Replay-derived match flow, timings, and composition.

Advanced match analysis

Lukas + dorky_svk + night0955 vs laikit03 + broken12103436 + traderpong923

Queue
Ranked 3v3 Supremacy
Map
Oasis
Map Seed
23365
Duration
19:27
Patch
19.17020
Played
· 1 day ago
Oasis map preview
MapOasis
Victory Team Elo 1249
Lukas Hades · Elo 1262 +18
dorky_svk Tsukuyomi · Elo 1203 +22
night0955 Zeus · Elo 1283 +17
19:27 Match length
Defeat Team Elo 1269
laikit03 Isis · Elo 1269 -19
broken12103436 Ra · Elo 1269 -19
traderpong923 Loki · Elo 1268 -19
47.1% win probability Pre-match · laikit03 + broken12103436 + traderpong923 favored · Upset win probability 52.9%
Key momentsIn match order
First pressure
3:36 traderpong923 Hersir trained
Fastest Classical
3:58* dorky_svk Inari Okami · estimated
First extra TC
5:04 broken12103436 Town Center
Armory timing
5:10 laikit03 Armory
Fastest Heroic
10:43* dorky_svk Hachiman · estimated
Market timing
10:57 night0955 Market
Fortress timing
13:32 night0955 Fortress

Lukas

Hades · Blue · Team 1
Win 1262 +18
EAPM
55.9
Favorite unit
Toxotes
105 fielded
Total score
41,093
Military score
13,558
Economic score
23,524
Kills score
4,011
Units killed
123
Units lost
116
Buildings razed
29
Largest army
177
First expansion
5:26
Age path
AresClassical · Est. start 3:16
ApolloHeroic · Est. start 13:36
HephaestusMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling29 wall build events
Large army production177 military units
Largest Army

laikit03

Isis · Red · Team 2
Loss 1269 -19
EAPM
41.7
Favorite unit
Spearman
59 fielded
Total score
34,363
Military score
11,579
Economic score
20,311
Kills score
2,473
Units killed
82
Units lost
196
Buildings razed
1
Largest army
174
First expansion
5:55
Age path
BastClassical · Est. start 4:08
SobekHeroic · Est. start 10:27
ThothMythic · Timing unavailable
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling35 wall build events
Large army production174 military units
Most Deaths Most Improvements

dorky_svk

Tsukuyomi · Yellow · Team 1
Win 1203 +22
EAPM
43.1
Favorite unit
Yumi Horse Archer
62 fielded
Total score
43,235
Military score
18,085
Economic score
20,345
Kills score
4,805
Units killed
200
Units lost
62
Buildings razed
9
Largest army
119
First expansion
16:53
Age path
Inari OkamiClassical · Research start 3:13
HachimanHeroic · Est. start 9:46
OkuninushiMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production119 military units
Highest Score Most Kills

broken12103436

Ra · Green · Team 2
Loss 1269 -19
EAPM
60.9
Favorite unit
Camel Rider
34 fielded
Total score
43,194
Military score
9,311
Economic score
30,813
Kills score
3,114
Units killed
113
Units lost
106
Buildings razed
1
Largest army
125
First expansion
5:04
Age path
PtahClassical · Research start 3:35
SobekHeroic · Research start 11:32
HorusMythic · Timing unavailable
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production125 military units
Most Resources

night0955

Zeus · Cyan · Team 1
Win 1283 +17
EAPM
58.1
Favorite unit
Hoplite
64 fielded
Total score
30,073
Military score
13,040
Economic score
14,764
Kills score
2,299
Units killed
73
Units lost
68
Buildings razed
9
Largest army
104
First expansion
12:37
Age path
AthenaClassical · Research start 3:21
DionysusHeroic · Research start 11:49
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Market economy2,700 total resource volume
Large army production104 military units
No post-game awards

traderpong923

Loki · Pink · Team 2
Loss 1268 -19
EAPM
43.2
Favorite unit
Jarl
18 fielded
Total score
21,849
Military score
5,758
Economic score
14,619
Kills score
1,472
Units killed
51
Units lost
95
Buildings razed
1
Largest army
106
First expansion
6:33
Age path
ForsetiClassical · Research start 3:29
BragiHeroic · Research start 14:09
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Market economy200 total resource volume
Large army production106 military units
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

Lukaslaikit03dorky_svkbroken12103436night0955traderpong923
Score composition MilitaryEconomyKills score
Lukas 41,093
13,55823,524
laikit03 34,363
11,57920,311
dorky_svk 43,235
18,08520,345
broken12103436 43,194
9,31130,813
night0955 30,073
13,04014,764
traderpong923 21,849
5,75814,619
Units killed vs lost KilledLost
Lukas 123 / 116
123116
laikit03 82 / 196
82196
dorky_svk 200 / 62
20062
broken12103436 113 / 106
113106
night0955 73 / 68
7368
traderpong923 51 / 95
5195

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,900 total volume

Lukas

Bought

No buys

Sold

No sells

Total player market volume0

laikit03

Bought

No buys

Sold

No sells

Total player market volume0

dorky_svk

Bought

No buys

Sold

No sells

Total player market volume0

broken12103436

Bought

No buys

Sold

No sells

Total player market volume0

night0955

Bought

Food1,700
Wood1,000

Sold

No sells

Total player market volume2,700

traderpong923

Bought

No buys

Sold

Food100
Wood100
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Lukas

Army · 177

Units

Toxotes105
Hypaspist21
Hoplite17
Peltast15
Petrobolos8
Cyclops5
Achilles3
Ajax2
Chiron1

