Advanced match analysis
relicHunterBR + Felipão vs MeNoNZin_ + ryancrowley715
- Queue
- Ranked 2v2 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 9121
- Duration
- 17:20
- Patch
- 19.17020
- Played
- · 1 day ago
Defeat
Team Elo 1024
relicHunterBR
Fuxi · Elo 1068 -12
Felipão
Kronos · Elo 979 -9
17:20
Match length
Victory
Team Elo 1168
MeNoNZin_
Thor · Elo 1208 +9
ryancrowley715
Poseidon · Elo 1127 +12
30.4% win probability
Pre-match · MeNoNZin_ + ryancrowley715 favored
win probability 69.6%
Key momentsIn match order
relicHunterBR
Fuxi · Blue · Team 1- EAPM
- 51.0
- Favorite unit
- Dao Swordsman 15 fielded
- Total score
- 15,191
- Military score
- 5,000
- Economic score
- 8,790
- Kills score
- 1,401
- Units killed
- 55
- Units lost
- 51
- Buildings razed
- 0
- Largest army
- 57
- First expansion
- 11:27
Age path
XuannuClassical · Research start 2:37
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling22 wall build events
No post-game awards
MeNoNZin_
Thor · Red · Team 2- EAPM
- 43.9
- Favorite unit
- Raiding Cavalry 27 fielded
- Total score
- 20,614
- Military score
- 9,855
- Economic score
- 8,787
- Kills score
- 1,972
- Units killed
- 69
- Units lost
- 66
- Buildings razed
- 3
- Largest army
- 99
- First expansion
- —
Age path
FreyjaClassical · Research start 3:10
BragiHeroic · Research start 11:52
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Large army production99 military units
Most Kills
Felipão
Kronos · Yellow · Team 1- EAPM
- 57.9
- Favorite unit
- Katapeltes 29 fielded
- Total score
- 16,495
- Military score
- 4,424
- Economic score
- 11,055
- Kills score
- 1,016
- Units killed
- 41
- Units lost
- 68
- Buildings razed
- 0
- Largest army
- 64
- First expansion
- 8:08
Age path
PrometheusClassical · Est. start 3:13
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy800 total resource volume
Largest Army
Most Deaths
ryancrowley715
Poseidon · Green · Team 2- EAPM
- 65.4
- Favorite unit
- Toxotes 23 fielded
- Total score
- 28,705
- Military score
- 12,055
- Economic score
- 15,644
- Kills score
- 1,006
- Units killed
- 50
- Units lost
- 30
- Buildings razed
- 8
- Largest army
- 60
- First expansion
- 4:46
Age path
HermesClassical · Research start 3:14
DionysusHeroic · Research start 9:38
HephaestusMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy2,300 total resource volume
Highest Score
Most Improvements
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
relicHunterBRMeNoNZin_Felipãoryancrowley715
Score composition
MilitaryEconomyKills score
relicHunterBR
15,191
MeNoNZin_
20,614
Felipão
16,495
ryancrowley715
28,705
Units killed vs lost
KilledLost
relicHunterBR
55 / 51
MeNoNZin_
69 / 66
Felipão
41 / 68
ryancrowley715
50 / 30
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,100 total volume›
relicHunterBR
Bought
No buys
Sold
No sells
Total player market volume0
MeNoNZin_
Bought
No buys
Sold
No sells
Total player market volume0
Felipão
Bought
Sold
Total player market volume800
ryancrowley715
Bought
Sold
No sells
Total player market volume2,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.