Advanced match analysis
yy214 vs Academia14
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 3433
- Duration
- 25:22
- Patch
- 19.17020
- Played
- · 19 hours ago
Defeated
yy214
Quetzalcoatl · Elo 1359 -16
25:22
Match length
Winner
Academia14
Poseidon · Elo 1384 +16
46.4% win probability
Pre-match · Academia14 favored
win probability 53.6%
Key momentsIn match order
yy214
Quetzalcoatl · Blue- EAPM
- 76.5
- Favorite unit
- Tlamanih Spearman 81 fielded
- Total score
- 35,389
- Military score
- 15,004
- Economic score
- 17,207
- Kills score
- 3,178
- Units killed
- 106
- Units lost
- 154
- Buildings razed
- 6
- Largest army
- 170
- First expansion
- 18:25
Age path
HuehuecoyotlClassical · Est. start 3:38
CoatlicueHeroic · Est. start 11:51
TlalocMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling23 wall build events
Market economy1,400 total resource volume
Large army production170 military units
Highest Score
Most Deaths
Most Improvements
Most Resources
Academia14
Poseidon · Red- EAPM
- 71.8
- Favorite unit
- Hippeus 79 fielded
- Total score
- 34,318
- Military score
- 13,785
- Economic score
- 17,257
- Kills score
- 3,276
- Units killed
- 140
- Units lost
- 104
- Buildings razed
- 5
- Largest army
- 170
- First expansion
- 16:38
Age path
HermesClassical · Research start 2:58
DionysusHeroic · Est. start 17:37
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling27 wall build events
Market economy1,600 total resource volume
Large army production170 military units
Largest Army
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
yy214Academia14
Score
Combat and army
yy214Academia14
106
Units killed
140
154
Units lost
104
6
Buildings razed
5
170
Largest army
170
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,000 total volume›
yy214
Bought
Sold
No sells
Total player market volume1,400
Academia14
Bought
Sold
Total player market volume1,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
yy214
Army · 170Units
Quimichin Spy3