Advanced match analysis
Lukas + dorky_svk + night0955 vs laikit03 + broken12103436 + traderpong923
- Queue
- Ranked 3v3 Supremacy
- Map
- Oasis
- Map Seed
- 23365
- Duration
- 19:27
- Patch
- 19.17020
- Played
- · 1 day ago
Victory
Team Elo 1249
Lukas
Hades · Elo 1262 +18
dorky_svk
Tsukuyomi · Elo 1203 +22
night0955
Zeus · Elo 1283 +17
19:27
Match length
Defeat
Team Elo 1269
laikit03
Isis · Elo 1269 -19
broken12103436
Ra · Elo 1269 -19
traderpong923
Loki · Elo 1268 -19
47.1% win probability
Pre-match · laikit03 + broken12103436 + traderpong923 favored · Upset
win probability 52.9%
Key momentsIn match order
Lukas
Hades · Blue · Team 1- EAPM
- 55.9
- Favorite unit
- Toxotes 105 fielded
- Total score
- 41,093
- Military score
- 13,558
- Economic score
- 23,524
- Kills score
- 4,011
- Units killed
- 123
- Units lost
- 116
- Buildings razed
- 29
- Largest army
- 177
- First expansion
- 5:26
Age path
AresClassical · Est. start 3:16
ApolloHeroic · Est. start 13:36
HephaestusMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling29 wall build events
Large army production177 military units
Largest Army
laikit03
Isis · Red · Team 2- EAPM
- 41.7
- Favorite unit
- Spearman 59 fielded
- Total score
- 34,363
- Military score
- 11,579
- Economic score
- 20,311
- Kills score
- 2,473
- Units killed
- 82
- Units lost
- 196
- Buildings razed
- 1
- Largest army
- 174
- First expansion
- 5:55
Age path
BastClassical · Est. start 4:08
SobekHeroic · Est. start 10:27
ThothMythic · Timing unavailable
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling35 wall build events
Large army production174 military units
Most Deaths
Most Improvements
dorky_svk
Tsukuyomi · Yellow · Team 1- EAPM
- 43.1
- Favorite unit
- Yumi Horse Archer 62 fielded
- Total score
- 43,235
- Military score
- 18,085
- Economic score
- 20,345
- Kills score
- 4,805
- Units killed
- 200
- Units lost
- 62
- Buildings razed
- 9
- Largest army
- 119
- First expansion
- 16:53
Age path
Inari OkamiClassical · Research start 3:13
HachimanHeroic · Est. start 9:46
OkuninushiMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production119 military units
Highest Score
Most Kills
broken12103436
Ra · Green · Team 2- EAPM
- 60.9
- Favorite unit
- Camel Rider 34 fielded
- Total score
- 43,194
- Military score
- 9,311
- Economic score
- 30,813
- Kills score
- 3,114
- Units killed
- 113
- Units lost
- 106
- Buildings razed
- 1
- Largest army
- 125
- First expansion
- 5:04
Age path
PtahClassical · Research start 3:35
SobekHeroic · Research start 11:32
HorusMythic · Timing unavailable
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production125 military units
Most Resources
night0955
Zeus · Cyan · Team 1- EAPM
- 58.1
- Favorite unit
- Hoplite 64 fielded
- Total score
- 30,073
- Military score
- 13,040
- Economic score
- 14,764
- Kills score
- 2,299
- Units killed
- 73
- Units lost
- 68
- Buildings razed
- 9
- Largest army
- 104
- First expansion
- 12:37
Age path
AthenaClassical · Research start 3:21
DionysusHeroic · Research start 11:49
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Market economy2,700 total resource volume
Large army production104 military units
No post-game awards
traderpong923
Loki · Pink · Team 2- EAPM
- 43.2
- Favorite unit
- Jarl 18 fielded
- Total score
- 21,849
- Military score
- 5,758
- Economic score
- 14,619
- Kills score
- 1,472
- Units killed
- 51
- Units lost
- 95
- Buildings razed
- 1
- Largest army
- 106
- First expansion
- 6:33
Age path
ForsetiClassical · Research start 3:29
BragiHeroic · Research start 14:09
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Market economy200 total resource volume
Large army production106 military units
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Lukaslaikit03dorky_svkbroken12103436night0955traderpong923
Score composition
MilitaryEconomyKills score
Lukas
41,093
laikit03
34,363
dorky_svk
43,235
broken12103436
43,194
night0955
30,073
traderpong923
21,849
Units killed vs lost
KilledLost
Lukas
123 / 116
laikit03
82 / 196
dorky_svk
200 / 62
broken12103436
113 / 106
night0955
73 / 68
traderpong923
51 / 95
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,900 total volume›
Lukas
Bought
No buys
Sold
No sells
Total player market volume0
laikit03
Bought
No buys
Sold
No sells
Total player market volume0
dorky_svk
Bought
No buys
Sold
No sells
Total player market volume0
broken12103436
Bought
No buys
Sold
No sells
Total player market volume0
night0955
Bought
Sold
No sells
Total player market volume2,700
traderpong923
Bought
No buys
Sold
Total player market volume200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.