Replay-derived match flow, timings, and composition.

Advanced match analysis

Heyoh! vs mmedinacaro

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
24871
Duration
20:18
Patch
19.17020
Played
· 22 hours ago
Alfheim map preview
MapAlfheim
Winner
Heyoh! Zeus · Elo 908 +13
20:18 Match length
Defeated
mmedinacaro Ra · Elo 823 -13
62.0% win probability Pre-match · Heyoh! favored win probability 38.0%
Key momentsIn match order
Fastest Classical
4:19* Heyoh! Athena · estimated
First extra TC
4:27 Heyoh! Town Center
First pressure
5:11 mmedinacaro Barracks
Armory timing
5:50 mmedinacaro Armory
Market timing
10:06 Heyoh! Market
Fastest Heroic
14:34* Heyoh! Dionysus · estimated
Fortress timing
15:03 Heyoh! Fortress
Fastest Mythic
19:42* Heyoh! Hera · estimated

Heyoh!

Zeus · Blue
Win 908 +13
EAPM
30.8
Favorite unit
Toxotes
38 fielded
Total score
30,410
Military score
12,605
Economic score
16,005
Kills score
1,800
Units killed
72
Units lost
31
Buildings razed
11
Largest army
82
First expansion
4:27
Age path
AthenaClassical · Research start 3:19
DionysusHeroic · Research start 13:19
HeraMythic · Research start 17:42
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
Market economy2,700 total resource volume
Large army production82 military units
Highest Score Largest Army Most Kills Most Resources

mmedinacaro

Ra · Red
Loss 823 -13
EAPM
40.8
Favorite unit
Spearman
26 fielded
Total score
24,575
Military score
7,576
Economic score
16,253
Kills score
746
Units killed
30
Units lost
73
Buildings razed
1
Largest army
67
First expansion
12:04
Age path
PtahClassical · Est. start 3:48
SekhmetHeroic · Est. start 13:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling11 wall build events
Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Heyoh!mmedinacaro
Score
Total score Heyoh!
30,41055%24,57545%
Military score Heyoh!
12,60562%7,57638%
Economic score mmedinacaro
16,00550%16,25350%
Kills score Heyoh!
1,80071%74629%
Combat and army
Heyoh!mmedinacaro
72 Units killed 30
31 Units lost 73
11 Buildings razed 1
82 Largest army 67

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,700 total volume

Heyoh!

Bought

Food200
Wood900

Sold

Food1,200
Wood400
Total player market volume2,700

mmedinacaro

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Heyoh!

Army · 82

Units

Toxotes38
Hoplite30
Petrobolos9
Heracles2
Jason2
Odysseus1

Technologies5 researched

Medium Archers7:33
Medium Infantry13:45
Heavy Infantry15:12
Plow15:40
Heavy Archers20:00
Buildings 13 types
House15
Wall14
Granary8
Storehouse7
Military Academy5
Farm3
Town Center3
Archery Range2
Fortress2
Armory1
Market1
Sentry Tower1
Temple1
God powers 3 invoked
Bolt1
Lightning Storm1
Restoration1

mmedinacaro

Army · 67

Units

Spearman26
Axeman23
Slinger11
Wadjet4
Chariot Archer2
Camel Rider1

Technologies7 researched · 3 pre-queued

Medium Axemen6:51
Copper Shields9:24
Ballistics10:10
HusbandryPre-queued · 11:35
Hand AxePre-queued · 11:36
PickaxePre-queued · 11:38
Plow11:47
Medium Spearmen14:38
Copper Weapons16:07
Copper Armor16:07
Buildings 18 types
Farm27
House16
Wall11
Obelisk7
Barracks4
Granary4
Mining Camp3
Sentry Tower3
Migdol Stronghold2
Armory1
Lumber Camp1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers 1 invoked
Rain1