Replay-derived match flow, timings, and composition.

Advanced match analysis

yy214 vs Academia14

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
3433
Duration
25:22
Patch
19.17020
Played
· 19 hours ago
Oasis map preview
MapOasis
Defeated
yy214 Quetzalcoatl · Elo 1359 -16
25:22 Match length
Winner
Academia14 Poseidon · Elo 1384 +16
46.4% win probability Pre-match · Academia14 favored win probability 53.6%
Key momentsIn match order
First pressure
3:26 yy214 Warrior Priest trained
Fastest Classical
3:58* Academia14 Hermes · estimated
Armory timing
8:36 yy214 Armory
Fastest Heroic
13:06* yy214 Coatlicue · estimated
First extra TC
16:38 Academia14 Town Center
Market timing
16:48 yy214 Market
Fortress timing
18:07 Academia14 Fortress

yy214

Quetzalcoatl · Blue
Loss 1359 -16
EAPM
76.5
Favorite unit
Tlamanih Spearman
81 fielded
Total score
35,389
Military score
15,004
Economic score
17,207
Kills score
3,178
Units killed
106
Units lost
154
Buildings razed
6
Largest army
170
First expansion
18:25
Age path
HuehuecoyotlClassical · Est. start 3:38
CoatlicueHeroic · Est. start 11:51
TlalocMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling23 wall build events
Market economy1,400 total resource volume
Large army production170 military units
Highest Score Most Deaths Most Improvements Most Resources

Academia14

Poseidon · Red
Win 1384 +16
EAPM
71.8
Favorite unit
Hippeus
79 fielded
Total score
34,318
Military score
13,785
Economic score
17,257
Kills score
3,276
Units killed
140
Units lost
104
Buildings razed
5
Largest army
170
First expansion
16:38
Age path
HermesClassical · Research start 2:58
DionysusHeroic · Est. start 17:37
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling27 wall build events
Market economy1,600 total resource volume
Large army production170 military units
Largest Army Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

yy214Academia14
Score
Total score yy214
35,38951%34,31849%
Military score yy214
15,00452%13,78548%
Economic score Academia14
17,20750%17,25750%
Kills score Academia14
3,17849%3,27651%
Combat and army
yy214Academia14
106 Units killed 140
154 Units lost 104
6 Buildings razed 5
170 Largest army 170

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,000 total volume

yy214

Bought

Food200
Wood1,200

Sold

No sells

Total player market volume1,400

Academia14

Bought

Food300
Wood300

Sold

Food500
Wood500
Total player market volume1,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

yy214

Army · 170

Units

Tlamanih Spearman81
Warrior Priest79
Quimichin Spy3
Eagle Warrior2
Ocelotl Warrior2
Otontin2
Tequihua Archer1

Technologies7 researched · 3 pre-queued

PickaxePre-queued · 5:36
Hand Axe5:37
Medium War Hut SoldiersPre-queued · 6:34
Husbandry6:48
Heavy War Hut Soldiers15:28
Shaft Mine17:08
PlowPre-queued · 17:08
Heavy Great Temple Soldiers19:12
Bow Saw20:47
Crenellations Aztec24:04
Buildings 13 types
Wall23
Farm19
House18
Calpulli14
War Hut6
Great Temple5
Sentry Tower4
Nobles Hut2
Temple2
Town Center2
Armory1
Market1
Smoke Trap1
God powers 3 invoked
Earth Monster1
Lullaby1
Tailwind1

Academia14

Army · 170

Units

Hippeus79
Hypaspist43
Centaur16
Hoplite10
Petrobolos7
Hippolyta6
Theseus5
Atalanta4

Technologies6 researched · 3 pre-queued

Husbandry8:12
Medium CavalryPre-queued · 8:27
Pickaxe13:03
Plow17:01
Copper Armor17:29
Medium Infantry22:13
Copper Shields22:14
Heavy InfantryPre-queued · 24:23
Bronze ShieldsPre-queued · 24:24
Buildings 12 types
Farm54
Wall27
House22
Storehouse10
Military Academy5
Granary4
Fortress2
Stable2
Town Center2
Armory1
Market1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1