Advanced match analysis
Heyoh! vs mmedinacaro
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 24871
- Duration
- 20:18
- Patch
- 19.17020
- Played
- · 22 hours ago
Winner
Heyoh!
Zeus · Elo 908 +13
20:18
Match length
Defeated
mmedinacaro
Ra · Elo 823 -13
62.0% win probability
Pre-match · Heyoh! favored
win probability 38.0%
Key momentsIn match order
Heyoh!
Zeus · Blue- EAPM
- 30.8
- Favorite unit
- Toxotes 38 fielded
- Total score
- 30,410
- Military score
- 12,605
- Economic score
- 16,005
- Kills score
- 1,800
- Units killed
- 72
- Units lost
- 31
- Buildings razed
- 11
- Largest army
- 82
- First expansion
- 4:27
Age path
AthenaClassical · Research start 3:19
DionysusHeroic · Research start 13:19
HeraMythic · Research start 17:42
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
Market economy2,700 total resource volume
Large army production82 military units
Highest Score
Largest Army
Most Kills
Most Resources
mmedinacaro
Ra · Red- EAPM
- 40.8
- Favorite unit
- Spearman 26 fielded
- Total score
- 24,575
- Military score
- 7,576
- Economic score
- 16,253
- Kills score
- 746
- Units killed
- 30
- Units lost
- 73
- Buildings razed
- 1
- Largest army
- 67
- First expansion
- 12:04
Age path
PtahClassical · Est. start 3:48
SekhmetHeroic · Est. start 13:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling11 wall build events
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Heyoh!mmedinacaro
Score
Combat and army
Heyoh!mmedinacaro
72
Units killed
30
31
Units lost
73
11
Buildings razed
1
82
Largest army
67
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,700 total volume›
Heyoh!
Bought
Sold
Total player market volume2,700
mmedinacaro
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.