Advanced match analysis
rafael22quinta vs c00kie1402
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 2699
- Duration
- 30:58
- Patch
- 19.17020
- Played
- · 13 hours ago
Winner
rafael22quinta
Poseidon · Elo 490 +19
30:58
Match length
Defeated
c00kie1402
Gaia · Elo 512 -19
46.8% win probability
Pre-match · c00kie1402 favored · Upset
win probability 53.2%
Key momentsIn match order
rafael22quinta
Poseidon · Blue- EAPM
- 22.8
- Favorite unit
- Hippeus 66 fielded
- Total score
- 64,095
- Military score
- 34,638
- Economic score
- 27,167
- Kills score
- 2,396
- Units killed
- 63
- Units lost
- 90
- Buildings razed
- 13
- Largest army
- 187
- First expansion
- 9:51
Age path
HermesClassical · Est. start 3:18
DionysusHeroic · Est. start 8:44
HephaestusMythic · Est. start 14:25
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production187 military units
Highest Score
Largest Army
Most Deaths
Most Resources
c00kie1402
Gaia · Red- EAPM
- 17.5
- Favorite unit
- Turma 20 fielded
- Total score
- 49,173
- Military score
- 18,609
- Economic score
- 28,424
- Kills score
- 2,140
- Units killed
- 69
- Units lost
- 62
- Buildings razed
- 0
- Largest army
- 65
- First expansion
- 7:18
Age path
LetoClassical · Research start 2:37
RheiaHeroic · Research start 16:05
AtlasMythic · Research start 21:47
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling33 wall build events
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
rafael22quintac00kie1402
Score
Combat and army
rafael22quintac00kie1402
63
Units killed
69
90
Units lost
62
13
Buildings razed
0
187
Largest army
65
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.