Replay-derived match flow, timings, and composition.

Advanced match analysis

dumar100 vs Lil' Guy

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
19193
Duration
14:59
Patch
19.17020
Played
· 22 hours ago
Steppe map preview
MapSteppe
Winner
dumar100 Quetzalcoatl · Elo 1267 +17
14:59 Match length
Defeated
Lil' Guy Odin · Elo 1260 -17
51.0% win probability Pre-match · dumar100 favored win probability 49.0%
Key momentsIn match order
First pressure
3:13 Lil' Guy Hersir trained
Fastest Classical
4:02* Lil' Guy Freyja · estimated
Armory timing
9:42 Lil' Guy Armory
First extra TC
11:39 dumar100 Town Center
Fastest Heroic
12:27* Lil' Guy Njord · estimated
Market timing
14:00 Lil' Guy Market

dumar100

Quetzalcoatl · Blue
Win 1267 +17
EAPM
31.4
Favorite unit
Ocelotl Warrior
16 fielded
Total score
19,176
Military score
8,118
Economic score
9,947
Kills score
1,243
Units killed
44
Units lost
13
Buildings razed
4
Largest army
44
First expansion
11:39
Age path
PatecatlClassical · Research start 4:13
CoyolxauhquiHeroic · Est. start 12:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Highest Score Largest Army Most Improvements Most Kills Most Resources

Lil' Guy

Odin · Red
Loss 1260 -17
EAPM
27.0
Favorite unit
Throwing Axeman
18 fielded
Total score
12,862
Military score
5,550
Economic score
6,732
Kills score
580
Units killed
13
Units lost
42
Buildings razed
4
Largest army
42
First expansion
—
Age path
FreyjaClassical · Research start 3:02
NjordHeroic · Est. start 11:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

dumar100Lil' Guy
Score
Total score dumar100
19,17660%12,86240%
Military score dumar100
8,11859%5,55041%
Economic score dumar100
9,94760%6,73240%
Kills score dumar100
1,24368%58032%
Combat and army
dumar100Lil' Guy
44 Units killed 13
13 Units lost 42
4 Buildings razed 4
44 Largest army 42

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dumar100

Army · 44

Units

Ocelotl Warrior16
Tequihua Archer12
Warrior Priest10
Coyote Warrior5
Tlamanih Spearman1

Technologies3 researched · 3 pre-queued

Hand AxePre-queued · 0:54
Pickaxe2:01
Husbandry9:37
Medium Nobles Hut Soldiers9:58
Bow SawPre-queued · 13:10
Heavy Nobles Hut SoldiersPre-queued · 13:12
Buildings 9 types
House24
Nobles Hut9
Calpulli8
Wall3
Great Temple2
Temple2
Armory1
Town Center1
War Hut1
God powers 3 invoked
Agave Bloom1
Starfall1
Tailwind1

Lil' Guy

Army · 42

Units

Throwing Axeman18
Jarl8
Berserk6
Raiding Cavalry5
Hersir3
Mountain Giant1
Valkyrie1

Technologies3 researched · 1 pre-queued

Ballistics10:39
Medium Infantry11:01
Medium Cavalry12:00
Heavy InfantryPre-queued · 12:21
Buildings 7 types
House26
Great Hall4
Longhouse4
Ox Cart Building2
Armory1
Market1
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1