Advanced match analysis
Jornev vs tdutcher3333
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 395
- Duration
- 21:54
- Patch
- 19.17020
- Played
- · 22 hours ago
Winner
Jornev
Zeus · Elo 790 +15
21:54
Match length
Defeated
tdutcher3333
Zeus · Elo 713 -33
60.9% win probability
Pre-match · Jornev favored
win probability 39.1%
Key momentsIn match order
Jornev
Zeus · Blue- EAPM
- 60.1
- Favorite unit
- Hoplite 21 fielded
- Total score
- 34,672
- Military score
- 13,667
- Economic score
- 18,344
- Kills score
- 2,729
- Units killed
- 90
- Units lost
- 55
- Buildings razed
- 10
- Largest army
- 68
- First expansion
- 9:23
Age path
AthenaClassical · Est. start 3:27
DionysusHeroic · Research start 15:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
tdutcher3333
Zeus · Red- EAPM
- 22.7
- Favorite unit
- Hypaspist 21 fielded
- Total score
- 18,495
- Military score
- 6,050
- Economic score
- 10,939
- Kills score
- 1,506
- Units killed
- 55
- Units lost
- 89
- Buildings razed
- 0
- Largest army
- 72
- First expansion
- 8:52
Age path
AthenaClassical · Research start 4:25
DionysusHeroic · Research start 16:38
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Jornevtdutcher3333
Score
Combat and army
Jornevtdutcher3333
90
Units killed
55
55
Units lost
89
10
Buildings razed
0
68
Largest army
72
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.