Advanced match analysis
CoffeeNight vs psypuck
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 14956
- Duration
- 11:26
- Patch
- 19.17020
- Played
- · 19 hours ago
Defeated
CoffeeNight
Poseidon · Elo 1659 -8
11:26
Match length
Winner
psypuck
Odin · Elo 1856 +8
24.3% win probability
Pre-match · psypuck favored
win probability 75.7%
Key momentsIn match order
CoffeeNight
Poseidon · Blue- EAPM
- 59.7
- Favorite unit
- Hippeus 30 fielded
- Total score
- 8,224
- Military score
- 3,367
- Economic score
- 4,487
- Kills score
- 370
- Units killed
- 16
- Units lost
- 37
- Buildings razed
- 0
- Largest army
- 32
- First expansion
- —
Age path
HermesClassical · Research start 3:16
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Most Deaths
Most Improvements
psypuck
Odin · Red- EAPM
- 71.5
- Favorite unit
- Raiding Cavalry 57 fielded
- Total score
- 11,705
- Military score
- 5,946
- Economic score
- 4,893
- Kills score
- 896
- Units killed
- 37
- Units lost
- 15
- Buildings razed
- 2
- Largest army
- 64
- First expansion
- —
Age path
FreyjaClassical · Research start 2:51
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling6 wall build events
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
CoffeeNightpsypuck
Score
Combat and army
CoffeeNightpsypuck
16
Units killed
37
37
Units lost
15
0
Buildings razed
2
32
Largest army
64
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.