastest Classical
4:27* Jornev Athena · estimated
First pressure
5:22 Jornev Military Academy
Armory timing
5:27 Jornev Armory
First extra TC
8:52 tdutcher3333 Town Center
Market timing
15:32 tdutcher3333 Market
Fastest Heroic
16:34* Jornev Dionysus · estimated
Fortress timing
17:18 Jornev Fortress

Jornev

Zeus · Blue
Win 790 +15
EAPM
60.1
Favorite unit
Hoplite
21 fielded
Total score
34,672
Military score
13,667
Economic score
18,344
Kills score
2,729
Units killed
90
Units lost
55
Buildings razed
10
Largest army
68
First expansion
9:23
Age path
AthenaClassical · Est. start 3:27
DionysusHeroic · Research start 15:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Highest Score Largest Army Most Improvements Most Kills Most Resources

tdutcher3333

Zeus · Red
Loss 713 -33
EAPM
22.7
Favorite unit
Hypaspist
21 fielded
Total score
18,495
Military score
6,050
Economic score
10,939
Kills score
1,506
Units killed
55
Units lost
89
Buildings razed
0
Largest army
72
First expansion
8:52
Age path
AthenaClassical · Research start 4:25
DionysusHeroic · Research start 16:38
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Jornevtdutcher3333
Score
Total score Jornev
34,67265%18,49535%
Military score Jornev
13,66769%6,05031%
Economic score Jornev
18,34463%10,93937%
Kills score Jornev
2,72964%1,50636%
Combat and army
Jornevtdutcher3333
90 Units killed 55
55 Units lost 89
10 Buildings razed 0
68 Largest army 72

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jornev

Army · 68

Units

Hoplite21
Hippeus18
Toxotes18
Minotaur4
Heracles2
Jason2
Petrobolos2
Odysseus1

Technologies16 researched

Copper Shields6:50
Husbandry7:24
Copper Armor7:47
Medium Cavalry9:59
Ballistics11:22
Pickaxe15:02
Hand Axe15:03
Plow15:29
Copper Weapons16:14
Bronze Shields17:02
Medium Infantry17:04
Medium Archers17:05
Bronze Armor17:40
Heavy Cavalry17:44
Bronze Weapons21:04
Heavy Infantry21:34
Buildings 13 types
Farm22
House17
Storehouse5
Granary4
Wall3
Archery Range1
Armory1
Fortress1
Market1
Military Academy1
Stable1
Temple1
Town Center1
God powers 4 invoked
Bolt2
Bronze1
Restoration1

tdutcher3333

Army · 72

Units

Hypaspist21
Hippeus20
Hoplite17
Minotaur5
Jason4
Heracles2
Petrobolos2
Odysseus1

Technologies10 researched

Pickaxe5:52
Hand Axe7:26
Medium Cavalry7:48
Plow11:40
Medium Infantry12:47
Copper Shields14:38
Copper Armor14:44
Copper Weapons15:38
Heavy Infantry18:21
Heavy Cavalry18:27
Buildings 12 types
Farm26
House9
Military Academy5
Stable4
Storehouse3
Granary2
Sentry Tower2
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers 3 invoked
Bolt1
Bronze1
Restoration1