Technologies5 researched · 8 pre-queued

Medium Infantry9:46
Medium Archers9:49
Husbandry12:16
PickaxePre-queued · 12:17
Hand AxePre-queued · 12:17
Plow13:30
Copper WeaponsPre-queued · 15:42
Copper ArmorPre-queued · 15:42
Copper ShieldsPre-queued · 15:43
Heavy Archers16:27
Bronze WeaponsPre-queued · 16:30
BallisticsPre-queued · 16:30
Bronze ShieldsPre-queued · 17:42
Buildings 12 types
Farm45
Wall29
House19
Storehouse18
Granary8
Archery Range7
Military Academy5
Town Center5
Fortress3
Market3
Temple2
Armory1
God powers 3 invoked
Pestilence2
Sentinel1

laikit03

Army · 174

Units

Spearman59
Camel Rider42
Chariot Archer31
Axeman25
Slinger8
Sphinx7
Petsuchos2

Technologies6 researched · 13 pre-queued

PickaxePre-queued · 1:29
HusbandryPre-queued · 8:06
Medium Axemen8:53
Medium Spearmen13:42
PlowPre-queued · 13:51
Hand AxePre-queued · 13:53
Shaft MinePre-queued · 13:55
Copper WeaponsPre-queued · 15:24
Copper ArmorPre-queued · 15:24
Heavy Spearmen16:18
Heavy Chariot Archers16:50
Medium Slingers16:59
Bow SawPre-queued · 17:03
Heavy Camel Riders17:05
Bronze ArmorPre-queued · 17:20
Copper ShieldsPre-queued · 17:20
Bronze WeaponsPre-queued · 18:53
Bronze ShieldsPre-queued · 18:53
BallisticsPre-queued · 18:53
Buildings 18 types
Farm39
Wall35
House23
Obelisk8
Granary5
Mining Camp5
Barracks4
Lumber Camp4
Market4
Siege Works4
Temple2
Armory1
Migdol Stronghold1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Town Center1
God powers 4 invoked
Prosperity2
Eclipse1
Locust Swarm1

dorky_svk

Army · 119

Units

Yumi Horse Archer62
Naginata Rider45
Bushi7
Daimyo3
Kitsune2

Technologies9 researched · 1 pre-queued

Husbandry9:03
Hand Axe9:06
Pickaxe9:09
Copper Weapons9:59
Copper Armor9:59
Copper Shields9:59
Shaft Mine10:36
Bow SawPre-queued · 10:39
Ballistics11:33
Plow16:31
Buildings 11 types
House16
Watermill10
Mining Camp Japanese4
Stable Japanese4
Guardhouse3
Shrine Japanese3
Town Center2
Armory1
Castle1
Dojo1
Temple1
God powers 6 invoked
New Moon2
Swampland2
Sacred Gate1
Shogun1

broken12103436

Army · 125

Units

Camel Rider34
Slinger33
Chariot Archer20
Spearman20
Axeman10
Petsuchos5
Wadjet3

Technologies15 researched

Husbandry1:18
Hand Axe5:43
Medium Spearmen7:16
Copper Armor9:34
Pickaxe12:12
Copper Shields12:40
Plow13:06
Shaft Mine14:09
Bronze Shields14:22
Medium Axemen14:34
Copper Weapons14:50
Bow Saw17:15
Medium Slingers18:09
Heavy Slingers18:46
Heavy Camel Riders18:50
Buildings 17 types
Farm33
House16
Mining Camp5
Lumber Camp4
Migdol Stronghold4
Barracks3
Obelisk3
Granary2
Market2
Town Center2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
Temple1
God powers 4 invoked
Shifting Sands2
Locust Swarm1
Tornado1

night0955

Army · 104

Units

Hoplite64
Peltast15
Hypaspist11
Jason4
Petrobolos4
Heracles3
Odysseus2
Hydra1

Technologies15 researched

Husbandry4:50
Medium Infantry6:27
Copper Weapons8:42
Copper Armor8:56
Hand Axe9:43
Copper Shields12:57
Heavy Infantry14:16
Ballistics14:45
Pickaxe16:32
Bronze Shields17:20
Plow17:39
Medium Archers18:06
Heavy Archers18:32
Bronze Weapons18:34
Bronze Armor18:34
Buildings 12 types
Farm17
Wall13
House11
Military Academy6
Storehouse6
Granary5
Armory3
Fortress3
Archery Range2
Town Center2
Market1
Temple1
God powers 5 invoked
Bolt3
Restoration2

traderpong923

Army · 106

Units

Jarl18
Hirdman17
Huskarl15
Hersir13
Berserk11
Throwing Axeman11
Godi10
Raiding Cavalry7
Battle Boar2
Troll2

Technologies14 researched

Husbandry3:32
Medium Infantry7:26
Pickaxe12:28
Hand Axe13:09
Copper Shields14:20
Copper Weapons14:49
Copper Armor14:49
Medium Cavalry15:49
Heavy Cavalry16:13
Plow16:24
Bow Saw16:49
Bronze Shields17:50
Shaft Mine17:56
Heavy Infantry18:41
Buildings 11 types
House27
Farm21
Longhouse6
Wall6
Great Hall3
Ox Cart Building3
Town Center3
Hill Fort2
Temple2
Armory1
Market1
God powers 3 invoked
Flaming Weapons1
Healing Spring1
Spy1