Replay-derived match flow, timings, and composition.

Advanced match analysis

rafael22quinta vs c00kie1402

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
2699
Duration
30:58
Patch
19.17020
Played
· 13 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
rafael22quinta Poseidon · Elo 490 +19
30:58 Match length
Defeated
c00kie1402 Gaia · Elo 512 -19
46.8% win probability Pre-match · c00kie1402 favored · Upset win probability 53.2%
Key momentsIn match order
Fastest Classical
3:37* c00kie1402 Leto · estimated
Armory timing
3:40 c00kie1402 Armory
First pressure
4:43 c00kie1402 Counter Barracks
First extra TC
7:18 c00kie1402 Town Center
Market timing
9:58 c00kie1402 Market
Fastest Heroic
9:59* rafael22quinta Dionysus · estimated
Fortress timing
12:41 rafael22quinta Fortress
Fastest Mythic
16:25* rafael22quinta Hephaestus · estimated

rafael22quinta

Poseidon · Blue
Win 490 +19
EAPM
22.8
Favorite unit
Hippeus
66 fielded
Total score
64,095
Military score
34,638
Economic score
27,167
Kills score
2,396
Units killed
63
Units lost
90
Buildings razed
13
Largest army
187
First expansion
9:51
Age path
HermesClassical · Est. start 3:18
DionysusHeroic · Est. start 8:44
HephaestusMythic · Est. start 14:25
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production187 military units
Highest Score Largest Army Most Deaths Most Resources

c00kie1402

Gaia · Red
Loss 512 -19
EAPM
17.5
Favorite unit
Turma
20 fielded
Total score
49,173
Military score
18,609
Economic score
28,424
Kills score
2,140
Units killed
69
Units lost
62
Buildings razed
0
Largest army
65
First expansion
7:18
Age path
LetoClassical · Research start 2:37
RheiaHeroic · Research start 16:05
AtlasMythic · Research start 21:47
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling33 wall build events
Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

rafael22quintac00kie1402
Score
Total score rafael22quinta
64,09557%49,17343%
Military score rafael22quinta
34,63865%18,60935%
Economic score c00kie1402
27,16749%28,42451%
Kills score rafael22quinta
2,39653%2,14047%
Combat and army
rafael22quintac00kie1402
63 Units killed 69
90 Units lost 62
13 Buildings razed 0
187 Largest army 65

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

rafael22quinta

Army · 187

Units

Hippeus66
Toxotes32
Hetairos23
Petrobolos23
Prodromos19
Peltast11
Hydra5
Centaur3
Atalanta2
Hippolyta1
Polyphemus1
Theseus1

Technologies1 researched · 19 pre-queued

PickaxePre-queued · 4:39
Hand AxePre-queued · 4:39
Medium CavalryPre-queued · 7:29
Heavy CavalryPre-queued · 12:49
Shaft MinePre-queued · 12:51
Bow SawPre-queued · 12:52
Medium Archers15:47
Heavy ArchersPre-queued · 18:38
Champion CavalryPre-queued · 19:28
Champion ArchersPre-queued · 19:31
Copper WeaponsPre-queued · 20:16
Copper ArmorPre-queued · 20:17
Copper ShieldsPre-queued · 20:17
BallisticsPre-queued · 20:18
Bronze ShieldsPre-queued · 22:28
Iron ShieldsPre-queued · 25:12
Bronze ArmorPre-queued · 25:12
Bronze WeaponsPre-queued · 25:12
Iron WeaponsPre-queued · 25:56
Iron ArmorPre-queued · 26:43
Buildings 10 types
House24
Granary10
Storehouse8
Stable6
Fortress4
Wall4
Archery Range3
Town Center2
Armory1
Temple1
God powers 2 invoked
Lure1
Plenty Vault1

c00kie1402

Army · 65

Units

Turma20
Oracle15
Cheiroballista10
Arcus9
Katapeltes4
Murmillo2
Automaton1
Behemoth1
Contarius1
Fanatic1
Fire Siphon1

Technologies21 researched

Copper Armor14:22
Copper Shields14:23
Medium Infantry16:59
Medium Archers16:59
Ballistics17:03
Crenellations18:22
Bronze Armor20:03
Copper Weapons20:03
Hand Axe20:06
Plow20:07
Bronze Wall20:17
Bronze Weapons22:02
Bronze Shields22:03
Pickaxe22:18
Bow Saw22:18
Husbandry22:19
Heavy Infantry23:09
Heavy Archers23:23
Iron Shields24:23
Iron Armor26:56
Iron Weapons26:56
Buildings 12 types
Wall33
Farm20
Manor8
Armory2
Counter Barracks2
Sentry Tower2
Town Center2
Economic Guild1
Market1
Military Barracks1
Palace1
Temple1
God powers 6 invoked
Gaia Forest2
Spider Lair2
Implode1
Traitor1