Replay-derived match flow, timings, and composition.

Advanced match analysis

relicHunterBR + Felipão vs MeNoNZin_ + ryancrowley715

Queue
Ranked 2v2 Supremacy
Map
Blue Lagoon
Map Seed
9121
Duration
17:20
Patch
19.17020
Played
· 1 day ago
Blue Lagoon map preview
MapBlue Lagoon
Defeat Team Elo 1024
relicHunterBR Fuxi · Elo 1068 -12
Felipão Kronos · Elo 979 -9
17:20 Match length
Victory Team Elo 1168
MeNoNZin_ Thor · Elo 1208 +9
ryancrowley715 Poseidon · Elo 1127 +12
30.4% win probability Pre-match · MeNoNZin_ + ryancrowley715 favored win probability 69.6%
Key momentsIn match order
Armory timing
0:41 MeNoNZin_ Dwarven Armory
First pressure
3:17 MeNoNZin_ Hersir trained
Fastest Classical
3:37* relicHunterBR Xuannu · estimated
First extra TC
4:46 ryancrowley715 Town Center
Market timing
8:05 ryancrowley715 Market
Fastest Heroic
10:53* ryancrowley715 Dionysus · estimated
Fortress timing
11:21 ryancrowley715 Fortress

relicHunterBR

Fuxi · Blue · Team 1
Loss 1068 -12
EAPM
51.0
Favorite unit
Dao Swordsman
15 fielded
Total score
15,191
Military score
5,000
Economic score
8,790
Kills score
1,401
Units killed
55
Units lost
51
Buildings razed
0
Largest army
57
First expansion
11:27
Age path
XuannuClassical · Research start 2:37
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling22 wall build events
No post-game awards

MeNoNZin_

Thor · Red · Team 2
Win 1208 +9
EAPM
43.9
Favorite unit
Raiding Cavalry
27 fielded
Total score
20,614
Military score
9,855
Economic score
8,787
Kills score
1,972
Units killed
69
Units lost
66
Buildings razed
3
Largest army
99
First expansion
—
Age path
FreyjaClassical · Research start 3:10
BragiHeroic · Research start 11:52
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Large army production99 military units
Most Kills

Felipão

Kronos · Yellow · Team 1
Loss 979 -9
EAPM
57.9
Favorite unit
Katapeltes
29 fielded
Total score
16,495
Military score
4,424
Economic score
11,055
Kills score
1,016
Units killed
41
Units lost
68
Buildings razed
0
Largest army
64
First expansion
8:08
Age path
PrometheusClassical · Est. start 3:13
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy800 total resource volume
Largest Army Most Deaths

ryancrowley715

Poseidon · Green · Team 2
Win 1127 +12
EAPM
65.4
Favorite unit
Toxotes
23 fielded
Total score
28,705
Military score
12,055
Economic score
15,644
Kills score
1,006
Units killed
50
Units lost
30
Buildings razed
8
Largest army
60
First expansion
4:46
Age path
HermesClassical · Research start 3:14
DionysusHeroic · Research start 9:38
HephaestusMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy2,300 total resource volume
Highest Score Most Improvements Most Resources

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

relicHunterBRMeNoNZin_Felipãoryancrowley715
Score composition MilitaryEconomyKills score
relicHunterBR 15,191
5,0008,790
MeNoNZin_ 20,614
9,8558,787
Felipão 16,495
4,42411,055
ryancrowley715 28,705
12,05515,644
Units killed vs lost KilledLost
relicHunterBR 55 / 51
5551
MeNoNZin_ 69 / 66
6966
Felipão 41 / 68
4168
ryancrowley715 50 / 30
5030

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,100 total volume

relicHunterBR

Bought

No buys

Sold

No sells

Total player market volume0

MeNoNZin_

Bought

No buys

Sold

No sells

Total player market volume0

Felipão

Bought

Food200

Sold

Wood600
Total player market volume800

ryancrowley715

Bought

Food2,300

Sold

No sells

Total player market volume2,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

relicHunterBR

Army · 57

Units

Dao Swordsman15
Fire Archer14
Ge Halberdier12
Wuzu Javelineer7
Pioneer5
Qi Lin4

Technologies0 researched · 4 pre-queued

PickaxePre-queued · 13:48
Hand AxePre-queued · 13:48
Medium InfantryPre-queued · 16:38
Medium ArchersPre-queued · 16:38
Buildings 8 types
Wall22
Silo12
House11
Military Camp3
Armory2
Town Center2
Machine Workshop1
Temple1
God powers 1 invoked
The Peach Blossom Spring1

MeNoNZin_

Army · 99

Units

Raiding Cavalry27
Throwing Axeman27
Berserk19
Jarl12
Hersir5
Valkyrie4
Hirdman3
Battle Boar2

Technologies13 researched

Copper Shields6:12
Husbandry7:28
Pickaxe8:10
Bronze Shields12:09
Medium Infantry12:26
Hand Axe12:59
Medium Cavalry13:02
Copper Armor14:23
Copper Weapons15:49
Plow15:55
Heavy Cavalry16:12
Shaft Mine16:52
Iron Shields17:02
Buildings 8 types
House13
Farm8
Wall6
Great Hall4
Longhouse3
Ox Cart Building3
Dwarven Armory2
Temple1
God powers 1 invoked
Forest Fire1

Felipão

Army · 64

Units

Katapeltes29
Turma17
Murmillo9
Cheiroballista6
Oracle2
Promethean1

Technologies5 researched · 1 pre-queued

Copper Shields14:00
Copper Weapons14:00
Ballistics14:01
Medium Archers14:34
Medium InfantryPre-queued · 14:35
Crenellations16:30
Buildings 10 types
Farm7
Manor6
Wall5
Military Barracks4
Counter Barracks3
Armory1
Economic Guild1
Market1
Temple1
Town Center1
God powers 9 invoked
Valor9

ryancrowley715

Army · 60

Units

Toxotes23
Hippeus17
Peltast8
Petrobolos5
Theseus3
Atalanta2
Hippolyta1
Prodromos1

Technologies17 researched

Husbandry0:11
Hand Axe5:47
Pickaxe6:09
Medium Archers9:12
Medium Cavalry10:06
Bow Saw11:07
Shaft Mine11:07
Copper Weapons11:32
Copper Armor11:32
Copper Shields11:32
Heavy Cavalry11:54
Bronze Weapons13:51
Bronze Armor13:51
Heavy Archers13:54
Plow16:33
Ballistics17:04
Bronze Shields17:04
Buildings 11 types
House15
Farm9
Storehouse5
Granary4
Archery Range3
Fortress3
Stable3
Armory1
Market1
Temple1
Town Center1
God powers 2 invoked
Bronze1
Lure1